PlayStation controllers are best. They are the ones that followed the logical evolution of controllers without doing stupid experiments that get in the way. When they add things, they don't get in the way. The Famicom controller was great, then the NES gave it longer cables and made it so you could actually unplug both controllers. The SNES added two face buttons and two shoulder buttons. Great. They don't get in the way of previous functionality, but add new stuff. I love the Genesis, but it's essentially an NES controller but they moved the Select button to make it a face button. It's fine, but if you're gonna add more face buttons, the SNES did it better.
Genesis then evolved into the Saturn 3D pad, which I like, but six face buttons and two shoulder buttons isn't as good as four face buttons and four shoulder buttons, which is what the SNES controller evolved into, when Sony copied it to make the PS controller. On a six button controller, you can't press A/X and C/Z at the same time easily. Take two of those buttons and move them to the back, and now any combo is pretty easy. SNES B + X is not an ideal button combo, but it's not that bad, and way easier than Sega A + C.
Meanwhile, the N64 was busy being retarded, and made it so only 2/3 of the controller were usable at any given time. Plus, they made the mistake of six face buttons, and I've already explained why I don't think that's as ideal as four shoulder buttons. But the N64 did have that joystick, which was novel at the time. The Saturn 3D pad came out like a week later, but it wasn't the pack-in controller. And later the PS Dual Analog came out, and I think it's a way better controller, with two joysticks that were even clickable as buttons. But it wasn't the pack-in controller. Ape Escape is awesome, though.
Sega then backtracked and the Dreamcast only had four face buttons. I love the Dreamcast controller for the VMU, but it has fewer buttons, which can be a problem sometimes, and the d-pad is garbage.
The Dualshock 2 is just the Dualshock 1 but with analog buttons. Cool, even though practically no games used that. Still, it's just a SNES controller with additional functionality. No functionality taken away. Perfect. That's all I want. It has a better D-pad than the Dreamcast, plus two more shoulder buttons, plus an extra joystick, and both joysticks are clickable. And now it's the pack-in controller, so it's actually used by many games.
Gamecube got closer to normal than the N64, but just had to get fancy. For some reason they decided to have a horrible d-pad, worse than the Dreamcast's, even. Three shoulder buttons? Why? Just add a second Z. Later Nintendo controllers did that, and it was smart. The analog triggers were nice, but I don't care about that very much, and even forgot to mention that Dreamcast did it. But the face buttons are stupid and I'm tired of pretending they're not. Only four buttons, but you can't press B at the same time as X or Y without doing a retarded claw motion. Nintendo already figured out the perfect face button layout with the SNES, but they just keep trying to get too fancy. And oh yeah, the C-stick sucks, too. They should have just made it a regular joystick instead of a tiny gimped one.
Xbox went for six face buttons and then had to go through several revisions until they just settled on four face and four shoulder buttons. Also, I don't like the asymmetrical joysticks. My hands are symmetrical, so my controller should be, too. Gamecube also had asymmetrical sticks, but the C-stick sucked so bad that the asymmetry is the least of its problems. And Xbox the d-pad sucks, but not as bad as Gamecube or Dreamcast. I also hate all the retards who say asymmetrical sticks are good because they don't use the d-pad in the first place. Way to show that you're some babbys who only play shooters. The same people tend to be the ones who say they need big controllers and the PS controller is too small for their hands. Fucking idiots don't know how to hold a controller. They try to hold the grips like handlebars or something, not realizing that the end of the grip is supposed to rest in the palm of your hand, more for balance than anything. If they had played any games before the PS1, they'd naturally hold the controller this way. When I first grabbed a PS1 controller, I instinctively held it the same as a SNES, SNES, and Genesis controller, and the ends of the grips rested in the palms of my hands. But Xbox retards never played games before Halo, and don't know how to hold controllers.
Wii is retarded but it's the whole gimmick, so whatever.
Wii U is actually pretty comfy and I like the screen gimmick because the regular functions aren't disturbed. I like it.
Switch has asymmetrical sticks but that's so you can hold each half sideways as its own controller, so at least there is a reason.