>>262
>What I meant is that once *important* companies die out. Not only games are going to die, but engines, assets, modding and even more related subcommunities.
Why would it "kill" those? The game engines would still exist on Github, the assets you could still find across various stores and websites, and the mods would still be available on moddb. A video game crash wouldn't bring an end to the GZDoom modding scene. In fact, a crash would actually require people to rethink how they approaching games. For example, rather than tying every single game to the bloat that has become the Unreal Engine, people could fall back and use the previous versions of the idTech engine or one of the various other "Indie game engines", which would allow for them to make their game available across a wider variety of platforms.
>Also why hating the industry is so normal now?
GameDevs hate the industry because they cannot control it. The American and Japanese landscapes still very much operate on market principles, meaning supply and demand. In that, if you make a game people actually want, they will buy it, and the reverse is true. This is not true in gaming industries elsewhere. Particularly in Europe, their vidya sector is almost entirely subsidized by the government, meaning that developers do not make games on market principles and instead make them on the basis of appealing to whatever demands the government makes (
Which are typically concepts that these Progressive creatives are all in favor for, so there's little argument ). Now this is not "always" the case, but it's true often enough. Outside of subsidiaries of American companies, English developers, Ubisoft, Microids, Crytek, and GSC, how many other none American/Japanese developers can you really name as having an "impact" (Let alone a presence) in the general gaming landscape through actually delivering on making good games that people want?
Instead of delivering games as a teaching method or out of obligation.
And it's this landscape that developers are pushing for that us gamers hate because we want developers who will make games for the purposes of entertaining us (Even if it's something >we don't typically enjoy).
NOT for the purposes of lecturing us.