You know what, fuck it, I finally have the time and the will.
>>1003144
>the idea from the dreaming is that faeries are beings that humans had created with their minds, like tulpas
Tulpas are specific creations of a single mind, the Dreaming is more of collective unconsciousness made manifest.
>i think these two lines were desgined to work together particularly well.
Oh boy, none of the original WoD lines were intended for crossover, as seen in their utterly contradictory cosmologies (see below for a small taste). But at least mages and changelings did happen to share practically the same idea.
>now they got magic powers that they can use to diaguise themselves as human and use to build a new life with.
Missing the part where you are a broken husk that would be paranoid even if your owner were not out to get you back in chains (and they very much are), and your society is based on magic oaths that let you trust each other because the punishment is swift and precise. Also that's why this time interacting with mages is way harder (despite the lines having been truly planned to be close): a Fate mage can screw with oaths so hard that changelings should be falling catatonic with panic the instant they understand the scope of that single arcanum.
>the four factions are
No, just no.
>Spring: fuck it, we must live and not just exist!
>Summer: fuck faeries with my red hot cold forged iron spear!
>Autumn: oh fuck we're so very small before them so let's learn everything we can to be as big as them and hope we won't become them
>Winter: fuck it, I'm gonna sit in this hole for the rest of my life and only come out to make sure you friends do not attract their attention
And then there are day/night, dawn/dusk, and directionals.
>>1003210
>Can you explain changeling for me? I do not get it.
Point one: it's a fantasy game in WoD. Think of Narnia. You can play with castles, knights, princesses, kingdom politics or dragon slaying, all in your damn closet except this is real and you have other guys along.
Point two: like vampires need their feeding, you really need Glamour. Drawn to people called deranged by the society like a moth to flame, or addicted to burning mortals out like a serial killer to their thing? All in the cards.
Point three: the old WoD books all have this feeling, aided by actual metaplot, of the apocalypse being right behind the corner. So as a fairy, the encroaching Banality was supposed to be about as real as global warming is according to its more zealous preachers. And 20th is, uh, different in that regard. No more that metaplot. Also I suppose cramming all the subspecies in the same book is very confusing unless you already know them all from 2ed. And you had better have read Dark Ages: Fae if you wanna get the unleashing...
>>1030188
Somebody kill me already, but at least I will avoid seguing into the DtF overview of how human belief works.
>this is why they do magic through a "paradigm" (magical system) that normies are at least somewhat familiar with, as that means there is less resistance to what they are trying to do (something as simple as "looking like how normies expect a wizard to look like" can help).
That's either a big mistake, or you're mixing it with Awakening. In Ascension, a mage very much believes their paradigm to the point of deriding everyone else's approach and going in denial every time it somehow works (the same is even more true of individual Technocrats, even though their organization as a whole does cultivate a singular worldwide paradigm intentionally). Recognizing that your tools and methods can be discarded at your leisure is the point of the highest levels of enlightenment, and until you actually hit that Arete 6+, you are very much using what you know to work because you're still shackled by you own lack of understanding.
>other elements of magic are intended to reduce the mana cost of casting the spells
Uh, what?! Nothing like that is in Ascension, nor Awakening, nor even Sorcerer. And Ascension uses Quintessence anyway.
>or this they use the principle that the power of capital g god ie actual omnipotence exists in all things, magic potions, instruments, familiars, materials, etc. these all take the power that exists in things other than the mage and redirects it to supplement their own force of will.
>
>then theres the minmax strategy that magical paradigms often incorporate, where one can increase the power of a mage or spell in one way by restricting it in another, hence why mages will add limitations on themselves and their spells. this is where we get the components for casting spells like words, gestures, rituals, materials, and requirements.
>
>additionally these provide the advantage of "setup and trigger" for a spell you cast (and pay mana for) now, but activate the effect later on (for little to no new cost, after youve accumulated back the mana you used to set the spell up). as you may expect, this is the essence both of vancian magic systems and of fairy tale spell casting like the titular curse of sleeping beauty.
Where the fuck you're getting any of this from? Ars Magica? Dark Ages: Mage, which I admittedly have not read? In terms of game mechanics, nothing like that is in anywhere. In terms of in-character views, anything and everything goes, as per one's paradigm, but the truth of awakened magic is still just imposing your will on reality.
>fearies are ancient gods and monsters, people once worshipped and feared them, and they were the most powerful creatures to exist during the dark ages of the world of darkness setting.
so much so that the "order of reason" (precursors to the technocracy aka illuminati) made wiping them out a top priority
As per CtD, the fae world was sundered from the mortal world at the peak of Black Death in 1349, way before Order of Reason. It did not return in any appreciable strength until the Moon landing in 1969 (yes, really).
>here's where "the dreaming" comes into play:
And here's where the Mage parallel becomes strange. While most mages are not very aware of faeries either (they are world changers in training, not obsessive knowledge seekers of Awakening!), they have spirits, spirit worlds, and Umbra (in one of the greatest cosmology setups of White Wolf, the Technocratic terms are "extraterrestrials", "planets", and "space"). Also Mage has Bygones: the mythical creatures (unicorns, dragons, whatever) that were pushed into Umbra as their existence was less and less believed. This is the problem of trying to combine changelings and mages: you have two entirely separate outside realities, and each has the same myths pushed out by disbelief, and yet they have nothing to do with each other (there are rules for mages being in Dreaming, but I do not remember any specific ones for faeries interacting with spirits).
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>>1030752
And here I somehow found exactly nothing to say, because none of this has anything to do with any White Wolf franchise I know of.