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Emulation Megathread Anonymous 12/16/2023 (Sat) 12:47:26 Id: 712182 No. 919281
Dead of Winter edition (previous thread: https://archive.fo/oAqCK) What are you guys emulating right now, and on what platforms? What's the best emulators and romsites? Any good romhacks you would recommend? Emulation wiki https://emulation.gametechwiki.com/index.php/Main_Page In other news... The pedofurs at romhacking.net have finally fucked up badly enough to convince the guy who runs CDromance to shit out his own. Their latest crimes include closing the homebrew section to new submissions and disabling all downloads for a week because of "scraping". Please remember to submit all of your own romhacks and mods to https://baddesthacks.net/ https://archive.fo/NjzO2 https://gbatemp.net/threads/new-romhack-website-romhacks-org-is-now-open-for-public-hack-submissions.642988/
>>1012248 >>1012781 Hate how RA's hostile forking is making multiple PlayStation emu devs do this. Several PS4 emulators are closed source.
>>1012786 They're closed source since they don't want to waste their time with legal bullshit while making a Bloodborne emulator, I'm not going to argue that emu devs are either niggers or schizoids.
>>1012786 >RA's hostile forking What do you mean?
>>1012808 In short, a hostile fork is when a FOSS project is forked with no consideration or consultation with the project maintainers and might even be actively going against the projects goals. It's more nuanced but this is a quick explanation. DuckStation was forked into SwanStation which is literally the same thing but repacked as an RA core. There's nothing strictly "wrong" about this, licenses usually allow for it, but it's often seen as bad form. That said, RA did actually violate the license as well. The incident only furthered to damage the relationship between RA and emudevs, as they've done this before. MameHaze did a great write up about it on >reddit if you want to go looking for it.
>>1012814 If you're the only dev whats stopping you from making your own license that specifically excludes anyone from making your emulator into a retroarch core?
>>1012814 >MameHaze did a great write up about it on >reddit if you want to go looking for it. Thing to note here is Mamehaze has a bone to pick with the RA lead himself, and not for any good reasons either the really big tl;dr is that he thinks the way MAME does multi system emulation is strictly superior to RA if you know anything about running non arcade system in MAME you should be dying of laughter right about now and doesn't like that RA exists at all, the RA lead being the turbo autist he is especially back in 2013 jumped at his throat and autism ensued. And yeah I would absolutely expect a MAMEdev to hold a grudge for that long. That's actually the funny thing with RA related drama, the further you go along the more it's the person feuding with RA that turns out to be an even worse faggot than Danny, Stenzek being one of the worst one yet since he also managed to feud with pretty much every single person he's worked with including PCSX2 devs which were and still are walking on eggshells around him and any talk about him. >>1012696 Look at his behavior besides that, dude is psychotic and can't handle anything that doesn't go his way, he gets fucking upset at valid bug reports.
>>1012814 Duckstation has to be completely rewitten if he wants to 'legally change the license' from GPL, he's just being fucking retarded.
>>1012914 Danny's like /v/ plus /pol/ in a scene of devs like Reddit.
What's the best frontend? I've been using Launchbox, but I'm getting annoyed by how slow it is, and I don't like that it uses 1.5GB of RAM just to run in the background. Obviously something that's just supposed to be a list of games that I pick from shouldn't be doing that. I've used EmulationStation on a Raspberry Pi before, and it got the job done pretty well too, though the sorting options were a little less effective. I looked online and see many complaints that Launchbox is slow, so I almost just switched to EmulationStation, but I also saw posts saying that setting it up on Windows is a bit of a hassle. The whole point of this for me is a hassle-free way to look through my 6000+ roms and play games from my couch. I also wish I could find one with better sorting options, so that I could have multiple layers of subfolders sorted different ways. Basically, I wish I could have one "All" folder with everything sorted alphabetically, subfolders mixed in with games, because I want the subfolders in "All" to be various series. Then I want those series' folders to be sorted by release date, and to have subfolders within them for different releases of the same game. And ideally after that, there would be another layer for hacks of individual releases. I can't find a frontend that really gives me the sorting options I want. But really speed is the reason I'm making this post. The sorting thing is a little more of a bonus. Here's all I want... >lists games >shows cover art >has good sorting options >doesn't eat up absurd amounts of power for a glorified list of game covers >makes it so I can sit on the couch and pick games/switch games easily without having to get up >doesn't have complex and time consuming setup. If I have to open Notepad ++, it's becoming more hassle than just using plain old Windows Explorer I don't need fancy themes with videos that autoplay and fade as I scroll through games. All I want is to pick games based on cover art. The back/spine of the box, and the cart/disc art are cool, too, I suppose. But I don't care about all the custom fan stuff. I just want to sit on my couch and pretend I'm at the video store picking out a game to rent, and I don't want it to use as few resources as could be required to accomplish that task. And ideally I can sort those games very autistically, but that's pure bonus.
>>1013292 Why are you using a frontend at all for systems that have good emulators with their own good GUIs like Playstation?
>>1013293 Because I like to sit on my couch and scroll through my entire collection of games, ideally with cover art. It feels like going to the video store back in the day. Sometimes I pick a game I never played before just based on the box art, and sometimes the game turns out to be good. Sometimes just looking at the boxes as I search for a game to play is kind of fun on its own. These effects are all multiplied if I have people over and am playing with them. But yeah, all I care about is the ease of use, the box art, the sorting, and that it doesn't use up an absurd amount of resources considering how little I actually want it to do. Scrolling through a list of images shouldn't be resource intensive, even if it is like 6000 images. What I'd really like is one that has links to an online manual database, which can be accessed at a click. I'd download them locally, but the manuals are many times larger than the actual games, so that's just not practical. I mean I probably have the space, but that is not how I want to use it. But again, that's just bonus. All I really want is something that lets me scroll through boxes and pick games without using up absurd amounts of RAM.
>>1013292 Launchbox is the best frontend. RAM's meant for use, but Launchbox was optimized and doesn't hog RAM how early Launchboxes did.
>>1013526 I don't know shit about how tech works, but does emulation not use RAM? If I have a frontend, I want it to use few resources so that those resources can be used on the actual games instead. And my computer is a few years old and not the fanciest thing in the world. It works, but it's not like it have infinite resources to spare.
>>1013614 For some older systems, RAM might be negligible. He's trying emulate gamecube though.
>>1013619 Yeah. Would RAM not be a resource I want to save if I'm trying to emulate Wii, PS2, PSP, Dreamcast, N64, Saturn, etc? I can emulate those, but it seems like doing that while a technically unnecessary program is using up absurd amounts of RAM in the background isn't the best idea.
>>1013614 >I don't know shit about how tech works, but does emulation not use RAM? It does but usually the amount is negligible It starts using a lot of RAM when you do one or more of the following >precache game to RAM if the games are big >huge texture packs >systems starting from 7th gen and beyond in some cases Besides that unless you still only have less than 4GB of total system RAM you're just finemaybe PCSX2 would have issues since it does cache a lot of textures with some specific games
>>1013619 >For some older systems, RAM might be negligible. He's trying emulate gamecube though. Does the emulator use much more than the console? It has 24 MB of 1T-SRAM @ 324 MHz as system RAM, 3 MB of embedded 1T-SRAM as video RAM, and 16 MB of DRAM as I/O buffer RAM and an ATI Flipper GPU @ 162 MHz with 3 MB embedded 1T-SRAM.
>>1013713 Newer Dolphins do, older Dolphins don't
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What consoles could I emulate with the specifications of my Android smartphone?
>>1013722 Search emulators for Android then their names and "system requirements."
>>1013732 Please could you recommend me emulators that can run very well on my smartphone with the specifications that I have?
>>1013739 No. At least do the very basics yourself man. Come on.
>>1013739 Test them to find out yourself.
>>1013614 Look at RAM use before and after running a game on each emulator to know if you need those resources.
I heard someone finally translated Ape Escape: A Million Monkeys in recent years? Anyone know where to find the translated iso, or the translation patch?
>>1017936 Is it on cdromance?
>>1017982 Just the JP version, but thanks for reminding me that site existed. I only checked romhacking.
>>1017999 Isn't romhacking.net no longer accepting submissions?
>start up Folk's Soul Folklore on RPCS3 >see bugged texture transparency What do? Strict rendering mode and shaders set to Ultra don't do anything.
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>>1013722 >tfw using Google pixel 4 >tfw 2.84 ghz cpu >tfw too tired to do anything >tfw too tired to function in life as is.
>>1018164 Fuck around with RPCS3 builds until you find one that isn't broken and use Vulkan. >>1018145 They have a bot announcing releases on the news archive on the website still.
>>1018164 Welcome to RPCS3, the R stands for regression, don't forget to thank Elad335 for that.
>>1018182 >Elad335 What did he do?
Just started running Catherine Full Body on Ryujinx. Had an issue with giant transparent grey bars and a pink bar showing up during certain cutscenes whenever there were subtitles on screen. Fixed this by turning on graphics backend multi-threading. Then I experienced audio crackle during the the cutscene for starting the first level. Fixed this by changing audio from SDL2 to SoundIO. But now I'm getting outright bad lag that comes with severe audio crackle during some cutscenes and whenever I get close to the end of a level. Backend multi-threading requires a reset to apply, so I haven't tested if turning it back off will fix it, but there's really not that many graphical options for this emulator. Maybe my computer just can't handle the game? I'm well into safe temperatures and I'm not using more than around 40% RAM or GPU in taskmanager. >Inb4 wangblows Yes, I know. That's probably not the issue.
>>1028421 I experienced something bizarre. I had the game paused in the middle of a lag heavy cutscene while I made that post, and when I unpaused, it ran smoothly. Maybe it was just compiling shaders or something in the background?


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