>>3319
>>3322
Ok, continuing on from what I said before
PROS:
>Koizumi
I'm glad he's able to be a playable character now, though I haven't seen how he is or his dialogue or anything. Hopefully its as good as Kyon's but I have no idea. The modder admits he did his best but is probably not on Dsojourn's level, but I'm guessing its decent. I don't think I care for the leveling up passively option though; the skill books were a better way of handling it and more in line with the game's design.
>New optional area w/ sock stomp from V-D
Insta-killing girls are fine, I don't like that he moved one of the ones from the original locker room to this area though. Hiden items might be cool, and a sock stomp from V-D sounds ace, using an unused CG from Hakuto might be cool. This is likely a big plus, hopefully its done well.
>New endgame area where you can replay all the stomp minigames in the game
Nothing wrong with this as a mod, I suppose its more convenient than the bookmark system and save files. I prefer vanilla because of the merit of finding all of them yourself rather than being potentially given all of them in one fell swoop, but I'll still consider this a plus
>new optional sideboss in society labs
Tentatively saying this is cool, based on it using a different (edited) CG, though I don't like being locked out of the breast crush death scene, but its fine I guess. New content is new content, assuming its been done well. If its not, then this becomes either a negative or mixed point.
>C-rank girl 1st shrunken encounter reworked
This is overall interesting. At first I was worried the boss fight was removed, but no, its just purely adding on additional things and conditions to get to it, so its in the spirit of the game, just with more content overall.
Hopefully its pretty ace, it sounds good.
HOWEVER, I don't like that the battle has been nerfed. It was one of the hardest optional boss battles and should stay that way, it was good the way it was and the english version of SH was already lowered in difficulty compared to the JP version, this might be going too far imo. Still a positive overall for all the additional potential content.
I like that he used the unused CG for the 2nd possible encounter under certain conditions, that's a clever way of using it.
Message too long. Click
here
to view full text.