/v/ - Video Games

Vidya Gaems

Index Catalog Archive Bottom Refresh
Options
Subject
Message

Max message length: 12000

files

Max file size: 32.00 MB

Total max file size: 50.00 MB

Max files: 5

Supported file types: GIF, JPG, PNG, WebM, OGG, and more

E-mail
Password

(used to delete files and posts)

Misc

Remember to follow the Rules

The backup domains are located at 8chan.se and 8chan.cc. TOR access can be found here, or you can access the TOR portal from the clearnet at Redchannit 3.0.

US Election Thread

8chan.moe is a hobby project with no affiliation whatsoever to the administration of any other "8chan" site, past or present.

Reminder that 8chan.se exists, and feel free to check out our friends at: Animanga ES, Traditional Games, Comics, Anime, Weekly Shonen Jump, /b/ but with /v/ elements Official 8chan server: mumble.8ch.moe:64738

(103.92 KB 1200x655 winter.jpg)

(57.27 KB 640x477 winter 2.jpg)

(51.32 KB 800x600 winter 3.jpg)

Emulation Megathread Anonymous 12/16/2023 (Sat) 12:47:26 Id: 712182 No. 919281
Dead of Winter edition (previous thread: https://archive.fo/oAqCK) What are you guys emulating right now, and on what platforms? What's the best emulators and romsites? Any good romhacks you would recommend? Emulation wiki https://emulation.gametechwiki.com/index.php/Main_Page In other news... The pedofurs at romhacking.net have finally fucked up badly enough to convince the guy who runs CDromance to shit out his own. Their latest crimes include closing the homebrew section to new submissions and disabling all downloads for a week because of "scraping". Please remember to submit all of your own romhacks and mods to https://baddesthacks.net/ https://archive.fo/NjzO2 https://gbatemp.net/threads/new-romhack-website-romhacks-org-is-now-open-for-public-hack-submissions.642988/
(9.61 KB 210x255 200 percent worried.jpg)

Why do so many still insist PS3 emulation doesn't work right? Are they stupid?
>>919284 Yes anon, normalfags are retarded, they are closed mind and have a very static mind and cannot believe the world moves forward, even without them.
>>919284 I still don't entirely believe we have PS4 emulation, even though I'd read it's coming along OK.
>>919284 It doesn't work for many games, it's in a worse state currently than PS2 emulation was when everyone called it garbage and not worth using. Not to mention for it to run adequately you do still need a fairly recent high end PC for a good bunch of games.
>>919284 Here's what's happening anon. >somebody checks in on PS3 emulation circa 2014, 2015 >see it's jank as hell and practically unusable >carries that same info with them for the next ten years and never mentally updates it This was the same thing happened with PS2 emulation that >>919294 mentions. I remember seeing anons as late as 2018 saying PCSX2 was shit. The other factor could unironically be them having a shit PC and simply not acknowledging that. <durr my shitbox can play my PS1 and SNES games fine, it's RPCS3's fault I can't run anything hurr
>>919751 >This was the same thing happened with PS2 emulation I was mostly thinking about the 2014 era when the OpenGL renderer actually became worth using, PCSX2 was in fact shit at that point, it could play most game but most games would have noticeable issues as well and SW mode was not alwys an option (though HEDT users were basically fine with that) RPCS3 is currently in a worse state, current hardware is a bit too little to play everything well, a good deal of games have noticeable issues and a good deal simply aren't playable yet. As a point of comparison, PCSX2 back when it was "shit" had 95-98% of games in "playable" status RPCS3 currently has 68%.
>>919765 >As a point of comparison, PCSX2 back when it was "shit" had 95-98% of games in "playable" status RPCS3 currently has 68%. RPCS3 also has a strict criteria for "playable". Speaking from experience, plenty of "ingame" rated titles are perfectly playable from start to finish. The PS3 Armored Core entries work just fine yet they've been classed as only being ingame for years. I've played certified playable titles with more issues than ones rated as only ingame, a game can be rated as ingame solely because it doesn't run well on modest hardware. The issue is the RPCS3 team not differentiating between games that have a buggy, slow or otherwise suboptimal experience from games that are literally unplayable or for some reason can't be beaten, there should be a rating below ingame called "unplayable". The realistic number for games that just don't work is probably closer to 6% or 7%, possibly less than that. It's at least 2.8% which is the number of games that don't boot past the intro.
>>919281 >closing the homebrew section to new submissions Why? What's the point of a romhacking site where you can't share romhacks?
(1.58 MB 1717x750 triedtofixsonic.png)

>>919284 Sonic Unleashed doesn't run at a locked 120fps therefore it's bad I'm not being ironic
Does anyone else switch on the retroachievements stuff in retroarch? It sounds like the most autistic thing you can possibly do, but it has made replaying some older games way more fun. In particular I've been replaying RE1 for the Saturn in very stupid ways for some of their challenges (like killing every enemy (or not killing every enemy)). Actually led to me discovering two zombies appear in one room after you're done with said room, was pretty neat. What wasn't neat was having to kill 8 crows since RE1's hit detection is dogshit with them, and it is especially painful when you lack auto aim. I'm absolute dogshit when it comes to knife only against the tyrant, and I was playing Chris so I ended up being absolutely fucked against him. Wasn't saving either, so ended up losing all of my progress. Still fun though.
>>919284 abunch of normie retards
>>919293 The great thing about a PS4/BloodBorne emulator is the fact it does not require a high end CPU.
>>920815 I made a threat about RA a few months ago since it's still a fairly obscure thing in the emulation scene and I think it's neat how it's entirely community built, and the only ones making the achievement lists are going to be fans of the games who know them inside and out, I mostly got shit on for making the threat, and shilling the website, which wasn't unexpected. But yeah I like RA it's a nice excuse to replay allot of old favorites.
>>920815 > It sounds like the most autistic thing you can possibly do, It is, achievements usually are tracking that's useful for developers (that's why most are stuff you'll naturally or at-least the dev think you will naturally acquire during a regular playthrough, also why there's "start the game" cheevos) Retroachievements are what people who've played the game in every possible way consider achievements and they almost always go way over the line of what anyone should consider a reasonable use of their time.
>>920922 >I think it's neat how it's entirely community built Honestly, the one disappointing aspect is that you can tell the vast majority of the people working on it are Nintendo fans. There's 30 odd games with achievement sets for the virtual boy and nearly the entire N64 library, but only 70 or so Saturn games with achievement sets (and not even that much beyond the biggest names, no Deep Fear for example). A shame, but I guess naturally these sets require someone to both be technically knowledgeable and good at the game in question, in addition to being massively autistic. Still appreciate the effort though (especially appreciate the dedicated Resident Evil guys who has done achievement sets for pretty much every release of the games possible). >>920974 >they almost always go way over the line of what anyone should consider a reasonable use of their time. If you're one of those dedicated achievement hunters, sure, but I find challenge runs of games enthralling. With my RE1 example, I have the game boiled down to a science at this point, I can clear it in under two hours easily. RA is like reigniting your sex life with BDSM or roleplay when coming off of that.
>>920985 I mean i can't judge universally as it's a community effort but in quite a few games I've skimmed through there's always a few achievements that requires one of the following >stupid cheese / exploit that's no fun >RNG hell >Mandatory NG+, several loop of NG+ sometimes >have to plan the whole playthrough against the one achievement or it's basically not doable Parasite Eve 2 has all of those for example and that's just not very fun There's usually a lot fewer that are hard in an interesting way, though Ace Combat 3 and Armored Core 2 do fit the bill (though AC2 is uninspired since it's just hard no H+ 100%)
>>921010 Guess I haven't encountered many like that yet. I recall Mario having a "no coin" achievement which is asinine but ultimately simple enough. I decided to go through a few games I have logged and see what the hardest are, and a lot seem fair. >Ratchet and Clank Kill 60 enemies with the gold mine glove in a single session. Genuine time waster, but basic enough, nothing too asinine, just arbitrary. >Dragon Quest 1 & 2 Defeat Hargon, the Evil Priest, without the Prince of SUmaltria on your team. This one is actually a really basic bit in DQ2, it leads to an alternate ending where the prince is upset he was left out of the big final battle. >Resident Evil (Saturn) Finish Battle Mode without taking damage, and Battle Mode is an optional 10 or so minute jaunt. The hardest achievement in the main game is clearing a knife only run essentially, which RE1 is famous for and they are easily doable if you have no qualms about healing a lot. Hardest part is pretty much the tyrant fight at the end. Below those are don't kill any enemies except mandatory ones, also simple. No healing, an RE staple now. Everything past that becomes incredibly basic, like the Alt Credits or visiting every room. >Resident Evil 2 (Dreamcast) Finish Tofu Survivor, unsurprisingly the most difficult mode in the game has the lowest amount of achievers. Below that are stuff related to Extreme Battle or Survivor scenarios, and the first main game achievements are not saving on Nightmare Difficulty, and clearing the scenarios on Nightmare Difficulty. All basic. I did find some really dumb challenge stuff in there too though. >Jak and Daxter "Complete the game with 25 Precursor Orbs collected or fewer", which requires a second playthrough and is fucking dumb. It' pretty funny that every other achievement seems to be really basic, only 5 rare ones that aren't part of the 100% stuff it seems. >Silent Hill 10 star rank makes sense as an achievement, but genuinely fuck off. It's absurd in every SH game that has it. SH probably has the worst achievements in this regard. SH2 also has some dumb shit in it.
>>921040 >"Complete the game with 25 Precursor Orbs collected or fewer", which requires a second playthrough and is fucking dumb Oh yeah, the >just do the speedrun route Achievements are kind of meh as well depending on how ridiculous the tricks are.
(34.36 KB 899x1599 IMG-20231224-WA0000.jpg)

(41.52 KB 899x1599 IMG-20231224-WA0001.jpg)

(97.99 KB 720x1600 Screenshot_20231223-010633.png)

(151.38 KB 720x1600 Screenshot_20231223-010704.png)

(104.34 KB 720x1600 Screenshot_20231223-010647.png)

What consoles can I emulate on my Android Smartphone? >model: Xiaomi Redmi A2 >32 Bit operating system >Android version: 13GO The rest of the specifications are in the other images
>>921535 >13GO The specs are garbage, I doubt you'll be able to emulate anything past the 5th gen.
>>921540 I have the Playstation Portable emulator (the ppsspp with low-end configuration) and that hasn't given me any problems. What consoles can I emulate correctly on my Android without problem?
>>921541 I'd assume it'll be all low end stuff like PSX, N64, GBA, DS, PSP, etc. Basically everything you could on a regular 200 dollar handled
The emulation thread is THAT way: >>>/v/919281
(97.78 KB 720x1600 Screenshot_20231223-010633.png)

(104.13 KB 720x1600 Screenshot_20231223-010647.png)

(151.16 KB 720x1600 Screenshot_20231223-010704.png)

What consoles can I emulate on my Android Smartphone? >model: Xiaomi Redmi A2 >32 Bit operating system >Android version: 13GO The rest of the specifications are on the images https://8chan.moe/v/res/921535.html
>>921551 You should probably ask yourself "what I want to play on the go" and then "is it really worth it" A lot of platformers suffer the lack of push buttons a lot, but RPGs and some niche GPS games work fine
>>921551 Big problem with smartphones is that even with relatively strong hardware, it will eventually overheat and downclock hard to compensate. Albiet, you should be able to play a lot of the Dreamcast and PSP libraries
Anytime I see people talk about the 7th gen it's usually in relation to the 360, but whenever I see discussion about 7th emulation it's near exclusively RPCS3 and Dolphin despite Xemu being in a good state for a few years now. What's that about?
>>922619 It has to do with the fact that there's only a handful of games that remained exclusive to the 360 and cannot be played elsewhere. And even then, M$' BC program for the Xbone and SexBox whittled things down even further to where only ultra-niche titles, like Operation Darkness and the very first Idolm@ster, are the only games you're missing out on.
>>922631 >>922619 Oh yeah, that reminds me that AC6 now plays rather fine.
>>922631 The Xbox Live Arcade had a lot of great exclusives that would be worth playing, unfortunately as far as I'm aware XBLA isn't supported on emulator yet. Hopefully someday they'll get it working, there's a lot of indie game history worth experiencing that's simply impossible to access right now. I've also noticed that some games which were ported outside XBLA are simply inferior on Steam due to being shit PC ports. For example, the Steam version of Geometry Wars Retro Evolved has noticeably worse graphics for some reason. Heavy Weapon on Steam has no controller support for some reason, which is bizarre because it was clearly designed for controller on XBLA. So even in the case of games which can be found elsewhere, you might be getting a worse version than the console original. I could start a whole thread about all the 2000s-era console games with terrible PC ports.
>>922635 Isn't a large portion of the XBLA unrecoverable since it went offline? Or am I confusing that with the XBLIG Arcade?
>>922638 I don't know about that. Hopefully preservationists have archived the game files, and it's just a matter of developing emulator support. It would be tragic if it became fully lost media.
>>922635 Heavy weapon works fine on a steam controller. Better than most games with no mouse support.
>>919281 >What are you guys emulating right now, and on what platforms? I've had to restart since a normie kind of set me up with game ROMs and the actual files I suppose got lost. I have >pokemon Red, Yellow, and Blue versions for GB >Metroid Zero and Fusion then since Nintendo announced for NSO the Golden Sun games for GBA >Symphony of the night Castlevania for PS I'm still building up the emulator at the moment but perhaps some anons could recommend some good games that wouldn't be on easy access for popular games.
What's the consensus on FPGA emulators like MiSTer or the upcoming MARS FPGA or Analogue products? Are they legitimately the most accurate option there is? I am seriously considering just getting one of these machines and then I would have enough video games to last me a lifetime. I just want something hassle-free I can hook up to the TV and turn it on like console instead of jumping through hoops. And since my taste has shifted to more arcadey games this old stuff is right up my alley. The hardware is expensive, but what are the alternatives? A good PC costs pretty much the same, and modding original hardware to work well with modern TVs can easily get even more expensive.
>>930684 I mean i just bought a Raspberry pi 5 to have behind the TV to emulate PS2 games. Turns out the AetherSX2 is no longer being developed. Either i have to spend time to get into it, or use a PC laying about to play uncompatible games. Been looking into Bizhawk instead of ePSXe for ps1 games.
>>930684 >Are they legitimately the most accurate option there is? Nah, they trick you into thinking it is but FPGAs only have the potential to be more accurate with different downsides, if there's no one to reverse engineer the system they're just doing the same thing as software emulators at best. Worse is that currently FPGA emulators take shortcuts on stuff because the FPGAs that can do the upper tier consoles really accurately (5th gen and up) actually need to be the $2-5k+ boards no one will ever buy, Also similar, any flashcart that does carts with special chips, especially SNES, is straight up just fucking lying to you when it comes to accuracy, you're just not doing SA-1 / SuperFX accurately on your potato $50 FPGA
>>919281 >What are you guys emulating right now, and on what platforms? I have BOF3 and 4 that's my newest collection. I forgot how fun BOF3 is for PS emulator. I have Teepo and Ryu at level 5 but still trying to grind away until a closer level to 10. >What's the best emulators and romsites? I'm liking the Classicboy emulator since it plays alot of old systems.
(25.68 MB 640x360 RPCN.mp4)

RPCS3 devs are getting online play up and running. Full compat list: https://wiki.rpcs3.net/index.php?title=RPCN_Compatibility_List Some notable titles with functioning coop/multiplayer Demon's Souls works Armored Core: Verdict Day kind of works Most of the Call of Duty games work, but require custom servers JoJo's Bizarre Adventure: Eyes of Heaven works Journey works Killzone 2 requires a lot of configuration, but works All LittleBigPlanets work Metal Gear Solid HD Collection works, therefor Peace Walker's online also works And the one that really surprised me, the port of Ratchet: Deadlocked works Is there anything you're hoping they get running in the future?
>>930684 Snake oil for normalfags who don't keep up with emulator development. I know a guy who bought an Analogue Pocket and he's convinced a CRT filter on a mobile LCD panel is the same as the real thing. >>932676 >dragon's crown might finally be working YEAHHHHHHHHH
>>919284 Not so much stupid, more clueless. Casuals aren't really into emulation and generally associate it with retro consoles. >>919293 I'm honestly surprised there are multiple active PS4 emulation projects. That system doesn't have many games worth playing when you get down to brass tax. What is there, Infamous Second Son, The Last Guardian, and Bloodborne? The system has about 50-60 exclusives but most of those are solid 6/10s like Knack and Killzone Shadow Fall.
>>933408 Don't forget Gravity Rush 2. And Gravity Rush Remastered is better than the Vita version. Also I really like Tearaway: Unfolded. And I suppose some people might wanna play Ratchet & Clank, even though half the game is old levels from the first game, and the other half of the game is levels that aren't as good as the levels from the first game that they left out of this game.
>>933408 >>933474 There's also FotNS: Lost Paradise and Shadow of the Beast.
Here's a list of recommendations I found.
>>933474 > might wanna play Ratchet & Clank No you don't
I Finally have a box fast enough to emulate PS2 Games well. Any recommendations (aside from Tekken, Katamari Damacy, or anything that has a good/equivalent PC port)?
>>921535 BALD HAHAHA BALD
>>934546 Can't go wrong with Ape Escape 2/ Or Ace Combat 4/5/0 for that matter Fatal Frame might also be up your alley Timesplitters is pretty cool though you might wanna skip the first and you definitely do not want to emulate the PS2 versions of 2&3 (Dolphin runs way better and looks way better in that case, not to mention mouse injection)
>>934549 Ah, Ape Escape. I had that series in the back of my mind for a long time. Thanks.
>>934562 Did you know those games had two completely different English translations with unique VAs? One for America and one for Europe. The European one is very British. All the monkeys have different names and different descriptions. Odd they'd go through all that effort.
(107.26 KB 810x800 gex.jpg)

(180.63 KB 800x600 spyfox.jpg)

>>934564 I've heard the same happen with Spy Fox (from Humongous Entertainment) and Gex.
cdromance is dead.
Just finished Tekken 1 on the PS1. It's a decent game. I can see why people enjoyed it despite T1 lacking some vital things like a proper practice mode. Heard it's the worst mainline game though, so it can only go up from here. >>932676 Oh hell yeah, PS3 emulation's finally going to reach its peak. >>935078 I just checked and it's still up.
(1.32 KB 303x45 Capture.PNG)

>>935152 >>935078 No, wait, nevermind. I see it now. What the fuck happened?
>>935078 >>935154 >this site doesn't host any files Please no. Losing Nicoblog was bad enough, I can't go through this shit again.
>>935154 now you gotta "join their discord server"
>>935157 >join their discord server >JOIN THEIR DISCORD SERVER Fuck, they were my #1 site for pre-patched ROMs and undubs. I can only hope they double back on this decision.
>>935160 >Fuck, they were my #1 site for pre-patched ROMs and undubs. I can only hope they double back on this decision. They won't because it's out of their control, some faggot snitched to the ad provider, which is why the ROMs can't be hosted on the same site as the one displaying the ads. However the absolutely 100% not affiliated cdromance.org might have what you're looking for.
(147.96 KB 309x224 you think this is funny.png)

>>935161 >some faggot snitched to the ad provider Fucking hell, it always has to be some "No Fun Allowed" faggot screwing things up for everyone. I hope this guy, whoever he is, stubs his toe twice on a daily basis and his pillow forever warm from this point onwards.
>>935160 What is it with anons being too autistic to just use TOR/VPNs + temp mails to connect to discucks and download the stuff they have on their servers?
(65.85 KB 730x620 cdromance.png)

>>935166 >>935161 Here let me spoonfeed you.
>>935200 thank you anon
>>935200 Thanks
>>935200 Thanks, man.
FUCKING ESA
>>932676 >PS3 finally has games in 2024 Fucking wild.
(1.96 MB 3264x2448 IMG_20240222_163906.jpg)

What consoles can I emulate perfectly with my very old laptop without errors and without failures? my specs >operating system: Windows 10 home single language >64-bit operating system with x64-based processor >Processor: AMD E1-2100 APU with Radeon(TM) HD Graphics >1.00GHz >Installed RAM: 2.00 GB (1.47 Available) >My Windows (C:) 405 GB available out of 439 My problem is that when emulating Playstation 1 (with the ePSXe 2.0.5 emulator) some games freeze just a few minutes after playing and several of the ones that work well slow down at the beginning or after several hours of playing the emulator and the game stops working for me . That's why I'm looking for retro consoles that I can emulate perfectly with my limited specifications.
>>938789 Why not just try them? N64 and below should be fine So should sega and NAME Just go try them out and see how it goes little guy, nothing bad will happen. I promise :)
>>938795 my current emulators are >VisualboyAdvance M 2.1.6 >Kega fusion >ePSXe 2.0.5 I'm not interested in Retroarch Could you please give me a list of retro consoles and emulators that would work perfectly and without errors on my laptop?
>>938802 Are you a bot? Go try them out yourself.
>>938802 Are you not able to use duckstation instead of ePSXe? Should also be able to transfer memcard saves from ePSXe to duckstation. PPSSPP might be able to run too, so you can play my favorite version of FFIV.
(20.67 KB 371x278 logo7hikari.jpg)

>>938789 >What consoles can I emulate perfectly with my very old laptop without errors and without failures? Anything from the fourth gen and prior, PS1, and any handheld up to and including the GBA. N64, Saturn, Dreamcast, NDS, and PSP are more dependent on the settings you have for the emulator and/or the game you're trying to run. No hope for anything else. >My problem is that when emulating Playstation 1 (with the ePSXe 2.0.5 emulator) Use Xebra: https://emulation.gametechwiki.com/index.php/XEBRA >>938802 >NES <puNES >Snes <bsnes/ares/BizHawk or Snes9x >Nintendo 64 <Ares or Project64 (If you want your games to look and play like shit) >Sega cartrdidge systems (And CD) <Kega Fusion >Saturn <SSF or Mednafen/BizHawk >PCE(CD) <Ootake >GB(A/C) <mGBA >NDS <melonDS or DeSmuME X432R >PSP <PPSSPP This list is derived for the purposes of someone who actually wants to emulate games and play them properly. Everything else is just autists being autists. Need look no further than how they will endless refer to shitty plug-in PS1 emulators like Duckstation and PCSXR when they all lack the features, functionality, and coolness of PSXeven.
>>938789 This fucker has been posting this exact shit on /emugen/ on cuckchan for over half a decade.
(20.37 KB 386x363 [002326].png)

>>939154 He's the most consistent poorfag of all time, an anon should get him a new PC.
>>939170 He's just been waiting for someone to tell him to use the KING OF EMULATORS.
>>919284 a lot of reasons >doesn't play all games >a lot of games don't run perfectly >graphical glitches out of the ass in some games >requires a computer more expensive that a ps3 to run properly >it isn't as retard proof as the earlier gen emulators as simple as that. emulatorfags having generally lower standards, defending errors and not seeing issues is also another reason, but isn't relevant to this in specific.
>>939568 You only briefly touched on it, but RPCS3 not being "retard proof" is definitely a big reason casuals don't really touch PS3 emulation. For other emulators a problem might solved with a "just switch to software mode", with RPCS3 a configuration can be "make sure you implement the bespoke canary patches in the yml file and set the SPU's decoder to the ASMJIT recompiler with a relaxed SPU XFloat accuracy". None of that is difficult to actually do, but it's not intuitive and casuals expect/demand a frictionless 'plug-'n-play' experience with emulation, which is not what RPCS3 provides. More casual users often refuse to read documentation and want to be handheld through everything. It's very frustrating if you're actually in the community with how frequently clueless people blame the software for their lack of ability to use it, despite there being a huge catalog of documentation and an entire wiki designed to be as easy to follow as possible.
(13.67 KB 289x327 1697853487678169.jpg)

>>939174 Absolute fucking autism. Why doesn't he just subscribe to Mr. Sujano? https://yewtu.be/watch?v=7zG8fydLh2E >>938789 Hey autist, subscribe to mr sujano https://youtu.be/7zG8fydLh2E
>>939572 But ares wont run on his hyper toaster! He'll have to use ultra hle.
(329.30 KB 720x517 Armstrong surprised.png)

>>919281 Trying the new bsnes and surprisingly you can choose NES (there was an accessory that could let you switch between SNES or NES) and both Gameboy and GBColor (reference to the Super Gameboy) However, it requires to a modern decent computer at least with capacity of 64-bits, the oversized gameboy advance from the government are limited to Snes9x. It's been a while since I dumped games that I never got the privilege to play.
>>939656 >oversized gameboy advance from the government What? Tell me more.
has anyone been able to use cheats with Yuzu on Android? I want to change some stuff in Pokemon Mystery Dungeon DX like you can in the other ones the I have no idea how to apply the action replay codes to the BID
>>919284 Was able to complete the Uncharted games and God of War 3 on it but there were a lot of technical issues and frequent crashing and I almost got stuck at the end of Uncharted 2 because an explosive node I had to shoot couldn't be shot on the emulator and I had to throw a grenade instead.
(269.35 KB 550x413 sonic-is-unamused.png)

>>919284 I mean I'll give 3D Dot Game Heroes a shot again now that it's been over 200 days since I last got an update... and now it's crashing even worse then before, I was at least able to get into gameplay before, now it crashes as soon I skip the opening cutscene. It's certainly impressive depending on the game, but some shit just doesn't work.
An exploit was found in Project 64 which allows people to insert machine code via the ROM. https://www.yewtu.be/watch?v=zqUYNYWPlpQ
>>941463 Wasn't Project64 almost spyware tier already anyhow?
>>941463 >not already having a complete romset
>>920815 One thing neat about the Retro Achievements is that you can see other players progress. When you're emulating an old game it's easy to assume "Oh I'v got to be the only person in the world who's playing this game right now" But you can see for a fact, that's actually not true. I just beat Blood Omen 1, and I can see i'm not alone and there is people playing the game every day. I'm "vaevictous" is going to beat it.
>>942582 I'm 'sure' vaevictous is going to beat it
(15.12 MB 1280x720 2024-03-07 01-23-24-1720.mp4)

friendly reminder PS2 pcsx2 nightly is fucking awesome at this point. most games run at 100% including AceCombat4
(4.62 MB 360x360 Bush golf.gif)

>>944855 >Can hear Burnout but cannot see Burnout Most frustrating thing I have ever experienced
>>944855 If people are behind the times on PS3 emulation then they're downright neolithic on PS2 emulation. Maybe I haven't tried enough games but I find PCSX2 to be roughly on par with SNES emulation. From what people say about PCSX2 you'd think only 2% of the library works. >>944857 Probably an incorrectly formatted video, FFMPEG makes it very easy to render videos that won't display properly in a browser.
>>944863 people have to understand that PS3 hardware and architecture was WAAAY harder to develop for than PS2 HW. and the same thing carries for emulation, so the argument >As a point of comparison, PCSX2 back when it was "shit" had 95-98% of games in "playable" status RPCS3 currently has 68%. is completely understandable since sony decided to develop a confusing CPU from the ground up just so they can put it in ps3 and never use in anything else ever again.
>>944870 >was WAAAY harder to develop for than PS2 HW No, absolutely not PS2 was some arcane bullshit straight from hell that not even SONY truly understands PS3 has a few reasons why it was a disaster on the dev side SONY massively overpromised on what the console could do so everything the devs had prepared to be able to do wasn't possible, having to massively scale down a project in months is painful Nvidia fucked SONY in the ass by overpromising what it's own hardware could do, so after having to downscale from the first fiasco they had to adjust again on even tighter deadlines, it also means the hardware is completely unbalanced as the CPU is absolutely more powerful than x360 and legitimately had a claim towards even beating PCs of the era (though SONY is at fault here too since more RAM would have done wonders) Multiprocessing is hard and while you already had to do that on PS2 (EE + 2 VUs) there was differences that could've been hard to deal with and 3 specialized cores is a lot easier than 7 less specialized ones. The x360 was just better not exactly all around better but still better designed and balanced, easier and more successful, so you get less resources to do the PS3 port leading to it being worse and harder to make. But more importantly as to why you're straight up wrong with the idea of PS3 being harder to make an emulator for is that is was better standardized than the PS2 PS2 has a lot of games doing some very singular things that aren't documented anywhere in the PS2 docs and SONY didn't care so long as it didn't break for the user. On PS3 you can't stray too far from the way SONY has laid out for you >CPU from the ground up just so they can put it in ps3 and never use in anything else ever again. There's CELL and equivalent in a few things, though mostly enterprise shit, consumer stuff only had that one encoding accelerator that was actually really good for the time but driven to pointlessness when CUDA popped up.
>>944880 look into SPUs
also i just looked at my mega drive and saw ArmoredCoreFA in there for the ps3 if you wanna try it go ahead https://mega.nz/file/6g80RRRS#YIRJkvFxfdl6Q5txtsH637FnFYTdUqlbIkGi970iNbw as far as i know this game works on the RPCS3 quite smooth.
>>944985 Look into VUs Tell me how programming with a fucking excel spreadsheet isn't hard.
Made a custom Trophy sound for RPCS3
>>953955 Is that game Dead Rising?
>>953956 It's the PS3's >"We have Dead Rising at home" Worst selling game in the Yakuza series since it released right in the middle of the Zombie games trend, but it's fun once you get used to the controls.
Yakuza
Anyone else tried out ares' new shaders? They seem to be busted for me.
>>953956 HAHA it works! It has for a while I just didn't put up with figure out how to fix the character models until now Xenia Canary make sure to go into the Xenia-Canary-Config and set. >[GPU] >clear_memory_page_state = true It apprently needs a patch file to get past chapter 12, I still need to look into that.
(150.27 KB 482x600 1711917802487424.png)

How's the X360 emu nowadays? And PS2 emu, too Can i get it to run somewhat well the PS2 emu with an i3 3rd gen or a i5 4th gen? I'm looking for low budget refurbished rigs for my brother, and playing some games before i migrate, that's mostly why i am looking specifically to those rigs cause budget and shit, so i just wanna now how well those can run games and such with 8 gigs of RAM
>>954176 >Can i get it to run somewhat well the PS2 emu with an i3 3rd gen or a i5 4th gen? With a bit of an overclock you're fine most of the time
>>954178 Should have specified, with a 4th gen i5/i7, 3rd gen is way slower on emulators in general.
>>953955 lol, thought it was from the game itself at first
(56.22 KB 954x685 v23dfx.PNG)

DOSBox Staging 0.81 https://dosbox-staging.github.io/releases/release-notes/0.81.0/ It has been almost two months, but no one has mentioned it, so I might as well do it. What's so special about this release? It has built-in 3DFX Voodoo emulation, which lets you run some DOS games with hardware-accelerated graphics. There aren't that many games that do support Voodoo, but for those that do it's a nice upgrade. > Archimedean Dynasty > Battle Arena Toshinden > Blood > Carmageddon > Descent II > EF2000 > Extreme Assault > Fatal Racing > Jet Fighter III > Lands of Lore 2: Guardians of Destiny > NASCAR Racing 2 > Screamer 2 > Screamer Rally > Shadow Warrior > Starfighter 3000 > Tomb Raider > UEFA Champions League 96/97 > VR Soccer 96 > Whiplash > X-Car: Experimental Racing
(130.61 KB 800x1283 Xenosaga-Episode-I-Box-Art.jpg)

Did try to play Xenosaga. I loved Xenogears back in the day and had been looking to play Xenosaga, however was unable to do so due to various reasons until recently. It kinda felt like playing a sci-fi anime, however the problem was the playing part. I enjoyed the story, however, the gameplay left a lot to be desired, both the general movement and the combat felt slow and boring (it didn't help that I'd also been playing "bravely default" where you can setup auto attack chains and there is a fast forward option for combat). Also it is really weird how under most conditions there is NO music at all, just the sound of your footsteps as you walk through various areas.
>>954293 xenosaga episode I was kinda rushed, so they didn't have time to make enough music for the game that's why theres only 2 battle songs for the entire game the 2nd game's music is better though
Messed up the recording and had no audio, but anyway I tried WiiU emulation with CEMU, it works pretty well for the most part although Arkham City crashed a bunch on the main menu it crashed less in OpenGL mode. I was curious about the Armored mode that's really just the Electric mode from Arkham Origins, but god They Really forced the WiiU tablet into this game, It controls perfect fine in other versions, but this version all the menus are more cumbersome to force the need to use the Tablet. No option for Pro Controller.
Damn I compiled librashader into ares but this shit just doesn't want to work for me. Fucking rust man.
Got shaders to work on ares. I now finally don't have any reason to ever use retroarch on my computer ever again. Thank fuck.
>>954293 Namco and it's financial troubles really scuffed Xenosaga
Are there any 60fps patches available for DOAX3 Scarlet on Switch (ryujinx)? Glossing over EmulationWiki it seems no one has done it yet, but I'm asking just in case any of you has found a solution, UI and gameplay feels somewhat choppy capped at 30fps. I offer these amateurish pictures as a down payment.
(257.04 KB 1857x1308 pcsx2-qt 2024-03.jpg)

>>954293 Xenosaga is a terrible game series but the writing and the direction of the cutscenes in the first game is entertaining enough, it's just that the game itself is a slog. The newer versions of PCSX2 optimized the first game so you can speed through it with the appropriate hotkey if you don't mind using ganoo slash loonix or Winkike slash pajeet 10. Xenosaga 2's battle system is preset button combos you can just follow a guide for but the game itself is still more involving than 1 or 3, it's just that they made kos-mos uglier for some reason and gave everyone sausage hands. 3 is ok but it just grinds down how a lot of the series just feels like asspulls chained around character drama like a badly drawn out manga with an incoherent ending combined with New Testament references like kos-mos being a biblical slut. Xenosaga 1 and Pied Piper are probably the better written games in the series but I think that's just because they thought they could pad it out longer than they did once they got a greenlight from Namco.
>>956095 I liked it better compared to the other 'multi-game' series that were coming out of Japan like the .hack games during the early 2000's but it feels like they were just doing a commission past the first game for Namco when Monolith Soft picked out newer employees for the direction roles for 2 and 3. Half of the the cutscenes in 2 got badly padded and boring and they added some badly directed anime kung fu shit with Jin and Margulis that got better in 3 but the scenes in the first game still feel better directed.
Are there any 3DS emulators yet that are literally completed applications? That is: I download it, I open it, I load a ROM, it works. I don't want to dump files from a physical console. I don't want to compile it myself. I just want a fucking emulator.
>>956105 Sorry man modern emulators require a modicum of effort.
>>956139 The emulation wiki tends to have easy access to any files you need for an emulator. https://emulation.gametechwiki.com/index.php/Emulator_files#Nintendo_3DS
The Simpsons game seems to run really well on Xenia-canary. only odd thing is starting the game character models don't load, but quickly jumping in the chocolate river and re-spawning loads them in properly right away. The Simpsons 360/PS3 version of The Simpsons game was one I always wanted to play but never ended up getting or renting, I only played the DS version until now.
>>956333 I'm surprised the game holds up this much. I hope that the mexican autist who is remaking Hit and Run to use the actual cartoon look will take inspiration from it. The humor from that game isn't even that bad for being right around the peak of zombie Simpsons, especially the cutscenes.
(657.45 KB 426x240 mussolini 1936.mp4)

>>956688 Hit & Run really does hold up well for Season 14-era Simpsons, it has that vibe of late classic Simpsons. The Simpsons Game, while I enjoy nowhere near as much, also isn't as bad as you'd guess for launching around Season 19. You're well into trash-era Simspons by that point.
>>956333 I tried playing this game after playing it on the wee when I was a wii lad and it just didn't make it for me. The writing is shit and the gameplay is boring.
>>956833 It's an extremely standard 3D action platformer, one of the last from that era now that I think of it. There were tons of those kinds of games during the 5th and 6th gens, they followed on a little into the 7th gen before abruptly stopping. Did you know Visceral made it? Yes, the Dead Space studio. They also made Future Cop: LAPD, a game you might know if you're a mecha fan. That's a fucking weird set of games for the same studio.
>>956947 Visceral made plenty of playable shovelware people like to applaud, Dead Space comes off exactly like what you'd expect from a company like it making an RE4 clone, including the diversity inserts.
>>956701 Did people at the time realize just how bad Simpsons had gotten or was it just considered a slump and decline? Homer to the Max (middle of season 10) or Behind the Laughter (Season 11) are the most frequent end-points for classic Simpsons I've heard.
>>956947 It's almost like game studios are comprised of people that come and go and want to try different thing. I'm pretty sure no one knows the name of any important lead designers at the time at X or Y company, they just say "Company" as if it's a living thing with its own line of thought
I need some help getting Ryujinx working. >downloaded latest version of Ryujinx >downloaded 17.0.1 prod.keys and put them in the systems folder as instructed, Ryujinx now loads without the missing prod.keys error >download 17.0.1 firmware and install, restart Ryujinx and it now shows v17.0.1 in the bottom right >put .nsp file in a folder, add that folder to Ryujinx' Game Directories >games aren't detected, I can't load them with the Load Application from File option either Tried a few troubleshooting solutions, but nothing's worked. Any help is welcome.
>>958464 What game is it? Did you get title keys?
>>958479 I tried Super Mario Odyssey and Unicorn Overlord. The 17.0.1 version of the prod keys I got didn't have title.keys with it, but the 18 version did. I just tried the 18 version, put the prod and title keys in the system directory, and installed the 18 firmware. Same results: game won't load on the Ryujinx UI and won't load directly.
>>958490 Not enough for us to help. Nuke all Ryujinx folders then follow an instructional video on YouTube for your reinstall.
Does anyone have IDmacX or the stuff you need for emulating Taito NesicaxLive games? I refuse to join a discord to get that shit.
>>961560 >shitload >16GB How can you not have that already?
>>961568 TotK kept on crashing on me so I was trying to figure out what the problem was, it needed like 32gb back like last year when it was leaked.
>>961560 >shitload >16GB nigga you poor, that's $30-40 devs say 8GB >System Requirements >In order to use Ryujinx your computer will need: >At least 8GB RAM Switch's 4GB + VRAM emulation + texture compression
>>961635 I know I'm talking to a retarded bot but I'm just adding my input.
>>961660 You act like a retard yourself, the other retard talks like a hood nigger but he provided evidence from Ryujinx developers while you simple-mindedly blamed all your crashes on RAM.
>>961670 >system requirements Anon, those are literally bare minimum numbers, nobody with a brain uses those for real-world performance metrics. Unless you think that "at least" suddenly means "all you need"
>>961675 >performance metrics Anon, the discussion's literally about the game crashing. Nobody with a brain confuses being able to play the game with optimizing its performance metrics.
Let's not forget the start either: >Ryujinx needs a shitload of ram to start and run games, at least 16gb. It's just wrong. Goalpost-moving aside, obviously better hardware = better performance.
(16.07 KB 480x360 Me.jpg)

Don't use Ryujinx without 512 GBs of RAM, a 2 petabyte data warehouse, and four prototype 5090s SLI bridged directly to the penis of Linus Sebastian or it will melt your CPU and set your house on fire.
>>961676 >>961677 Are you just retarded or something? This isn't even >works on my machine level of obtuseness, its >b-but the website says it should work Anyone naive enough to take system requirements as gospel is probably unfit to be doing anything with their computer besides the most basic of tasks. Anon already explained how he was able to get it running on his machine, and for a specific game too no less, and how he solved the issue he was having, but that doesn't mean there wasn't an issue.
>>961687 >so desperate to justify his retardation he digs through endless GitHub issue reports to... equate a memory leaks to a RAM requirement Holy fuck, anon, you're actually retarded. How do you know this little about computers? Are you a zoomer? You can get fucked by memory leaks no matter how much RAM you have. Also that's talking about the GPU's VRAM, not your RAM. It has nothing to do with anything. You thought VRAM and RAM were the same thing because you're actually fucking retarded. Even if it was regular RAM he has 32GB of that so it's obviously not the problem. The problem is developers need time to fix emulator bugs like memory leaks for new games. Please do us a favor and never post about technological topics again.
(55.60 KB 550x542 Me.webp)

Instead of tardwrangling online, I just Ryujinxed some Zelda with under 16 GBs of RAM :^)
>>961560 >>961692 “POORS could be here,” he thought, “I’ve never been in a diverse neighborhood before. There could be POORS anywhere.” The cool wind felt good against his tailor-made William Fioravanti suit. “I HATE POORS,” he thought. His investment podcast reverberated his high-end sports car, making it pulsate even as the $9,000 luxury wine circulated through his rich eugenic veins and washed away his (merited) fear of POORS after dark. “With a colorful Bugatti, you can go anywhere you want” he said to himself, out loud.
>>961694 You can buy 32gb of RAM for around 50 bucks. It's not even poverty, I think it's pure laziness to not upgrade at this point.
>>961758 In the third world, even if you might have the money, if you can't really justify buying something very well, you aren't going to convinvce people to buy it. This is because people have had low amounts of disposable income historically speaking and haven't been conditioned to get rid of their penny pinching behavior just yet, or haven't become comfortable with the idea that big investments may lead to larger returns in the future. If an 8 gig windows 10 laptop off amazon can do your spreadsheets and run a web browser you'd be very hard pressed to convince your family or even your own mind to buy an extra stick of RAM.
>>961689 >>961687 Pretty sure it' not memory leaking but due to the way textures are handled in emu, they keep a copy of the PC usable texture in RAM at all times, meaning over time it gets a bit crazy >>961758 >>961814 aliexpress.com/item/33026669567.html
(374.02 KB 1600x1200 Sin Episodes.jpg)

>>956333 (checked) I fucking hated that game not only was it a step down from Hit and Run outside of better visuals, but it also sucked ass as a 3D platformer.
>>961680 But sli doesn't exist anymore?
>>961830 >Pretty sure it' not memory leaking but due to the way textures are handled in emu, they keep a copy of the PC usable texture in RAM at all times That counts, hsialin who issue reported used the right term, quoting wikipedia >memory which is no longer needed is not released. Map textures no longer needed were not released >they keep a copy of the PC usable texture in RAM vram not ram, someone said it already but more info from randomgituser321 on the issue page >8gb GPU, but it eventually ran out of vram and crashed. To clarify, it was filling vram and not regular ram He proves it using an rtss overlay showing vram per process, buying ram wouldn't help, infinite ram = crash, was a graphics card issue Anyway this is the important part from randomgituser321, that it barely affected anyone >pretty obscure bug because most people aren't going to spend whole minutes zooming fully in and out over and over again across the entire map. Most users would likely never run into an issue with this And the issue was 11 days after totk, we're 30 times farther now, it's probably patched
>decide to practice my japanese with legend of dragoon >the jp version depends heavily on the pocketstation to get gold and items >duckstation doesn't support pocketstation Is there any way to get Pocketstation connected to Playstation emulation right now? The MAME core seems to be functional but there's no way to transfer the data back to a Playstation emulator.
>>962162 PocketStation comparability is one of the last big hurdles with PS1 emulation. So far I believe only one emulator really supports it - XEBRA, and that requires you plug in a separate emulator specifically for the PocketStation called PK201. XEBRA is closed source (Japanese project, FLOSS isn't a big thing over there) and kind of buggy, but it's your only "real" option outside of actual hardware.
>>962171 NO$PSX also does emulate pocketstation to a degree Shame rustation basically never went too far because that was one of the main goals and it had some decent progress last time I've heard anything about it
(6.11 MB 1920x1080 Ace Combat Infinity.mp4)

here's Ace Combat: Infinity 10th anniversary update from RPCS3
Planning on Lego Racers on Project 64 after >>>/v/964872
>>968537 I wonder if this will make fan translations easier by providing an alternate way to put text in. Not sure what N64 games has enough text to need one and is a game people actually care about beside Custom Robo 2 and Robopon 64.
>>968537 Oh thank fucking god, N64 emulators are all terrible. The emulation side is usually fine, but I don't think I've come across a console where the emulators themselves are so consistently awkward to use. They all compromise on something in my experience. >>968540 Do you mean English fanslations or ones to other languages? I'm not sure there even are many Japan-only N64 games worth translating, they're mostly sports games. The only one I can think of you already mentioned, Custom Robo.
>>968537 >>968558 >Oh thank fucking god, N64 emulators are all terrible. Ditto this. The only one I've found that actually works and does what I want it to do is Ares, but even THAT craters in performance when I attempt to play Goldeneye or just crashes if I leave it untouched for 10 secnds when I load Animal Crossing. >I'm not sure there even are many Japan-only N64 games worth translating From what I remember, there's a huge interest in Wonder Project J2 because of the robot loli.
(341.30 KB 500x375 ISHYGDDT.png)

>playing n64 games in widescreen
>>968569 i know right?, true gaymers play them in portrait
>>968609 >>968569 I know right. I put my head between my thighs and use a projector to play it on the wall in 128x64 so it also looks like it's comingf out of my ass.
>>968612 sounds rare
(127.00 KB 930x1200 GNnwHhcWkAAfXqE.jpg)

(9.52 KB 150x335 images.jpg)

>>919281 Vimm's Lair has removed 717 games and images from their site by request of Nintendo of America All though it may be a DMCA troll https://vimm.net/bbs/?p=viewPost&Post=33298 https://vimm.net/bbs/?p=viewPost&Post=33310
>>968768 This is why I never talked about this site anywhere. Too many goddamn narcs online. Thankfully I have ROMsets, but what white knight for Nintendo is doing this?
>>968769 Some people speculate its the same guy who DMCA'd Gmod, but who knows maybe twitter fags just need to shut up about emulation
>>968771 >maybe twitter fags just need to shut up about emulation but how else are they supposed to signal to their fellow niggercattle how in-the-know they are?
>>968569 >>968609 >playing N64 games in widescreen >playing N64 games in 4:3 >playing N64 games in 10:7 >playing N64 games in 10:7 at native resolution with the entire RDP pipeline emulated in LLE accompanied by CRT-Royale >playing N64 games through an old GPU running CRTEmudriver hooked up to a Eurotrash CRT via a VGA-SCART adapter, with optional composite filters >playing N64 games on an N64 hooked up to a CRT
>>968771 >>968768 Considering apple fags are now going to loudly publicize sites like these following emulators being made available on their phones, expect more to follow.
Unless other romsites delist around the same time, could be someone with an axe to grind against vimm himself. vimm.net message board replies. Posted by Lumanare >Vimm, this is likely a false DMCA. if it were indeed legit, why would they target those games, and completely skip out on Smash Bros. Melee, Wind Waker, and pretty much anything Gamecube forward? >On top of that, they would of gone after Super Metroid as well, which they didn't. this is likely a troll. Posted by Regale >Drawn to Life for the DS in English is not down, but the Japanese version is down seemingly because it contains the word "marionette" which contains Mario, which makes it seems they just looked up smthn like "Mario" or "Zelda" for each vault, which Nintendo probably wouldn't do. Posted by Vimm <It seems this may be the work of DMCA trolls filing fake notices. In the meantime the media will remain offline for now. Posted by NintenGunner >As said by many before, it's mostly just Mario, Zelda, and Pokemon titles being taken down, which is frankly funny considering Drawn to Life: Kamisama no Marionette is also taken down, despite it being a game Nintendo has had zero control over. >Seems to me like they just looked up "Mario" and copy-pasted the list into whatever email they sent. They barely even tried. Posted by NoahFuel >It's definitely a Troll If it really was Nintendo, they would have requested that ALL Nintendo ROMs get taken down. >Only, NES, SNES and N64 ROMS have gotten taken down. >GameCube, DS and Wii are Still Up. Including TTYD, Smash Melee, some Pokemon ROMS and most Zelda ROMS as of right now Posted by LendriMujina >Wait. TTYD of all things is still up? A game that has a remake about to be released that they're trying to hype up? Posted by Blockman05 >I feel like it's gotta be a troll. I'm sure everyone here has noticed it by now but whoever took down those games picked and chose. Most of NES, SNES, and N64 are gone, but not Gamecube. Metroid, Star Fox, and DK are (as of writing this) untouched. Mainly Mario and Zelda. The Smash Bros games are still up as well; I thought those would be a high priority for the troll, same with Wii Sports. >This is one of the strangest cases of a troll takedown I've ever seen.
>>969197 >Unless other romsites delist around the same time, could be someone with an axe to grind against vimm himself. vimm.net message board replies. Could just be twitter corpo dicksucker being retarded, it has happened and I don't see any reason to think it wouldn't again.
Are there any SNES emulators that are Retroachievement compatible and have working sound? The ones I have tried are not playing both the left and right audio for Mega Man X when in stereo mode.
>>969503 I'm sorry to tell you that retroachievements are gay.
>969625 Filtered by difficulty.
>>969503 Mesen-S?
>>969654 Worked like a charm. Thanks!
(22.09 KB 604x170 Capture.PNG)

(369.33 KB 720x720 o7eBjluqChKjFCDl.mp4)

Some guy made program so you can freecam on some horror games for PS2. https://github.com/moonlessformless/ps2_cam_acolyte
>>970486 Time to see just how many fully modeled vaginas are really out there
Some months ago I unintentionally started a fight between two anons about how much a gayming PC that can emulate games up to and including PS3/Switch would cost. I'm finally ready to build a PC, and I had bookmarked this list https://pcpartpicker.com/list/ykPVXk one of the anon's posted. I'm looking at all the individual parts and making sure they're well above the recommended requirements for both RPCS3 and Ryujinx, which they all seem to be, but I noticed the GPU is RTX. Isn't raytracing kind of unnecessary? I don't think somewhat more dynamic lighting, that 99% of games other than the highest end TriplegAAAy garbage aren't designed for, would really benefit from raytracing. I tried looking filtering to Asus GTX but it seems like mostly higher prices for similar clockspeeds and much less memory, which is the opposite of what I expected to see. Is there some other performance benefit games would get from having a raytracing capable GPU? Also saw pic related in the reviews for anon's recommended graphics card. I have no idea what he's talking about other than that rootkits are super AIDS. I've made several changes to anon's list. I swapped the 500GB SSD for a 2TB SSD, as they're not that expensive and I've filled a 1TB over the years before. Added a 2TB Western Digital external storage for regular back ups. I'm going to have to buy another TV/Monitor so I can continue using two screens at a time as I've grown accustomed to it. A keyboard, because I have none and I've been stuck on a craptop for nearly decade. Modern keyboards don't suffer from multi-key input overflow do they? I tried playing 2hoe on my craptop once upon a time only to discover I can't move diagonally and shoot at the same time because inputs are dropped when more than two keys are pressed on this godforsaken Acer piece of shit. I'm ultimately willing to shell out up to 2 grand for a PC I'm hoping will last me another 10 years and finally play all the older games on my backlog, and some newer ones that overheat my craptop.
>>975141 You would be better off with 32 gb of ram and using the leftover cash on your cpu or gpu.
>>975144 Yeah, seems like I can get 32GB G Skill Flare for less than half the price, and I'm pretty sure anything above 16 is more than enough. Thanks. Though I have little idea how better invest in the CPU/GPU if those selected aren't already more than good enough. I checked the graphics card more closely, and it only has 1 HDMI port. Switching to the 2 HDMI port version results in no available price, but one review says "500 bucks not worth it", so I guess I need to get an actual monitor and not just another TV so I can use a display port for dual screening.
>>975157 If you really are planning on having this machine last you 10 years then I would put the money into the cpu since while you can turn down graphics settings you cannot turn down physics/whatever settings that take up cpu cycles. Your gpu should have display ports so you should be fine. I don't think there's any gpu out there with only a single port on it.
>>975158 >Your gpu should have display ports so you should be fine. I don't think there's any gpu out there with only a single port on it. Yes. I'm just used to HDMI for everything, and since it includes 1 HDMI and 3 Display ports, while the version with more HDMI ports is more expensive, I had assumed HDMI was superior, but not really. The only real difference using a display port is going to have for me is that I need to buy a monitor instead of a TV.
>>975158 >I would put the money into the cpu since while you can turn down graphics settings you cannot turn down physics/whatever settings that take up cpu cycles The one there already has 14 cores. Won't most games only use 8 at most, maybe 12 on the very high end, leaving 2-6 cores for other background processes?
>>975162 10 years is a long time when it comes to computers. I know you said this is a computer mostly for emulation but think, in ten years you might want to play dragons dogma 2 and at that point you would probably appreciate a bit more raw horse power. And besides emulation can almost always benefit from more cpu power anyway. Even older system emulators if you want to use runahead. As an aside, I hope you know that there are some switch games that basically can't be emulated smoothly with any level of parts.
>>975166 >in ten years you might want to play dragons dogma 2 From what I've heard, I really wouldn't, but I get your point. However, I think graphics creep and the like are also beginning to level out on a sort of logarithmic growth rate, so a mid-to-high end PC built now will probably be good for most of the ever changing landscape of modern games for significantly longer than one built 10 years ago. >As an aside, I hope you know that there are some switch games that basically can't be emulated smoothly with any level of parts. I'm well aware neither RPCS3 nor Ryujinx have anywhere near a 100% compatibility list, though I'm still optimistic they'll eventually get everything that's exclusive and not shovelware to playable levels of compatibility.
>>975180 Honestly, if anything I actually think the graphics creep might get worse. It really did not take very long for games to become completely reliant on fsr/dlss to be playable. Of course again that's triple a crap but still. >optimistic they'll eventually get everything that's exclusive It might be a long while. I think they're having trouble with certain texture compression methods causing continuous stutters in big games like totk, metroid prime, astral chain, and a few others. Also games like luigi's mansion 3 use so many tricks to run smoothly on the switch that emulating all of those tricks fast enough to get the game to run smoothly is a far off dream. I don't know if I'm optimistic but I also hope for it.
I did it. I spent nearly $1700 grand on a computer + accessories. Which is actually less than I spent on my college laptop that I now hate. I think it was 2 grand, but back then I was under the impression that all of my college expenses were covered by several grants, only to later discover I was 6 grand short. >Some physical constraints are not checked, such as RAM clearance with CPU Coolers. I sure hope those fit.
>>975796 Which parts did you finally settle on?
>>975799 If I can get by on a craptop for nearly 10 years, albeit rather un-ideally, I think I could probably last another 10 with a decent mid-tier PC. Especially with emulation. And next time I upgrade won't be a full overhaul either, just swapping parts.
>>975803 Build is shit. Water cooling doesn't have clearance with the motherboard. You can just barely put it in crooked with only 3 of its 8 screws and pray it doesn't rattle apart. It also requires you to replace the piece securing the CPU, which could easily go wrong with an amateur install such as mine resulting in direct physical damage to the CPU or motherboard, and even if done properly it's said there could be memory issues with the CPU and there's no guarantee it isn't askew. It's too late to try turning it on tonight, but I'm getting the feeling that with how easy it is to potentially break expensive parts during an install, it's only cheaper than a similar pre-built if have you zero fuck-ups along the way. The contact plate was creaking when I screwed it down. Hope the CPU and motherboard weren't fucked by this fucking water cooling meme I fell for. It was terrible getting the damn thing to screw on right after applying the thermal paste and I have no idea how little time I had before it dries.
>>975803 You don't need liquid cooling for that CPU so just get a good air cooler and you won't ever have to worry about leaks.
>>979926 I mean, it's already all put together and I don't want to risk fucking with the CPU mounting again. I forgot to take off the fucking sticker before putting the cooler on the thermal paste and only caught myself halfway. This liquid cooler seems a like a closed system where you don't add the water yourself.
>>979907 > it's said there could be memory issues with the CPU and there's no guarantee it isn't askew. There so of there's either too little or too much pressure, it's not too hard to gauge properly usually the mounting frame for the Artic AiO is rather well made and easy to deal with >You can just barely put it in crooked with only 3 of its 8 screws and pray it doesn't rattle apart That is most definitely not good and you should check your temps are actually where they should be once you do boot it up,
>>979970 <There so of there's eithe I'm not sure what I was trying to type here but yeah let's just pretend it's >That's only if there's too little or too much pressure.
>>979926 Would be good to have if you overclock it though.
>>979970 >That is most definitely not good and you should check your temps are actually where they should be once you do boot it up, I'm talking about the radiator+fans, by the way, not the part mounted to the CPU. 95% of the radiator is still visible through the perforations on the top of the tower, so I doubt there's any real loss in heat reduction performance. It was a struggle though to get the part that goes on top of the thermal paste to fucking screw in, but eventually it was secured. Fucking around with it so much got some thermal paste on that new contact plate, but I think that's a non-issue.
>>979970 >>980050 Looks like I fucked up. Taking this to the PC Hardware thread since it's finally a new thread instead of that old dead one from last year that's passed the bump limit. >>980081
(70.24 KB 384x378 buri27.png)

>Switch from my 10 year old craptop to the new PC here >>975803 >Run Digital Devil Saga >Shadows are fucky >Switch from PSCX2 1.5.xxxx (2018 or 2017) to the latest build, 1.7.xxxx >Run Digital Devil Saga >Shadows work >CPU and GPU usage are a fraction of what they were before >The game doesn't lag in the rain, even when 2x speed is turned on and 3D object rendering is set to 3x (1080p) >After running around in the rain at max speed for several minutes, GPU hit slowly reached 57C, then began dropping rapidly as I assume the fairly quiet fans kicked on, or sped up >Run Haunting Ground/Demento >The fucking door shadows no longer clip through the doors and walls like they did when I last played 6 or 7 years ago Amazing. 10 years of hardware progress+not using a craptop, and six years of emulation progress. Thanks to all the faggots that helped me in this and the PC threads. I can finally play the videogames. I just wanted to play videogames.
>>980584 What gayms will you be playing from which systems, anon?
>>980584 Test how good the X360 or PS3 emu goes pls
>>980587 There's so many. I think I'm going to start with games I began playing but couldn't finish. So Digital Devil Saga, followed by Devil Summoner Raidou Kuzunoha. The latter one is going to be painful, because old saves and savestates don't seem to be compatible anymore, and I got pretty far in that one before the large number of people on main street fucked my shit up. When I do get around to PS3 games, Demon Souls is at the top of my list. I've heard the UI wasn't nearly as efficient as Dark Souls though. Is there a hack that fixes that? >>980589 Maybe after I finish a PS2 game or two. I haven't ever run the PS3 emulator and I don't yet know where to safely get games. Hell, I can't even remember where I got my PS2 games. Vimm's lair maybe? But it's been capitulating to takedown requests lately and takes ages to download larger games.
The ultimate stress test is Ryujinx, many games there make great systems work hard for stable fps.
(188.52 KB 415x441 99 excited chio.png)

>>980593 Oh, and there's also some PC games I've been holding off on. Hollow Knight I could only run at the lowest possible graphics settings before and has had a ton of new content. Might actually buy it since the devs seem incredibly pro-consumer. Hopefully it's available outside Steam. Slay the Princess would overheat my laptop if I didn't turn off all the visual effects, which being a VN, make up a substantial part of its charm. Maitetsu (Train Loli) would overheat my laptop too, despite being a fucking VN with practically no special graphical effects. I also want to replay Wild Arms 3 for the 4th time because I love breaking that game too much and the style and soundtrack are amazing. There's so many options. I haven't felt this optimistic about playing games in general since I was a teenager and everything was new. Seems Vimm's Lair's download speed has increased substantially.
>>980597 I usually get decent framerates but its often kind of stuttery. Ryujinx doesn't seem to play well with my compositor on linux. Like if I turn off vsync my framerate will go over 60 but if I turn it on it does go to "60" but it feels really rough. Something's not lining up. I've tweaked my settings but I've never gotten it to feel as good as cemu.
>>980589 I've used both. What do you want to know?
>>980600 >Cemu Is there a way to get the Mii editor to work on Linux without resorting to running Windows builds through Wine?
>>980678 Not sure. Probably not though.
>Digital Devil Saga >Get to the miniboss fight with the Machas >After dying twice from them spamming zanma, I decide to go unlock void force to counter it >Use void force every single turn >They don't cast any wind spell at all for the whole fight, and it's really easy despite wasting a move every turn to cast void force Was this just luck, or is the AI reactive here?
Does a third party wii sensor bar work just as well as an official one with a wii remote?
>>980605 Do the Ratchet & Clank Future games run well on RPCS3?
>>980946 Third party sensor bars should work just as well as official ones since they're just an array of IR LED lights.
>>980947 They run reasonably well, but you'll need to install canary patches otherwise they'll crash every 40-60 minutes. I've never experienced glitches with any of them, which is a marked difference to emulating PS2 Ratchet games which can have all sorts of visual bugs.
What are the biggest problems with ryujinx and rpcs3 right now?
(212.96 KB 1024x768 fugger.jpg)

>>980994 Can't speak for Ryujinx but for RPCS3 I'd say it's 4 things: >Relatively low compat compared to other emulators >Complex settings making it difficult to tinker with >Reliance on, and difficulty installing, canary patches >Demanding system requirements
>>980999 What's it most demanding for system requirements? Can you explain the canary patches thing more?
>>981048 You can be lax on the GPU, I've heard even GTX 900 series cards work fine, if you know nothing about graphics cards that's about eight generations ago. What it really needs is a decent CPU, at least a Ryzen 3000 or i5 12500. >Can you explain the canary patches thing more? Very simply, they're patches you have to manually add to the .yml, a kind of configuration file. You have to go out searching for them, then make sure you're getting the right one for the right game serial, then make sure you're formatting it correctly, then make sure you're putting it in the correct place inside the file. They're actually quite simple, here's an example of one, this is one of the Ratchet and Clank patches I was talking about in an earlier post. PPU-c4e26433d1eed9166eb0c67b6f66b2268f3704e2: "Freeze Fix": Games: "Ratchet & Clank Future: Tools of Destruction": BCES00052: [ All ] Author: "Juhn" Notes: *rftod_freezeworkaround_notes Patch Version: 1.2 Patch: - [ be32, 0x005056f0, 0x409efff0 ] They just edit some values in the game, the patch itself is the [ be32, 0x005056f0, 0x409efff0 ] at the bottom. The difficulty comes from it not being an intuitive process, if you're a even remotely tech savvy person the process is trivial, but if you're mostly a smartphone type of person you may find it cumbersome and tricky.
>>980988 >which is a marked difference to emulating PS2 Ratchet games which can have all sorts of visual bugs. It's actually fairly close to a non issue now, I think the one persistent issue is that by default there's a setting that cause SPS on some models and a couple specific bloom post FX are misaligned in an obvious way.
When I played through all of Digital Devil Saga, I could run it at 2x speed without issue. I moved on to DDS2 and now it's capped at 117% speed, 70fps, even though it's barely using my GPU and CPU at all. Switched back to the first game and the issue persists. Reset my Nvidia 3D settings and no luck. I can't figure out what the hell happened. I haven't changed any settings.
>>984435 Nevermind, I fixed it. Changed renderer setting from Automatic to Direct3D 12.
>>984435 >>984436 >RTX 3060 >Intel >no NVME drives >MSI BOW DOWN BEFORE A TRUE WARRIOR
>>984441 I bought what was cheap that anons said could emulate PS3 games. I am completely tech illiterate.
>>984520 Ah, that's fair.
>>984435 >>984436 Suddenly having a similar issue again. Now, only in fullscreen, fast forward maxes at 102% speed. Works just fine at 200% if I have it windowed+maximized. Again, no changes to settings. I have auto-update disabled too, so no changes there.
>>984441 >worse CPU >thinking a 3060 isn't good for emulation >thinking intel isn't better for emulation or in general >can't see the obvious NVMe drive >shitting on best entry level mobo for LGA1700 ur a faget >>986966 Sounds like something is forcing vsync / a framerate cap Make sure you've not set that in the driver
>>986966 >>987005 Figured it out. Had to turn Vsync off in the emulator. It claims Vsync is automatically turned off when running at non-100% speed, but for some reason that function is now failing when in fullscreen on my television. Worked fine yesterday.
>>987016 DX12 might have different behavior, also forgot but I would advise you to use Vulkan, it's slightly more accurate and potentially still faster than DX12
>>987031 Yep. Setting it to Vulkan makes Vsync auto disable in fullscreen on my television like it's supposed to. Only reason I picked DX12 was because I thought when it was on auto that it was selecting Vulkan. Maybe this will also fix that weird occasional issue where the game will randomly freeze up, showing that it's paused even if I didn't press the button, then suddenly move really fast for a split second before loading the last save state.
I see shad is actually starting to get somewhere. Still pretty early on but looks promising.
>>988886 >Killed any chance of W7 support >Added MacOS support And I take it that they're STILL not going to fix the compatibilities problems that they've had for the past 15 fucking years. I just gave up on PCSX2 last year and outright bought myself a real PS2.
>>988896 This will happen more and more as you become increasingly superseded by technology. Win7 schizos never gonna make it, I'm sorry.
>>988896 VxKex might fix it
>>988903 Why bother though? I checked PCSX2's compat and 98% of games are playable. He's not losing much to just run the last working version.
>>988906 I was about to reply the same thing, PCSX2 has been pretty great for years now. Dunno what anon is complaining about, it's been feature complete for god knows how long and future versions only really plan on things not possible on older architecture. "I just gave up on PCSX2 last year" like, what?
>>988906 >I checked PCSX2's compat and 98% of games are playable. Anon, the games I WANT to play are the "2%" that are not compatible. Such as: <Call of Duty 2: Big Red One <DT Racer <Tom Clancy's Ghost Recon
>>988906 >>988907 >>988908 Also, they're lying about games being "playable". In fact, all THREE of the games I just listed are "playable" on their "official" website: https://pcsx2.net/compat/ But please tell me is THIS is reasonable considered "playable": >Call of Duty 2: Big Red One <Hardware rendering is bugged up the ass <Software rendering works at the cost of cratering speed to 25% >DT Racer <ALL graphical rendering is broken <Game freezes once you exit the main menu >Tom Clancy's Ghost Recon <Graphics are missing UNLESS you enable a certain set of rendering processes (No, software rendering does not fix this) And if they're lying about that, what else are they lying about?
(26.76 KB 236x236 37.png)

>>988906 >>988907 I see you're not familiar with Win7 diehards particular brand of schizophrenia. Don't bother responding to his type earnestly, please just ignore him, he'll derail the entire thread with this.
>>988910 Play with settings, check YouTube videos, make sure you're on the last working version with updated drivers, and try fixes here: https://wiki.pcsx2.net/Call_of_Duty_2:_Big_Red_One https://wiki.pcsx2.net/DT_Racer https://wiki.pcsx2.net/index.php/Tom_Clancy's_Ghost_Recon
>>988910 For example DT Racer: https://wiki.pcsx2.net/DT_Racer >Description: Game freezes when booting the game. >Workaround: Go to Config > Emulation Settings > Speedhacks tab, and disable the MTVU (Multi-Threaded microVU1) option. And: >Works Needs-Change the Micro VU compilator for Super VU Legattus Compilator And: >Applying the 4gb patched is recommended if using gsdx software to avoid a "GSdx: out-of-memory" which will crash the emu eventually.
>>988920 >Game review links: IGN: 3.2/10, Metacritic: 32/100 Wow. This kusoge won't ever make PCSX2's fix list for good reason. Reviews always inflated ratings, 32/100 is "I'll only play this if you pay me" bad.
>>988918 >>988920 >Play with settings, check YouTube videos, make sure you're on the last working version with updated drivers, and try fixes What part of THEY DO NOT FUCKING WORK do you not understand? Try it for yourselves if you don't believe me.
>>988906 >He's not losing much to just run the last working version. That's just some sad cope PCSX2 has never made more progress than since it dropped Win7, if you really want you can make the newest version run on 7 anyways.
Cope for what? I'm not even on Windows, are you baiting OS drama or something? Your claim is just objectively wrong. The oldest capture of the compat on Wayback Machine shows PCSX2's playability percentage hasn't improved over 2 years. >>988907 put it best that PCSX2's "been feature complete for god knows how long." It's made less progress in the last few years than it ever has since it started.
>>988924 I believe you, that's not it. When emulating any 3D console, a few games won't just work, and what won't work can occasionally get to work on different program versions, driver versions, or emulator settings. That's emulation. If you find that's not worth your time I don't blame you.
>>988922 The PS2 itself is shit, that's why normalfags loved it. Real gamers got an Xbox.
>>988960 Real gamers are idorts.
>>988956 >Cope for what? I'm not even on Windows Then why are you opening you fat fucking retarded mouth then? >Your claim is just objectively wrong. >The oldest capture of the compat on Wayback Machine shows PCSX2's playability percentage hasn't improved over 2 years. Oh you mean the objectively wrong list that doesn't account for ingame bugs, playing speed or visual bugs Playable might as well be ingame in any other halfway decent compat database You don't know shit, so keep quiet. >It's made less progress in the last few years than it ever has since it started. Yeah you're a fucking retard, so keep in the retard corner and don't bother people with your retarded opinions.
>Retard makes ignorant claim >Retard finds out from industry standard measures of emulator progress he's not only objectively wrong, but the complete opposite of what he said is true, and it's made less progress in the last few years than ever >Retard looks like a retard >Retard goes on a rager Classic internet sperg. It does account for the kind of bugs you're talking about, games with those bugs that lose them move to the "perfect" category. In the last 2 years, that category increased by a meager one-fourth of one percent.
>>988968 >games with those bugs that lose them move to the "perfect" category >he thinks they actually bother updating the compatibility database Go to the currrent database one, every entry that has the version shown in grey hasn't been touched since that version You are completely wrong and making retarded claims based on assumptions and not actual usage.
99% of the games are playable and have been playable for years, retard. There's little need to update when 99% of games are playable as there's so little progress to update on. Changing UI or fixing minor non-game-breaking bugs like a particular graphic that shimmers in an obscure game a couple people might play is not close to the progress of the journey from 0% to 99% of PS2 games being playable. You know this and you're just baiting arguments for the sake of arguing.
>>988960 >>988962 Normalfags don't care about games, they bought ps2s because they're cheaper dvd players than dedicated DVD players. In a survey of Japanese people with ps2s most said they used their ps2 primarily as a dvd player.
>>988976 There's one simple example to show you just how much of a retard you are >24 the game See how this thing says playable even in super old archive.org snapshot of the compat stuff Yeah that shit ran any single digit FPS on any hardware for years until some guy added a patch of it, very "playable" indeed, Primal is another lesser example of that as well since that merely ran at 20-30fps instead of 60 on the current top of the line hardware for most of the time it was in the database You wanna know how the sausage is made when it comes to the compatibility database, some literal nobody makes a post in the forum and claims something, as to whether that is true or not no one knows and no one care so long as the report look legit, want an example https://forums.pcsx2.net/Thread-Zone-of-the-Enders-The-2nd-Runner-SLES-51113-E--30554?amp%3Baction=lastpost That game is absolutely playable but because some random retard has a skill issue when it comes to configuration it's now "ingame", you know how I know? I played that very same game on pretty much the same hardware, the only way to get the issues he's describing is running it at way too high a resolution, don't trust me, you can play the game yourself, or even boot the US or version that is very much classified as playable, despite running the same as the PAL version. Your claims that the compat database proves anything is on the same level of retardation as when a boomer tells you "I know it's true I've seen it on the TV" >the progress of the journey from 0% to 99% of PS2 games being playable. Feel free to use version 0.98 or 1.2.0 then, tell me with a straight face it's not a downgrade from using the current version, I mean after all they play 98% of the games according to the least accurate database out there, so obviously it's "just as good™" Then again you're telling people to make a compromise you aren't making based on shitty data and digging yourself deeper with some butthurt fact-free bad faith rebuttal because I called you a retard for making retarded claims.
(4.10 MB 3840x2160 Screenshot_20240713_110500.png)

>>988910 Seems fine for me. Is it not supposed to look like this?
>>988983 It very likely got fixed since, the wiki can be very out of date, think over a decade in some case, and since you're relying on users that might just be complete retards sometimes issues are fixable even if it says they're not and sometimes the "fix" makes it worse, hell sometimes it says it plays perfectly and then you realize it really fucking doesn't (though that's getting rarer now since after vulkan and a round of performance improvements on top of hardware naturally getting way faster + the whole autommated settings thing a lot of things JUST WERKS™ at decent sped on modest current hardware).
(4.30 MB 3840x2160 Screenshot_20240713_110644.png)

>>988987 >It very likely got fixed since Since when? SInce that anon made that post? He was implying he had just tried it and it was still fucked but I just booted it with the default settings.
>>988993 You assume that anon tried it just now on the latest version which is obviously not the case as you can check all three games and see they don't show those issues with more recent versions
>>988996 I didn't really assume it. >>988924 He says it right there.
>>988999 >He says it right there. It doesn't, it does show that anon has decided "THEY DO NOT FUCKING WORK " when all signs points to them working and not showing the issues he's experiencing, you literally proved it yourself by not encountering the issues he's having while running one of the game . Problem likely lies in skill issue or potato hardware if he did in fact try on recent versions/
>>988982 >Has anecdote one single game had bad FPS until you apply a patch to fix the FPS >Uses it to pretends compat reports, the gold standard of compatibility statistics that are correct on playability almost all the time and referenced everywhere as a benchmark of emulation progress, are useless Your post boils down to the fallacy of incomplete evidence, a form of sampling bias common to those who, being retarded like you, are incapable of abstracting cases to rules. You can write yourself to exhaustion and change nothing. You were still wrong, not just wrong but as wrong as possible. PCSX2 game playability's been 99% for years, so less progress on PCSX2 was made in those last years than in any other period.
>>988999 Good test, nice trips. Vulkan's your backend from the bottom, which should run on his system.
>>989004 You have yet to prove any of your claims in any way at all You also somehow moved the goalpost from there being no progress since the last win7 version to there being more progress in the early years of PCSX2 because it went from not playing game at all to playing most games badly, which is technically true but missing the point entirely. >>Has anecdote one single game had bad FPS until you apply a patch to fix the FPS I was illustrating that the standards for playable included "single digit FPS", and try to avoid making it seems you merely had to apply a patch at any time, that patch didn't exist for 8 years of the game being "playable" >PCSX2 game playability's been 99% for years You can repeat that however many times you want it doesn't mean shit when the standards for playable are pic rel, you know which emulator have better standards for their compatibility list, every fucking single one that isn't PCSX2 > PCSX2 was made in those last years than in any other period. Even funnier is that this is entirely wrong as well; there was a long period of time where PCSX2 was pretty much on hiatus because all the good devs fucked off, which was between 1.2.0 and somewhere in the 1.7.0, which is an 8+ year span of time where pretty much nothing was happening by your standards (actually even a regression since they had to remove games from playable after they discovered chinese versions of games wouldn't run) and not much by mine (OpenGL and adding hacks to things being the major progress of the time). Whereas the past 4 years have added vulkan which made a lot of game that were GPU heavy required high or above blending at full speed, the whole automated settings thing that made it possible to actually just plug and play shit on a regular basis; a few more settings and fixes that made it possible to play games in high resolution where they weren't working well before (like say Ace Combat 4/5/0), removed a bunch of hacks because those game could now run properly without them and on top of that a good deal of performance improvements that means that now there's basically no game you cannot run at full speed which wasn't the case before Again, if there's no progress just use an old version yourself then, but you don't because it's way worse.
>>988956 >The oldest capture of the compat on Wayback Machine shows PCSX2's playability percentage hasn't improved over 2 years. PCSX2 has been claiming 95% "playable" games since 2017 (Seven years): https://archive.ph/3SWB5 And 90% "playable" games since June of 2014 (Over a decade): https://archive.ph/x77Wc And just for comparison, when PCSX2 first started listing percentages on their compatibility list in May of 2012, because their previous list didn't do that: https://archive.ph/Ivc6W It "started" with 72% "playable" games: https://archive.ph/gvA4W So it took them FIVE YEARS total to "increase" that compatibility by almost 23%, but then they spent the past SEVEN YEARS to increase it a conservative 3%?
>>988983 >>988993 Is that the first tactical exercise in the woods with the creek? If it is, then yes, the game is not suppose to look like that.
(3.73 MB 3840x2160 Screenshot_20240713_132026.png)

>>989021 It's the first mission of the campaign. What does it look like on your machine?
>>989022 https://www.yewtu/be/watch?v=9mZdxorXJvc Seems like it's missing character shadows and post processing
(3.86 MB 3840x2114 Screenshot_20240713_133029.png)

>>989025 There's shadows. In any case, even if the shadows weren't there I would describe the game as playable. Assuming there's no crashes or anything weird later on in the game.
>>989022 >>989028 First two images are what I'm talking about with GR. First image is opening the emu out of the box and not changing anything. Second image is how the game is suppose to look. In order to get the proper image, you need to set "Blending Accuracy" to "Full". Anything less will result in broken textures. This remains true in the campaign mission.
>>989032 And to show you that this IS how it's suppose to look, third image in this post is take from a recording I did of the training mission running on an actual PS2.
>>989032 >that config box Yeah there's a chance you don't need to anymore on recent versions, they've been fuckng with the blending stuff a lot in the past years, quite a few games that needed high or above now work fine in basic
>>989032 What version is that?
>>989040 Try a newer one and see how it runs. I remember firing up 1.6 for monster hunter a while back and being surprised at how much it would start to chug in some spots with only a 2x upscale. Just because 1.6 was stable doesnt mean it was that great in terms of performance or accuracy.
>>989041 >Try a newer one and see how it runs. Really cannot because the devs removed W7 compatiblity afterwards. There are workarounds to make 1.7 work (First pic), but I just see it as not worth my time when the developers are very vocal in their hatred towards a certain sector of their users. Also, are you going to take a look at the OTHER two games I had issues with? GR (And Summer Beach Heat Volleyball) was a nussance in trying to run because I had to change the default settings (To "full accurancy" for everything IIRC), but I didn't have any performance issues once I finally got them set. <Pics 2-4 for anyone going "LOL, he's running a toaster" The OTHER two games were deal breakers because they would not function properly regardless of whatever settings I had. And, yes, I will throw my hands up in the air and not even bother if I constantly have to change an emu's settings or bounce around between emulator versions just to get some specific games I want to play working.
>>989046 Oh, in the blog post for 2.0 they had made it sound like they had only just dropped support for 7. All I can say then is to install linux like i did if you think it matters enough. >are you going to take a look at the OTHER two games I had issues with? Probably not. Ghost recon was the only one i sort of cared about. Unless you just want me to check if they work for you then maybe ill get around to it. But if youre stuck on 7 then i dont really see why it would matter if they worked or not.
>>989046 Oh, cool, you have a- >Ryzen 2600X Lmao you have a toaster
>>989053 Ryzen 5 2600X's high-end on PassMark benchmarks. Don't need a Threadripper for PS2, doesn't use the cores. Should be high-perf.
(124.11 KB 1300x731 KING OF CARDS.jpg)

Here's my graphics card. I emulate emulators in my emulator emulators behind 7 proxies. Come at me poorfags.
I'm thinking about buying a ROG Ally or Steam Deck, installing Windows 10 x64 to it (33%-50% improvement either in battery life or performance vs 11), and using it as a daily driver only for single-player and local co-op. I'll be offline-only, mostly emulating, and not on Steam. I want to game no-hassle, sometimes with gamepads for local co-op, sometimes portably, other times on TV or monitor. Answer what you can: 1. What's best and why, Deck or Ally? I lean Ally for the better CPU, 1080p (I'm aware of aftermarket DeckHD), and brighter screen. Already have Switch. Any other alternatives? 2. I read Ally has 1 USB-C port. Would a USB hub allow local co-op? 3. How's motion control on emulators? How's Wii emulation? 4. I game 3-4 hours a day. How long before it breaks down? What malfunctions should I expect? How painless are repairs? For example, Joy-Con drift was painless (ordered $3 replacement stick). I've heard Deck's more painless than Ally except for internal drive replacement. 5. I want buttons in Nintendo's layout (swap XY, swap BA). Should I use decals? Custom caps? Swap caps? On Deck B's shaped different so might a BA swap feel weird? 6. How's the DPad? Test on Metroid: https://wowroms.com/en%2F/roms/nintendo-entertainment-system/metroid-usa/22988.html Start game, go left, get Morph Ball. What's your fastest APM hitting left and right without aiming up or morph balling?
(254.29 KB 1787x2048 GSdBcaHXQAErslN.jpeg)

>>990018 I don't have an ally, but I do have a steam deck. >1. What's best and why, Ally Pros >More powerful cpu/gpu, >Higher rez screen at higher refresh rate >Runs windows (more game compatibility) >Charges faster than steam deck Ally Cons >Worse battery life >More expensive >Runs windows (OS isn't designed around being a handheld PC, unlike SteamOS) >Less tailored software than steam deck (E.G. there's no equivalent of deckyloader) >Higher rez screen (consumes more power, lower frame rates, and visual benefit is marginal because it's small to begin with) >No OLED >Games often require more configuring than on steam deck (since valve takes care of a lot of that on a game by game basis to make it work out of the box) Most of the power/battery stuff comes down to what games you play. If you primarily play 9th gen or maxed out 8th gen console games and you're ok with charging frequently, or games that don't work with proton (which is mostly just AAA games with anti-cheat like COD, Destiny 2, PUBG etc.) Ally is superior. If you play more early 8th gen or older, want to treat it less like a PC and more like a console, want to do less configuring per game, if you want to save money, or you're a linux fanboy, go with steam deck. >2. I read Ally has 1 USB-C port. Would a USB hub allow local co-op? Both Deck and Ally have one USB-C port which is essentially designed to be used with a dock. If you're using wired controllers, with a dock that's fine, otherwise bluetooth also works. >3. How's motion control on emulators? How's Wii emulation? I haven't used gyro too much on deck personally, but most people who have say it works very well. Performance wise, dolphin runs perfectly fine on both. You could use gyro or touchscreen to emulate a wiimote, which shouldn't be too difficult to setup with steam input on either device. 4. How long before it breaks down? Most of the longevity stuff hasn't been really found out for either device since they're both relatively new, but the Deck easily trumps Ally in terms of repairability. But I don't have any personal experience, since I haven't had any hardware problems. >5. I want buttons in Nintendo's layout SteamOS has a system wide setting that let's you use the Japanese style in the OS. I assume it affects every game too, but I've never tested or used it, being a filthy western piggu. >6. How's the DPad? I'm lazy so I won't do your test, but it's quite good. It's firmer and taller than a switch pro controller, but not quite as clicky or as short as an xbone controller (which one may or may not like). I don't have a dualshock 4 or 5 to compare, but it's a million times better than a ps3 or 360 pad.
Does this look wrong? t. trying out paraLLEl-GS
>>990604 >t. trying out paraLLEl-GS Where do you get that?
Finished Digital Devil Saga and trying to start playing PS3 games. Having some trouble with Demon's Souls. I already made a custom config according to some guides that would allegedly solve the issues, but to no avail. With Vsync on, in fullscreen, the game lags and has severe audio crackling. I may also suddenly have this issue in windowed mode, which can be remedied by entering and exiting fullscreen. With Vsync off, the game has really bad screen tearing, especially during cutscenes. Also, savestates softlock the game every time. I got one to work once and I can't remember what my settings were at the time. Savestates aren't really necessary for this sort of game though unless you want to save time on bumrushing your way to a boss you keep dying to. What's really annoying about this compared to emulating earlier generations is that to test any one setting's effect on the game, you have to reboot the game, and you can't jump to a problem area with savestates either, because they're more complicated here and will just boot with whatever configuration you saved in. >>980589 I wasn't even aware 360 was emulatable, but PS3 is a little rougher than PS2. Definitely requires a good deal more tweaking on top of tweaking being immensely slower due to constant rebooting for every single setting change, and for some reason, savestates are really hard to implement and were only introduced relatively recently, and can vary in functionality between different games.
>>990817 360 emulation is actually decent compared to RPCS3 performance wise at least which is kind of sad but not really surprising given the kind of cpus both systems use.
>>990819 >>990817 X360 emulation is just very GPU intensive as soon as you increase resolution, granted even native res is gonna want something fairly chunky already, think 1080ti.
>>989046 https://files.catbox.moe/3egb07.7z This is one of the last versions with W7 support, apparently they uh wiped their old builds like typical niggers.
The current dev build of Dolphin now has RetroAchievements integration, and there is currently over 100 GameCube titles supported. There is a launch event that'll be lasting 4 months when you can get a badge on your profile if you can get enough points from GameCube games. Points for beating games and double the points for mastering a game. I was able to beat F-Zero GX in a day for 3 points, although mastering the whopping 229 Achievements will probably have to come later since that's True 100% completion. Meaning you've got to listen to every single racer Answer every single one of their interview questions, which is hilarious. Looking at the list of games supported, I'v now been playing Star Wars: The Clone Wars which I haven't played since way back when, and it's a pretty neat piece of gaming history to revisit, since this game was a stepping stone that lead to Battlefront's creation, but it's still funny how when you're on foot you still control like you're in a Vehicle.
>>990861 >Catbox Ouch.
>>990916 Catbox is a filehost you silly anon. You can upload anything you want there, some AVs probably flag it as malicious because somebody downloaded an infected file at some point from it.
>>990917 Even 8moe doesn't trigger anything on VirusTotal, you know?
(10.66 KB 368x277 SMACK.jpg)

>>990920 You are a fucking moron, a nigger, and a faggot.
>>990924 That's what I get for listening to a furfag. >>989766
>>990793 From its shithub??? I've messed around with it a bit and while it does work performance is abysmal compared to PCSX2's regular Vulkan, GL and Software renderers but I have a slight suspicion it might be due to an ancient CPU rather than GPU as parallel-gs' only has a single main thread which is no good on pre-Ryzen AyyMD hardware. To run the exprimental renderer, (You) will need to >git clone >compile parallel-gs >apply the included patch file to PCSX2's source code then compile that as well >create a file named "gs.stream" >parallel-gs /path/to/gs.stream >GS_STREAM=/path/to/gs.stream pcsx2-qt >select the Null renderer under Graphics to save system resources and launch a gaem
>>990935 >From its shithub??? No builds, and I ain't setting up any fucking build environment on windows ever again.
(5.10 MB 640x360 nigger_cattle.mp4)

>>990939 >windows
(1.32 MB 883x956 Wario_artwork_WLSML3.png)

>Paper Mario TTYD bottlenecks my 1080ti Never thought I'd see the day I'd get 99% usage out of that thing, sheesh emulation is pretty demanding in some titles. Guess I'll be getting a 4070ti Pooper when it's cheaper
>>990958 It runs about the same as any other Switch title in any build of Yuzu that supports it that doesn't shit out a application error.
>>990959 *while trying to boot it
(154.86 KB 1024x1024 1696038812720470.jpg)

>>990959 I'm using mods to up the res to 1440p, runs rock solid at the standard 900p https://gamebanana.com/mods/515220
>>990962 It doesn't look bad but I can tell there's a little bit of lag in the menus, it's more responsive when it sticks to 60fps instead of dipping back to the Switch framerate.
>>990926 OP of that image here, I had downloaded that file from the AI thread and Microsoft's built in Defender and McAfee did flag it as unsafe. Then I went to that site to check it in depth if it was a false positive. So what happened anon? Did you get computer herpes from that guy's giantess incest stories?
>>990982 >McAfee Now that's malware
>>990991 mcafee himself was malware to his enemies, john wick irl
>>990982 >So what happened anon? I dunno. If I have computer AIDS, why did you still open my zip and read those txt stories? How did you avoid getting computer AIDS from my supposedly malicious file and filesharing url? Were you able to identify and remove the malware?
>>991019 I never got to read them. Local anti-virus on my end kept it from downloading, then I investigated the link. All I was reacting to at the time was what you had written about them in the post. Never tried anything like quarantining on a VM.
(154.20 KB 900x709 1682681783178605.jpg)

>>990975 It's about at 45% gpu usage at stock res, so that's still very surprising for a switch game, no way even OC'ed switches can run it docked. I'm gonna keep the fidelity mods active though, I do enjoy the glossyness adjacent to pop-up books, it doesn't look awful by any means, it just seems my GPU can no longer handle anything thrown at it when maxed.
>>991319 Switches run it fine un-OC'ed. Emulators use more resources than Switches as a Switch just runs the game while emulators run an emulated Switch and the game. Resource demands can go way higher, like Astral Chain not having native support for ASTC textures making it run worse on better hardware than on Switches. Switch is the best hardware for some Switch exclusives even if outdated for recent PC games.
>>990958 There are certain areas that are a lot harder to run than others.
>>991344 I had that problem emulating it too. On Switch Digital Foundry said frame rate has no dips with even pacing no matter what.
>>991350 There must be a certain effect thats particularly hard to emulate. I remember having to lower my resolution for the boggly tree since certain rooms would tank my frames.
>>991342 >Emulators use more resources than Switches as a Switch just runs the game while emulators run an emulated Switch and the game. Resource demands can go way higher, like Astral Chain not having native support for ASTC textures making it run worse on better hardware than on Switches. Switch is the best hardware for some Switch exclusives even if outdated for recent PC games. I tried emulating Another Crab's Treasure a week ago and holy shit the fps was ass.
>>990817 Demon souls is still running fine aside from screen tearing mostly in cutscenes. I do feel like maybe the noise from smashing breakable is too harsh or over-echoes, but I'm not sure if it's intended to sound like that. I thought I'd strengthtard my way through like with Dark Souls and the zweihander, but I wasn't having much luck, so I started over with EZ magic royalty class until I'm more familiar with equipment locations and ended up beating the Vangard Demon easily without spells. Apparently the guy is shit easy if you're not wearing heavy armor.
For some reason, RPCS3 recognizes my gamepad's right analog stick as a pair of analog triggers and I can't seem to remap it. What do? None of my other emus have this issue. t. GNU/Linux
>>993024 What gamepad do you have?
>>993026 A 14 year old DS clone that shows up as a GreenAsia joystick in most SDL-using emus.
>>993024 >>993031 Nvm fixed it by setting ABS_Z and ABS_RZ to true in evdev-positive-axis.yml .
What do you niggers think of Xemu's Vulkan renderer?
>>994391 So they're still working on it? Neat. Hopefully it'll fix some of the performance issues in DOA3.
>>994408 You can try it out right now by checking out out the feat/vulkan branch, it works quite well already.
>3ds is giving me issues trying to run PS1 games again Why is updating retroarch/cores on it such an annoyance?
>>995702 Because the 3DS is a toaster with autism?
Looks like Vita3k is the winner of the "which fucking emulator will let me play the newest ports of Vanillaware titles without shitty issues" contest Odin Sphere runs rather well and without any visual issues minus the textures being potato-tier thanks to the PSVITA, had to fiddle a bit to get 60 stable with good audio though but nothing too bad. Dragon's Crown I've not done much besides boot the game but even that has issues in RPCS3 so that's nice. Muramasa has a silly issue where I can't register diagonals on the stick so can't roll with out doing some funky things, which I did using antimicro I bound down + directions being pressed at the same time so now I have rolling the triggers and it might just be a tiny bit broken gameplay wise (don't think you're meant to roll that easily because nothing I fought yet enjoys that very much), it doesn't seem to like it very much when I use the menu either but that's not that much of an issue.
What's the current go-to emulator for the Switch? I recently got my hands on a Steam Deck and wanna see if it's possible to run a Switch emulator on it.
>>1002027 Considering that Yuzu got nuked, Ryujinx is your best option.
>>1002027 Ryujinx if you want compatibility, active development and shader stuttering, Torzu/Sudachi/Suyu if you want to go fast and/or use LDN multiplayer emulation.
(12.20 MB 640x360 G00dmb0e0yc.mp4)

(21.09 MB 640x360 yjz6zCeTGfs.mp4)

>>1002027 Just so you know, it's absolutely possible to run Switch games on Deck but it depends on the game. Some run better than others. Large 3D games might struggle and chug a bit, but sidescrolling or 2D games generally run at a solid 30FPS. Some can be hacked to run even higher. If you can find an old Yuzu build, it runs some games better. Vid #2 is Tears of the Kingdom. As you can see it's choppy, but absolutely playable. Some people have different tolerances for these things.
>>1002086 >If you can find an old Yuzu build <he doesn't compile all his emus from source
>>1002027 Ryujinx. It ran more games and had fewer bugs before Yuzu got nuked, and has a half year of dev over Yuzu since then.
>>1002086 I was told that 30FPS is literally unplayable and gives real gamers headaches. That's why you go PC master race.
>>1002162 Deck is a handheld, not a master race PC. You wouldn't expect your tablet or phone to perform like a master race PC. 30FPS is fine, but as said, Deck won't reach a solid 30FPS emulating many Switch games with exceptions (some sidescrolling and 2D games). Switch is demanding to emulate.
>>1002162 They runs a 30FPS because the games itself are locked to that. The Switch doesn't usually have 60FPS games. >failsnark
>>1002465 >They runs a 30FPS The post talked about 3D games on the Switch struggling and chugging on the Deck, implying many 30 FPS games won't reach 30 FPS on the Deck. Mostly sidescrolling and 2D games will reach 30FPS on the Deck, not "the games" in general. Third world grammar, third world reading comprehension. >The Switch doesn't usually have 60FPS games. You'd be surprised how many Switch games run at 60FPS, but it's a 2017 portable still running 2022-2024 games, not a powerhouse. I'm surprised games like Stray run at all.
(10.41 MB 640x360 Shadps4 branch 465.mp4)

(98.68 KB 220x146 blinded.gif)

it's happening IT'S HAPPENING
>>1002969 UMBASA!
(2.96 MB 620x496 shock panic.gif)

>>1002969 あああああああああああああああああアアアアアアアアアアアアアアアアアアアアアアアアAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA DMCA+Lawsuit when.
>>1002470 >third-world <implying ESL I was drunk when I wrote that. I try to avoid posting during it. The disingenuous little faggot's smug sarcasm irked me enough to provoke a response.
>>1002969 >We got Bloodborne working via fucking emulation before it got ported anywhere, even to other PlayStation systems This shouldn't have happened
>>1002976 Want to bet they'll release bloodborne right before its fully playable on emulation? Screencap this shit nigger
>>1002977 I was thinking the same thing. They were probably holding off on releasing a port for whatever reason, now they're on the clock and will want to release a port before it becomes playable.
Sorry for doubleposting, but now that we're getting deeper into PS4 emulation I gotta ask how many other games PS4 even has. Infamous 3 and Gravity Rush 2?
>>1002980 It has Fiore's game Its the only Star Ocean game i have played because i can't get over how retarded the character models look in previous games Sony moving to Commifornia and killing its japanese developers and market (and Vita) has been disastrous.
>>1002980 I don't call it PS Four but PS Poor as it's a thrift shop PC for the needy.
>>1002980 The only exclusives I really liked on it were InFamous 3, Gravity Rush 2, Tearaway Unfolded, and Ratchet & Clank. And Ratchet & Clank is still the worst in the series up to that point, but it's still more fun than basically any other game on the system. I'm sure there are a couple of others that I missed or just don't care about, but those were the only ones that fit my tastes.
(1.86 MB 228x170 1479628133926.gif)

>>996030 I just don't know what the fuck I did wrong >update retroarch >this in turns leads to updating my cores >when I try running games now it gives me slow FPS, despite having proper settings that worked before with smooth framerate >end up uninstalling and reinstalling PCSX Rearmed from the console >now whenever I load a game with that core it turns a black screen, despite having the BIOS as well What the FUCK
Also for some reason loading from the main retroarch .cia it gives me "Could not read content". I hate this shit
>>1003368 I don't think cia files boot on citra since they're encrypted unless that's suddenly changed recently.
>>1003372 I've also had problems with newer revisions of Retroarch for years, I'd keep backups of old versions just in case something gets fucked up, just treat it like linux.
>>1003372 That's just how I call the apps in 3ds, in order to avoid calling them apps
Anyone else have an issue on PCSX2 where occasionally, the emulator will pause on its own, and upon manually unpausing it will play in fast forward for a split second, load the last save state, and eject the virtual memory card? It's getting to be really fucking annoying randomly losing progress every once in a while. I only just found out about the memory card ejection because I happened to be playing a game that warns you if you remove the memory card during play.
>>1004770 Try a fresh install, if that doesn't work call an exorcist because your shit is cursed.
>>1004770 You're using a night build and not an ancient "stable" build, right?
>>1004770 Oh yeah, fucking updates. Update channel is set to nightly, but I don't actually select the update option often because things are always being updated and I worry it might break a game that's currently working. Last update I installed was only two months ago.
>>1004778 The last stable wasn't from very long ago actually.
>>1004770 That's very bizarre behavior. Never even heard of a virtual memory ejection. Can you access the mem card from the PS2 menu? Maybe there's corrupted data that is making it act like that.
Snapshot of the current state of Bloodborne emulation. Things are moving very fast, currently people have got it running at over 200FPS and somebody got it running solid on the Steam Deck. People have already beaten bosses.
>>1005283 Is PS4 emulation going to become the ideal way of playing FromSoftware games DRM-free on PC? The reason I play them on the Bloodbornestation is that their PC ports are Steam-only. In before > just pirate them I am not so stupid as to run software from shady sources on my PC. Emulation is different because the software is running in its own isolated environment, so unless someone were to find a bug and craft a ROM or ISO specifically for that exploit I am safe. And of course I could just rip my own ISO.
>>1005285 I won't comment on your idiosyncratic gaming habits but you can already play a lot of their games via RPCS3. I think everything up to Dark Souls II is readily emulatable.
Here's video of it running. A massive improvement over just a week ago. Did the vols delete the main thread? I can't find it on the catalog.
>>1005283 Which emu is this? I may play some BB if it gets a bit more traction seems like a bunch of effects are missing.
>>1005290 ShadPS4. https://shadps4.net >[it] seems like a bunch of effects are missing It's got other issues too, the biggest two being its general lack of audio and shader errors. ShadPS4 has been a total enigma, the site looks like those shady Russian piracy sites and it released less than a year ago, but within a few months it has by far and away become the most advanced and developed PS4 emulator. I don't think the project lead "George Moralis" was even active in the emudev scene prior to this and his Github avatar uses an obviously AI generated face.
>>1005175 >virtual memory ejection Usually happens after loading up a save-state to avoid memcard corruption and data discrepancy, they should re-insert themselves afterwards though. My guess is anon has his hotkeys fucked up, making it un-pause, fast-forward and load a savestate.
>>1005317 >My guess is anon has his hotkeys fucked up, making it un-pause, fast-forward and load a savestate. My hotkeys are set fine, as I use all those functions regularly so I know they're all bound to the right buttons. But now that you bring it up, it might be the relatively cheap chink controller I got for its extra buttons, the Vader 3 Pro. I can't just set the buttons from the emulator, I have to use their chink program to set extra the buttons on the controller to the same keys as my hotkeys, and if I've restarted by computer, I have to open their program, but can close it, for those bindings to work. Also, after not playing for a bit, the button I use for save states become somewhat unresponsive unless pressed at a certain angle, but the issue is fading back to normal with continuous use.
(1.88 MB 1780x1000 bbprogress.png)

(2.02 MB 1780x1000 bbprogres2.png)

Many (but most certainly not all) of Bloodborne's lighting issues were fixed by running the game with screenspace raytraced global illumination using ReShade. The uploader says it's path tracing but he's either clickbaiting or confused. https://yewtu.be/watch?v=BUFBPFO75R4 The video is too long to upload here in any reasonable quality, and 8chan is so finicky with how webms are formatted I don't feel like dicking around in FFmpeg. Insanely fast progress is happening. This couldn't even properly boot in-game a month ago.
>>1005608 Does shadPS4 require AVX2? Trying to boot any game on my Faildozer using a self-compiled build with AVX2 disabled in CMake just results in the emu freezing while hogging my ssd for a bit before dying, it doesn't even output any logs.
>>1005608 >8chan is so finicky with how webms are formatted I have never had an issue and all I do is use WebmForRetards on default settings. Maybe cut it into multiple videos if the filesize is too large?
>>995702 >>996030 3DS with custom firmware is king of the toasters for Nintendo play since 3DS runs 3DS, DS, and GBA native (no emulation), needs no separate gamepad, does motion, and does dual screen and touch input for 3DS and DS games.
>>1005671 Yes it does
(155.57 KB 722x720 I use Arch btw.jpg)

>>1005285 >>1005899 >I use Arch btw
>>1005285 >>1005899 For Linux virtualization (don't mess up a step or restart, this may fail if a step is outdated), to have a secure Windows VM to play Fromsoft games with worse input lag, freezes, stuttering, frames per second, and crashes than normal Windows: Make sure your hardware supports virtualization and IOMMU, update your BIOS as some like ASUS Prime x370, 470, and 570 BIOS versions 4602-5220 break PCI passthrough, your kernel should be at least 4.15 (check via uname -r), Nvidia driver at least 415 (check through additional drivers and do sudo apt install nvidia-kernel-source-x then the driver by sudo apt install nvidia-driver-x), install the virtualization manager and related software with sudo apt-get install libvirt-bin bridge-utils virt-manager qemu-kvm ovmf, enable your source apt list, check source code in the Software & Updates Ubunto Software tab, download the build dependencies for QEMU via sudo apt-get build-dep qemu, download the latest QEMU source code with wget https://download.qemu.org/qemu-4.1.0.tar.zx, tar xvJf qemu-4.1.0.tar.xz, cd qemu-4.1.0, ./configure --target-list=x86_64-softmmu --audio-drv-list=alsa,pa, make. Go into the build directory (QEMU builds go in /usr/local/bin, use --prefix= to change this), and move the QEMU binary and BIOS directory to its build target destination (cd build, sudo cp x86_64-softmmu/qemu-system-x86_64 /usr/local/bin/qemu4.1-system-x86_64, sudo cp -r pc-bios /usr/local/share/qemu). You may have a problem with bins from the pc-bios folder that only links are created instead of copying the actual file but if you don't, add the first Apparmor edition (libvirt-qemu) sudo nano /etc/apparmor.d/abstractions/libvirt-qemu, find the block starting with #Site-specific additions and overrides and paste the following at the end of the block # Custom QEMU binary rules, /usr/local/bin/qemu4.1-system-x86_64 rmix, /usr/local/share/qemu/** r, make sure the indent matches, add the second Apparmor edition (libvirtd) with sudo nano /etc/apparmor.d/usr.sbin.libvirtd, find the block starting with #Site-specific additions and overrides and paste at the end of the block # Custom QEMU binary rule, /usr/local/bin/qemu4.1-system-x86_64 PUx, make sure the indent matches, save and close the file, reload the Apparmor service or reboot (reload is triggered by sudo service apparmor reload), then use in your libvirt config file <os> <type arch='x86_64' machine='pc-q35-4.1'>hvm</type> </os> and <devices> <emulator>/usr/local/bin/qemu4.1-system-x86_64</emulator> </devices>. You can use a custom archive to update QEMU. On Ryzen you set up the VFIO Ryzen passthrough and enable the IOMMU feature by modifying your grub config with sudo nano /etc/default/grub and editing the GRUB_CMDLINE_LINUX_DEFAULT line to match GRUB_CMDLINE_LINUX_DEFAULT="amd_iommu=on iommu=pt kvm_amd.npt=1 kvm_amd.avic=1" or on Intel GRUB_CMDLINE_LINUX_DEFAULT="intel_iommu=on" then hold CTRL and press x and y to exit the editor and save your changes. Run sudo update-grub then verify IOMMU is enabled with dmesg |grep AMD-Vi. Make sure the NVIDIA driver's not taking ownership of PCIe devices through isolation by applying the VFIO-PCI to the guest GPU during the system startup using bash scripting to determine devices and their grouping, like #!/bin/bash shopt -s nullglob for d in /sys/kernel/iommu_groups/*/devices/*; do n=${d#*/iommu_groups/*}; n=${n%%/*} printf 'IOMMU Group %s ' "$n" lspci -nns "${d##*/}" done; Isolate 10de:1b83 and 10de:10f0 and the USB controller Id (1022:145c), isolate the graphics card by modifying /etc/initramfs-tools/modules via sudo nano /etc/initramfs-tools/modules and add vfio vfio_iommu_type1 vfio_virqfd vfio_pci ids=10de:1b83,10de:10f0 then modify /etc/modules as well via /sudo nano /etc/modules and add vfio vfio_iommu_type1 vfio_pci ids=10de:1b83,10de:10f0 to pass device-ids to the VFIO_PCI module to reserve the devices for passthrough. The module must claim the GPU before the driver or you can't isolate the GPU. Make sure you're on the NVIDIA driver, not Nouveau. Alter the load sequence to favor VFIO_PCI before the NVIDIA driver by creating a file in modprobe.d via sudo nano /etc/modprobe.d/nvidia.conf and add softdep nouveau pre: vfio-pci, softdep nvidia pre: vfio-pci, softdep nvidia* pre: vfio-pci, then save and close the file. Create another with sudo nano /etc/modprobe.d/vfio.conf to add options vfio-pci ids=10de:1b83,10de:10f0 with the same ids you added to the modules file. Since Windows 10 update 1803 you need to create the kvm.conf via sudo nano /etc/modprobe.d/kvm.conf to add options kvm ignore_msrs=1 or you BSOD. Save, close, run sudo update-initramfs -u -k all, reboot. The isolated GPU is used by the host so use the other GPU for the host. Run lspci -nnv and find "Kernel driver in use" to make sure it's VFIO-PCI. Use a raw image container like fallocate -l 111G /media/vm/win10.img then set up through the GUI. In overview make sure for "Firmware" UEFIx86_64 [...] OVMF [...] and the right chipset are selected. For model type host-passthrough (Ryzen uses EPYC). For Topology check "Manually set CPU topology" with 1 socket, 4 cores, 2 threads. Change Disk 1's v alue to VirtIO and add the VirtIO driver ISO with CDROM device bus type set to IDE. Add your guest GPU and the USB controller to the virtual machine through "PCI Host Device" under "Add Hardware" which you do 3 times for your graphics card, audio, and USB controller. Get a second mouse and keyboard and plug them into the USB ports of the passed through controller. Edit the virtual machine's configuration through virsh edit windows-machine-name then CTRL and x and y to save. Find the line which ends with </currentmemory> and add the hugepages/ tag between memoryBacking tags and make sure memoryBacking and currentMemory have the same indent. The NVIDIA driver might throw Error 43 so if you're not on v465 or later set KVM hidden via libvirt XML with the required flags being vendor_id in the hyperv section and hidden in the kvm section of the features block of the virtual machines XML edition using a 12 character value. If QEMU 4.0 or higher in combination with a Q35 chip use ioapic driver='kvm' to the features section and kernel_irqchip=on and set kvm=off and vendor_id=null on your CPU argument if you call QEMU directly. There's another way to enable hypervisor spoofing by adding QEMU arguments to the libvirt XML definition file that get called after the definition's parsed and overwrite settings made via XML structure, you find domain type='kvm' and add xmlns:qemu='http://libvirt.org/schemas/domain/qemu/1.0' and find </devices> and add or alter the block after it as <qemu:commandline> <qemu:arg value='-cpu'/> <qemu:arg value='host,kvm=off,hv_vendor_id=null'/> <qemu:arg value='-machine'/> <qemu:arg value='q35,kernel_irqchip=on'/> </qemu:commandline> </domain>, make sure <devices> and <qemu:commandline> have the same indent, use ac7, not not 6ch/9ch, audio in the VM to reduce stutter, use bash scripting to force /sys/devices/system/cpu/cpu*/cpufreq/scaling_governor to performance on the host at the downside of higher energy consumption. Build QEMU from the source code use QEMU version 3.1 or higher if Ryzen which has improved SMT support, and use tsc as your clock source. To improve performance use Windows 1903 which brings better Ryzen SMT support, enable MSI interrupts for passed through hardware with the MSIInturruptEnabler, disable Spectre patches using InSpectre, optimize CPU pinning by having one CCX for the host and one CCX for the guest since the host's runs first and will use the first CCX while the cores of the second CCX will be used for the VM, pinning will give you better benchmark results. Edit the virtual machine's configuration and find </vcpu> and add in the next line <vcpu placement='static'>8</vcpu> <iothreads>2</iothreads> <cputune> <vcpupin vcpu='0' cpuset='8'/> <vcpupin vcpu='1' cpuset='9'/> <vcpupin vcpu='2' cpuset='10'/> <vcpupin vcpu='3' cpuset='11'/> <vcpupin vcpu='4' cpuset='12'/> <vcpupin vcpu='5' cpuset='13'/> <vcpupin vcpu='6' cpuset='14'/> <vcpupin vcpu='7' cpuset='15'/> <emulatorpin cpuset='0-1'/> <iothreadpin iothread='1' cpuset='0-1'/> <iothreadpin iothread='2' cpuset='2-3'/> </cputune>. Make sure vcpu, iothreads, and cputune have the same indent. Make sure the pinned cores match the CPU's topology. Test <vcpusched vcpus='0' scheduler='fifo' priority='1'/> for responsiveness for every pinned core and pick what's responsive. Use the libvert CPU model and topology settings block to make the guest aware of the CPU specifications like CCX layout and cache size. The CPU topology defines the number of cores, 1 socket with 4 cores and 2 threads will tell the Guest OS it has access to 1 4-core hyperthreading CPU. Match the cores here to the number of pinned cores. In both cases <feature policy=’require’ name=’topoext’/> should be added as a CPU feature. Find the block CPU and adapt it to <cpu mode='host-passthrough' check='none' migratable='on'> <topology sockets='1' dies='1' cores='4' threads='2'/> <cache mode='passthrough'/> <feature policy='require' name='topoext'/> <!-- add additional cpu features here--> </cpu> or for QEMU 3.1 and below EPYC is preferred over host-passthrough as <cpu mode='custom' match='exact' check='none'>, <model fallback='allow'>EPYC</model>, <topology sockets='1' cores='4' threads='2'/>, <feature policy='require' name='topoext'/>, <!-- add additional cpu features here-->, </cpu>. Add Hyper-V enlightments in the features block by looking up the function of each settings and for which version it is available through analysis of the libvirt documentation. Optimize your clock settings. Add this block in parallel to the <acpi> block: <hyperv> <relaxed state='on'/> <vapic state='on'/> <spinlocks state='on' retries='8191'/> <vpindex state='on'/> <synic state='on'/> <stimer state='on'/> <reset state='on'/> <vendor_id state='on' value='1234567890ab'/> <!-- former nvidia error code 43 now AMD GPU prevention --> <frequencies state='on'/> </hyperv>. Make sure hyperv and acpi have the same indent.
wtf https://wiki.archlinux.org/title/PCI_passthrough_via_OVMF is literally 50 fucking pages lmfao stupid fucking smelly nerds
>>1005899 >>1005936 >>1005942 This is peak gaming. Why doesn't everyone just use a Linux distro to play games?
>>1005942 >The factual accuracy of this article or section is disputed. <this appears more than once in the article
>>1005987 Of course! Don't you know? I'm actually everybody on this board. You're the only other one here.
>>1005802 >does motion Is there anything preventing the 3DS gyro output from being wrapped into hypervised GBA games?
>>1005990 ima post right after you to trigger the coping schizo
>>1005992 Gericom added gyro support to a hypervisor called GBARunner2. https://github.com/Gericom/GBARunner2/releases/tag/v20191004-213218_c7c78d0
(94.96 KB 417x443 woody is shooketh.png)

>>1005283 >>1005285 I'm continuously impressed with the development speed of this emulator. I bet the people working on this spend the whole week on it. Emulation chads, when did everything went so right?
(258.08 KB 1456x1941 retardchamber.jpg)

>anon doesn't want pirated games on his host machine >other anon links one way to do it <five posts meming on arch wiki <zero alternative solutions
1005899/1005987/1006066, solutions without the autism overload of >>1005936 are emulation or an offline PC. You're not memed because there aren't solutions but because expecting he implement fifty pages of technical instructions for a week to play FromSoft isn't an earnest suggestion (it's socially deranged) but an excuse to randomly advertise you use Arch btw. You're being treated like a meme because you are the meme in >>1005935 and >>1005968.
>>1005285 >software is running in its own isolated environment There have been bugs in emulators that would allow games to execute code outside of that environment. Project 64 had a bug like that for a long time I remember.
>>1006087 Project 64 1.6.x/1.7.2 had a container escape vulnerability but was only vulnerable if you didn't update past there. The vulnerable versions were obsolete for years after the vulnerability was reported and a fork, Project 64 Legacy, also fixed the old Project 64. Emulators are generally invulnerable to executing code outside of their environment when running a game.
>>1006087 There's probably more, most emudevs don't really care much about security, and the exploits I do know of were found in not much time by one person deciding they had nothing better to do that weekend. The one reason you're "safe" is it's a bit more work for less results than just being a being a lazy fuck and just getting some script kidddie toolbox.
>>1006081 >You're Not >>1005899 , but it doesn't really matter. >expecting he implement fifty pages of technical instructions for a week Nigger I set up a GPU passthrough in an afternoon, my first time doing it. There's a ton of retard friendly tutorials online, if you spend 5 seconds on a search engine. Even the arch article is 10% content, 90% alternate configurations + troubleshooting. >excuse to randomly advertise you use Arch btw Never used arch in my life, you're obsessed. So let's look at the other options >emulation Since when is RPCS3 faster and more stable than native hardware? The DS ports are shit, but not that shit. >offline PC <just buy another gaming PC wew lad, and you talk about socially deranged?
Look you defensive samefag, no narrative undoes that in >>1005899 you pretended to expect he implement fifty pages of technical instructions for a week to play FromSoft as an excuse to shill your "I use Arch btw" meme system. Yes, it's socially deranged to expect that. You are the meme >>1005935 and >>1005968 meme. Troubleshooting doesn't "not count" and wastes time, VMs aren't "native hardware," you may be a loser who 1-days it since you don't have much to do and never did to get to that point but he probably isn't, PCS3 probably benchmarks better than your retard idea but it's not his question, the "buy a gaming PC" strawman ignores his PC can go offline as internet browsing works on toasters. Not ideal but less socially deranged for his contrived question. Outside it I'd buy the games like a sane person.
>>1006130 You're so sure yet so wrong. >There's probably more There are no known exploits in updated versions of common emulators to execute code outside of the emulated environment. >most emudevs don't really care much about security You just made this up. >and the exploits I do know of were found in not much time What exploit? The Project 64 exploit (only vulnerable on 1.6.x/1.7.2 which was obsolete for years) was found by aglab2, a kernel developer who specialized in the programming language Project 64 was coded in, the N64's MIPS R4300i microprocessor, and hacking N64. He found it after at least 6 years of hacking N64 full time. >by one person Yes, most exploits are found by one specialist. >deciding they had nothing better to do that weekend. aglab2's been a prolific N64 hacker since at least 2018 with over 42 hacks published. He found the vulnerability in 2024 after a life of accumulated programming expertise and at least 6 years hacking N64 full time, not in a weekend. >The one reason you're "safe" is it's a bit more work A lot more work. >for less results For a lot more results. Millions on good computers use these emulators. Exploit one and install Monero miners to be a millionaire.
>>1006041 Is Bloodborne beatable on shadps4 yet?
>>1006171 >no you're wrong reeee heh, triggered >VMs aren't "native hardware," While you're at it, go ask ChatGPT what IOMMU is. I don't know anon's situation, he might prefer PS3 emulation anyway, but >ignores his PC can go offline as internet browsing works on toasters If he had an isolated offline machine, he wouldn't be asking in the first place.
>>1006176 >There are no known exploits in updated versions of common emulators to execute code outside of the emulated environment. There is no one looking for any,, and obviously you cannot find what you're not looking for Feel free to provide proof of actual security audits or commits specifically fixing a security issue with an emulator if you actually wanna refute that point. >and hacking N64. He found it after at least 6 years of hacking N64 full time. Credential do not equal the actual time spent looking for something specific, you sound like a fucking clickbait article headline saying he took years to find the exploit. >What exploit? ZSNES had one, though I'm not sure it was the ROMs specifically on that one, found by byuu bsnes had one, found by mudlord iirc VBA had another though it was the cheats not the ROMs there. >Yes, most exploits are found by one specialist. Most exploits are found by groups of security research specialist, because that's what it takes to find exploits in things that are actually built and checked for proper security. >A lot more work. Says you >For a lot more results. Millions on good computers use these emulators You know what's easier to trick a lot of people into getting malware? fake emulators or repackaged FOSS with ads. A trojan ROM would not have anywhere near the impact you think it would have, hence it's not an effective vector of attack, hence why people do things that are easier with a wider reach.
>>1006178 https://github.com/shadps4-emu/shadps4-game-compatibility/issues/71 says as of Aug 15, 2024, Bloodborne was tested with LLE modules and can boot now, goes to the menu, and you can create the character even though it's not rendered. Save data is created and it crashes at the loading screen, which stays for some time. The game works with versions v1.00 and v1.09, and the 60 FPS patch from Lance McDonald is working. >>1005283 says people have already beaten bosses.
>>1006178 Ok thanks but it doesn't really answer my question, beating bosses isn't beating Bloodborne. Has anyone beat it on shadps4?
>>1006191 There are no known exploits in updated versions of common emulators to execute code outside the emulated environment, which makes them secure. >There is no one looking for code execution exploits It's a security feature if people know it's a waste of time to look, but every dev on every dev team of every emulator is looking as a byproduct of development when coding or when investigating issue reports. This covers some other replies of yours. >Feel free to provide proof of commits specifically fixing a security issue with an emulator if you actually wanna refute that point. https://github.com/Ryujinx/Ryujinx/issues/6416 <[Bug] VS:Code reports CVE in Ryujinx dependency <All versions of SixLabors ImageSharp <3.1.3 are vulnerable to a heap-use-after-free flaw. This has already been patched in version 3.1.3. Patched fast, 3 days after publication to GitHub Advisories, before anyone could exploit Ryujinx through a malicious XCI or NSP file. >Credential do not equal the actual time spent looking The time spent by aglab2 was his lifetime learning the programming language Project 64 was coded in and 6 years of hacking N64 full time (based on over 42 hacks published) before finding the vulnerability in Project 64 1.6.x/1.7.2. >you sound like a fucking clickbait article headline saying he took years to find the exploit. He did take years to find the exploit. I say it as you patronize a top N64 hacker like he's a bored nobody who scanned the code over the weekend and found the exploit. If he wasn't a kernel developer who spent his life learning about the programming language Project 64 was coded in and the N64's MIPS R4300i microprocessor, being immersed in hacking N64 full time since 2018 with over 42 hacks published, he wouldn't have found the exploit. "Vulnerable to aglab2" isn't "vulnerable to everyone." >byuu, mudlord, VBA, etc Neither is "vulnerable to byuu" or "vulnerable to mudlord," 2 of the greatest names in N64 emulation. Geniuses who dedicated their lives to emulator development, not nobodies who had nothing better to do that weekend. These exploits were also found over 10 years ago. VBA's was patched out of VBA-M, so old it's deprecated for mGBA. ZSNES was deprecated for Snes9x since 2005, now deprecated for bsnes and Mesen. I don't recall a serious bsnes exploit, closed issues report nothing. There are no known exploits in updated versions of common emulators to execute code outside the emulated environment, which makes them secure. I don't mean specific versions of outdated emulators from 15 years ago. >Says you That it's a lot more work to find a zero-day code execution exploit in an emulator than "being a lazy fuck and just getting some script kiddie toolbox"? Says everyone who knows anything about development. You could get some script kiddie toolbox in 30 seconds. Anyone can. How long would it take you to find a code execution exploit in Ryujinx? Try until you die, you'll fail. You're not byuu, mudlord, or aglab2. >You know what's easier to trick a lot of people into getting malware? fake emulators That's right, fake emulators are much easier while code execution through trojan ROMs is very hard. It's also more realistic than trojan ROMs targeting outdated and deprecated versions of emulators from 15 years ago. >A trojan ROM would not have anywhere near the impact you think it would have The impact depends. First to share a malicious XCI or NSP for a new and popular Switch release that executes a Monero miner may infect millions and make millions. It hasn't been done because the environment's secure. Security isn't "can't be exploited," it's "very tough to exploit" and "very rewarding if exploited," like cryptocurrency protocols being theoretically vulnerable to quantum algorithms. No one's exploited that. This proves security and is security.
byuu and mudlord are 2 of the greatest names in SNES and N64 emulation, I meant, though byuu did develop N64 near the end of his life.
>>1006218 >There are no known exploits in updated versions of common emulators to execute code outside the emulated environment, which makes them secure. >"I don't know it exists so it doesn't" >It's a security feature if people know it's a waste of time to look Which would have a lot more weight to it if you didn't post an exploitable bug getting fixed two line after that >The time spent by aglab2 was his lifetime learning the programming language Project 64 was coded in and 6 years of hacking N64 full time (based on over 42 hacks published) before finding the vulnerability in Project 64 1.6.x/1.7.2. You do not exploit a PC program with N64 knowledge >He did take years to find the exploit. Show me where he states as such or a starting date for his search of an exploit >Geniuses who dedicated their lives to emulator development kek, those evploits were results of autistic spite, byuu vs SMW romhacking community and mudlord vs byuu (and everyone in general because he was that much of an autistic fuck back then) >These exploits were also found over 10 years ago. VBA's was patched out of VBA-M Still were 0 days at the time and still didn't require "years" to find >That it's a lot more work to find a zero-day code execution exploit Would look plausible if you didn't post a link to someone stumbling on a 0day in ryujinx by fucking accident >How long would it take you to find a code execution exploit in Ryujinx? Apparently not very long if compiling it and getting a warning from VScode is all it took for that other guy. >That's right, fake emulators are much easier while code execution through trojan ROMs is very hard. It's also more realistic than trojan ROMs targeting outdated and deprecated versions of emulators from 15 years ago. Yes it's almost like you're not gonna look for another solution when you already have a working one. >The impact depends. First to share a malicious XCI or NSP for a new and popular Switch release that executes a Monero miner may infect millions and make millions Unless that crafted ROM also works on actual hardware and actually leaves the regular game in a working state it's gonna get ousted from any respectable place real quick, and then you had another layer of complexity to using that as an exploit which makes trying it at all not worth it. Congrats, you shat on your arguments all on your own, please feel free to continue doing so as it entertains me.
(260.38 KB 293x358 7ee.jpg.png)

(43.35 KB 578x570 smug ilia.png)

(35.73 KB 533x553 smug mirage.png)

(38.31 KB 603x582 smug precis.png)

(32.81 KB 440x542 smug rena.png)

>>1002991 >Its the only Star Ocean game i have played because i can't get over how retarded the character models look in previous games <He only played the worst Star Ocean because he has objectively shit taste
(271.05 KB 499x406 Crunch Hour.png)

>>1006230 It's not the best series of games but the first few are more bearable to play than any Tales of game I've ever played to completion, that includes Destiny.
>>1006226 There are no known exploits in updated versions of common emulators to execute code outside the emulated environment, which makes them secure. >"I don't know it exists so it doesn't" No, "it's too hard for almost every attacker to find and exploit so almost every attacker won't find and exploit it." >Which would have a lot more weight to it if you didn't post an exploitable bug getting fixed two line after that One bug, an info disclosure bug and not code execution bug (you obscure this to pretend I contradict myself), with no demo script, immediately fixed by Ryujinx 3 days after publication to GitHub Advisories before anyone could exploit it. This proves security, not insecurity. The fast bugfix gives me confidence in the Ryujinx team. >You do not exploit a PC program with N64 knowledge You do when it's an N64 emulator, when aglab2 specializes in wthe MIPS R4300i microprocessor, and when the function being exploited in RecompilerOps.cpp, which handles N64 recompilation, is Compile_R4300i_SB. His N64 specialization helped him exploit the PC program. Other knowledge also helped but insights like this come during N64 work he's been up to for years. If he wasn't a kernel developer who spent his life learning about the programming language Project 64 was coded in and the N64's MIPS R4300i microprocessor, being immersed in hacking N64 full time since 2018 with over 42 hacks published, he wouldn't have found the exploit. >kek, those evploits were results of autistic spite, byuu vs SMW romhacking community and mudlord vs byuu (and everyone in general because he was that much of an autistic fuck back then) Wait, did you confuse byuu's forum hack with a bsnes code execution exploit? >Still were 0 days at the time and still didn't require "years" to find They did require years to find and by some of the greatest names in N64 emulation (byuu and mudlord), geniuses who dedicated their lives to emulator development. byuu's life was SNES emulation, he was maybe the best, in the scene for almost 20 years. If his extensive research over that time uncovered a zero-day code execution exploit 10 years ago that isn't a nobody picking up an emulator codebase over the weekend and finding the exploit. They're very hard to find. >Yes it's almost like you're not gonna look for another solution when you already have a working one. People won't seek greater impact (a million infections by malicious NSP or XCI) when it's so much harder than lesser impact (a hundred infections by fake emulator), so fake emulators are common and undisclosed zero-day code execution exploits of ROMs are not. >Unless that crafted ROM also works on actual hardware and actually leaves the regular game in a working state Of course it would. What idiot would sabotage their own attack strategy? >Congrats, you shat on your arguments all on your own Never. You just defended an indefensible position by obscuring my words then declaring yourself a winner.
>>1006230 Wait... This is not the series i was talking about. I was talking about that revered ps2 jrpg series with 3d models that looked like shit back then and have aged like road kill skunk. Its also a sci fi setting.
(2.42 MB 1.wav)

>>1006253 >No, "it's too hard for almost every attacker to find and exploit so almost every attacker won't find and exploit it." Proof someone is actually looking to be able to claim it's too hard? >(you obscure this to pretend I contradict myself) Yes it happens that if you claim its hard to find an exploit and post someone finding one by accident then it's a contradiction. >You do when it's an N64 emulator, Nope, you're attacking the host not the guest >Wait, did you confuse byuu's forum hack with a bsnes code execution exploit? Nope >They did require years to find Yes it takes years to "find" when you're not looking for them, when you do actually look for them it doesn't, see the VBA .elf exploit following the .xps one >Of course it would. What idiot would sabotage their own attack strategy? You act as if it would be self evident when it really isn't, you don't need the "game" for the exploit to run, and 99.9% of people wouldn't jump to "oh shit I got hacked" if a game didn't run. >(a million infections by malicious NSP or XCI) >(a hundred infections by fake emulator) You got those number backwards, how warped is your mind that you'd think they aren't is baffling. >Never. You just defended an indefensible position by obscuring my words then declaring yourself a winner. Nah, keep projecting
(80.10 KB 1024x576 Chrono-mutter.jpg)

>>1006269 There are no known exploits in updated versions of common emulators to execute code outside the emulated environment, which makes them secure. >Proof someone is actually looking to be able to claim it's too hard? You shat on this argument all on your own when your examples of code execution exploits in emulators were found by the greatest minds in the emulation field in outdated versions of deprecated emulators from 10-20 years ago . >Yes it happens that if you claim its hard to find an exploit and post someone finding one by accident then it's a contradiction. Get the events straight. <1. Me: "There are no known exploits in updated versions of common emulators to execute code outside of the emulated environment >2. You: "No one's looking for them" <3. Me: "It's a security feature if people know it's a waste of time to look, but every dev on every dev team of every emulator is looking as a byproduct of development when coding or when investigating issue reports" >4. You: "provide proof of commits specifically fixing a security issue," not code execution exploit, "with an emulator if you actually wanna refute that point" >5. I provide proof of a commit specifically fixing a security issue with info disclosure, not a code execution exploit, and actually refute that point <6. You pretend me actually refuting that point is me refuting myself by obscuring my proof of an info disclosure exploit as a code execution exploit >7. I explain why I'm not refuting myself <8. You don't get it, and repeat yourself The vulnerability has an EPSS score of 0.043% for the probability of exploitation in the next 30 days. Ryujinx fixed it in 3. Your challenge was prove devs are looking. I did, then you moved goalposts to not admit you were wrong. >post someone finding one by accident It was found deliberately, not "accidentally," by James Jackson-South, the creator of SixLabors ImageSharp, the vulnerable package Ryujinx imported. This proves it's hard when it takes the top expert on SixLabors ImageSharp to find it. The Ryujinx issue was opened under half a day after James found it. It was reported as a difficult fix because newer ImageSharps removed functions between v1 and v2 Ryujinx uses with no clear successor. They fixed it anyway. In 3 days. Good security. >Nope, you're attacking the host not the guest It doesn't matter. It's an N64 emulator, aglab2 specializes in the MIPS R4300i microprocessor, and the function being exploited in RecompilerOps.cpp, which handles N64 recompilation, is Compile_R4300i_SB. His N64 specialization and his knowledge in host architecture both helped him exploit the PC program. You ignored this explanation. >Yes it takes years to "find" when you're not looking for them, when you do actually look for them it doesn't You don't get bug hunting at all. "Actually looking for bugs" is a byproduct of development when coding or when investigating issue reports. The reason the coder of ImageSharp found the bug in ImageSharp is because he coded ImageSharp and knows how parts of ImageSharp relate to exploit them. The reason top experts in emulation find emulation bugs is the same. If you tell a Comp Sci graduate "find code execution exploits in mGBA" he'll fail. You think worse. You think a random person deciding they had nothing better to do that weekend could find zero-day code execution exploits in mGBA. You don't understand any of this. >You act as if it would be self evident when it really isn't, you don't need the "game" for the exploit to run, and 99.9% of people wouldn't jump to "oh shit I got hacked" if a game didn't run. It is self evident. Trojaned ROMs that don't start a game get removed from hosts and unseeded on BitTorrent and won't infect many people. >You got those number backwards, how warped is your mind that you'd think they aren't is baffling. Where's the million downloads for yours? I can prove mine. Point 62 in Nintendo's Yuzu lawsuit says "Between May 1 and May 10, Zelda: TotK was successfully downloaded over one million times." Before it came out. In a week and a half. You challenged me to prove devs are looking for security issues. I did. Here's my challenge to you. If it's easy to zero-day updated versions of common emulators to execute code outside the emulated environment, do it. It's not, so you can't.
(96.54 KB 1280x720 the duke aint readin.jpg)

aint readin all that autism, fucks going on now? a retard thinks meg from mcds can hack viruses into windwaker isos? fuck we need 100 pages of that for? yall need lives
(68.16 KB 500x594 Shad.jpg)

>>1006228 This is now a Shad thread.
(301.50 KB 385x756 TP_Jaggle_Model.png)

>>1006335 Lookin good!
(254.29 KB 1146x1689 Absolutely Mortifying.jpg)

Shad looks good but Jaggle looks inbred. Ordon's a small village, what happens in Ordon stays in Ordon.
>>1006360 Most of the unique city models in Hyrule look better except for the fat gerudo bartender that keeps giving you winks.
>>1006392 the funniest thing is Link actually looks at her tits then back at her face when he first meets her. I laughed aloud when that happened. So many women in Hyrule yet you check out the old cow jew? Lmao.
>>1006295 >You shat on this argument all on your own when your examples of code execution exploits in emulators were found by the greatest minds in the emulation field in outdated versions Half of them weren't, unless you're gonna claim zzazzdz is somehow a greater genius than byuu, mudlord and aglab2 combined since he found three separate exploits ><6. You pretend me actually refuting that point is me refuting myself by obscuring my proof of an info disclosure exploit as a code execution exploit >"This vulnerability is triggered when an attacker passes a specially crafted PNG image file to ImageSharp for conversion, potentially leading to information disclosure." >Your challenge was prove devs are looking A random guy stumbling on something and reporting to the github is not at all proof of the ryujinx dev looking out >It was found deliberately, not "accidentally," >Reproduction steps Compiling with Visual Studio Code brought up the warning along with a link to the advisory > by James Jackson-South, the creator of SixLabors ImageSharp That's not who found the vuln in ryujinx >They fixed it anyway. In 3 days. And you can't even count on top of that. >It doesn't matter. It's an N64 emulator That is wrong. >You don't get bug hunting at all. "Actually looking for bugs" is a byproduct of development when coding or when investigating issue reports. What is fuzzing, besides you ruin your own claim by pretending it would affect millions, if it could people would actively be looking >The reason the coder of ImageSharp found the bug in ImageSharp is because he coded ImageSharp and knows how parts of ImageSharp relate to exploit them. Not necessarily, which is why I think you're projecting your lack of knowledge > You think a random person deciding they had nothing better to do that weekend could find zero-day code execution exploits in mGBA. You don't understand any of this. Never said that combination of word in that order maybe you should try reading more carefully. >Where's the million downloads for yours? Look for any ad ridden emulator on the play store inb4 not malware somehow Actual fully fake emulator is a bit more complex as they've not really got any accurate metrics but considering they're spending money on fucking around with the SEO of several sites (that's just one guy for example https://search.dnslytics.com/search?d=domains&q=ca-pub-5103106273882677) it means there's actually money to be made in doing so, so it's clearly more in the hundred of thousands range than hundreds. >I can prove mine. Point 62 in Nintendo's Yuzu lawsuit says "Between May 1 and May 10, Zelda: TotK was successfully downloaded over one million times >doesn't say how many of those were actually emu user >doesn't precise if it's many source or just one Hue, you can prove that you're wrong instantly >>1006302 He claims hacking through emulator is specifically near impossible on no actual basis I claim we don't actually know because neither the devs nor people who wanna exploit others are actually looking that way for various reasons Though yeah basically autism wars.
>>1006458 8chan: where someone not stupid enough to run software from shady sources on his PC, who prefers emulation for the security of its isolated environment, prompts an ignorant but confident fool to disinform people for 7 hours and 1000s of words that any random deciding he had nothing better to do on the weekend can hack him through a ROM. There are no known exploits in updated versions of common emulators to execute code outside the emulated environment, which makes them secure. >A random guy stumbling on something and reporting to the github is not at all proof of the ryujinx dev looking out You don't understand how these programming projects are organized. "The Ryujinx dev" is incoherent. The Ryujinx GitHub has 212 development contributors on GitHub. Ryujinx imports dependencies, each with developers, like OpenAL, SDL2, or libsoundio for sound, OpenTK or Silk.NET for graphics, LibHac for the file system, ldb_mitm for multiplayer, and ShellLink for Windows shortcut generation. The code of these developers also develops Ryujinx. One of these dependencies, SixLabors ImageSharp, had an info disclosure vulnerability. It wasn't "stumbled on by a random guy" but James Jackson-South, the creator and top expert on ImageSharp. "Random guys" can't find such bugs, they're incapable. The reason the coder of ImageSharp found the bug in ImageSharp is because he coded ImageSharp and knows how parts of ImageSharp relate to exploit them. The reason top experts in emulation like byuu, mudlord, and aglab2 find emulation bugs is the same. I said devs find bugs as a byproduct of development when coding or investigating issue reports. You challenged I prove it. I did: James found it coding and TSRBerry found it investigating issue reports. You then moved goalposts to not admit you were wrong. The vulnerability has an EPSS score of 0.043% for the probability of exploitation in the next 30 days. Ryujinx fixed it in 3. >zzazzdz found three separate exploits What exploits for what claim? There are no known exploits in updated versions of common emulators to execute code outside the emulated environment, which makes them secure. >Compiling with Visual Studio Code brought up the warning along with a link to the advisory Because VS:Code reports CVEs as a security system. This got it to TSRBerry who fixed it. VS:Code didn't find the CVE, VS:Code reported it. James Jackson-South (the creator and top expert on ImageSharp) found it. Not a "random guy." >That's not who found the vuln in ryujinx It is, the 27929 vuln in Ryujinx was in the ImageSharp library, found by James Jackson-South, creator and top expert on ImageSharp. "Found" isn't "reported." Did journalists reporting historical inventions discover them all? That's your "logic." >And you can't even count on top of that. I said it was found and fixed in 3 days, the 5th to the 8th. It was found by James on the 5th and TSRBerry's pull request was merged by gdkchan into Ryujinx:master on the 8th. 8-5=3. You actually can't count. I'm talking to someone who can't count. It explains a lot. >That is wrong. You are wrong saying aglab's N64 knowledge didn't help him exploit Project 64. I taught you aglab2 specializes in the MIPS R4300i microprocessor, and the function being exploited in RecompilerOps.cpp, which handles N64 recompilation, is Compile_R4300i_SB. His N64 specialization and his knowledge in host architecture both helped him exploit the PC program. Nothing's wrong there. >besides you ruin your own claim by pretending it would affect millions I said a malicious XCI or NSP for a new and popular Switch release that executes a Monero miner could. Point 62 in Nintendo's Yuzu lawsuit says "Between May 1 and May 10, Zelda: TotK was successfully downloaded over one million times." Before it came out. In a week and a half. >Not necessarily The creator of ImageSharp found the bug in ImageSharp because he coded ImageSharp and knows how parts of ImageSharp relate to exploit them. GitHub advertises 162 contributors to ImageSharp. The 161 devs with lesser knowledge didn't find the bug. The creator did. >you're projecting your lack of knowledge Funny from an ESL wrong on everything who argues only to argue. Most of my responses use knowledge you don't have to refute you. You failed to even subtract 5 from 8. >Look for any ad ridden emulator on the play store inb4 not malware somehow You couldn't prove your claim and moved goalposts. Monetized emulators aren't fake emulators and definitely aren't trojans. >it means there's actually money to be made in doing so, so it's clearly more in the hundred of thousands range than hundreds. You just made this up. Hundreds of thousands of what, Zimbabwean dollars? You can make money from trojan emulators but you won't make that much. It takes minutes to trojan someone else's emulator so I challenge you, do it and make that. You won't. >doesn't say how many of those were actually emu user, doesn't precise if it's many source or just one, this proves you're wrong instantly Doesn't. Between May 1 and May 10, Zelda: TotK was successfully downloaded over one million times. Before it came out. In a week and a half. It's been out over a year. Doesn't matter how many are "emu user" or "many source," quoting your shitty ESL, when downloads to date are much higher. If easily infected it'd be infected and the Monero miner would make the infector a millionaire with really conservative infection numbers.
>>1006503 >disinform people Telling people that just because something hasn't really happened doesn't mean it can't isn't disinfo > that any random deciding he had nothing better to do on the weekend can hack him through a ROM. Haven't said that >The rest I'm not mentally ill enough to engage with that.
(46.84 KB 1024x639 abhorrant post.jpg)

MARK, EXECUTE 912D96 AND 981098
>>1006505 >Telling people that just because something hasn't really happened doesn't mean it can't isn't disinfo Except that wasn't all that happened. It's the motte from the motte-and-bailey fallacy: <The motte-and-bailey fallacy (named after the motte-and-bailey castle) is a form of argument and an informal fallacy where an arguer conflates two positions that share similarities, one modest and easy to defend (the "motte") and one much more controversial and harder to defend (the "bailey"). The arguer advances the controversial position, but when challenged, insists that only the more modest position is being advanced. Upon retreating to the motte, the arguer can claim that the bailey has not been refuted (because the critic refused to attack the motte) or that the critic is unreasonable (by equating an attack on the bailey with an attack on the motte) Someone wasn't stupid enough to run software from shady sources on his PC, preferring emulation for the security of its isolated environment. With ignorance and confidence you disinformed people for 7 hours and 1000s of words, acting as if randoms deciding they have nothing better to do on the weekend could hack him through a ROM. You thought the risk was barely less than "being a lazy fuck and getting a script kiddie toolbox," which takes 30 seconds, when finding zero-days in updated versions of common emulators to execute code outside the emulated environment usually takes years for top experts. This makes them secure. Security's not what can happen but what likely happens. Everything complex can be exploited yet all risks aren't equal. Someone could steal a large portion of the official US gold reserves from Fort Knox but Fort Knox isn't equally secure as a Detroit house because people can break into both. Anyone in Detroit with nothing better to do on the weekend can break into a Detroit house but he won't break into Fort Knox because it's hard. You're an ESL who failed to even subtract 5 from 8, you don't comprehend that if two things can happen they're not equally probable. There are no known exploits in updated versions of common emulators to execute code outside the emulated environment, which makes them secure. >Haven't said that You said that. It's the first sentence in your first post that started this. >I'm not mentally ill enough to engage with that. Could've fooled me.
>>1006514 >You said that. It's the first sentence in your first post that started this. Nope
I'm surprised now one's brought out the self-propelled funs to protest shadPS4's lack of Win7 support.
The build instructions say shadPS4's on Qt 6 which breaks on Win7 but works through VxKex.
>>1006202 Apparently no you can't beat Bloodborne on shadps4, punkjesus666 asked "Did you play through the whole game up to this point on ShadPS4 or did you use a premade save file?" and kiteki98 answered "My premade save file. Since you can´t play from start to end. But around 60% of the game should be possible, if you have some savestates." But you accidentally helped me find out so thanks.
If 60% is possible it won't take long.
>>1006592 In the next 3 months probably. I never had a ps4 and only wanted Bloodborne on it. I will keep a look out.
>>1006581 >VxKex Neat >>1006592 What's worth even playing on the PS4? Besides >Bloodborne >Dragon's Crown Pro >Odin Sphere Leithrasïr >Gravity Rush 1 / 2
>>1003026 >I don't call it PS Four but PS Poor as it's a thrift shop PC for the needy. This sums it up. Besides Bloodborne the PS4 games worth playing work better on PC, so a PS4 buy's justified only if you can't afford PC.
The game compatibility tracker says shadPS4 has 11 games tagged playable right now. https://github.com/shadps4-emu/shadps4-game-compatibility/issues?q=is%3Aissue+is%3Aopen+label%3Aplayable >Dadish >Toodee And Topdee >The Binding of Isaac Rebirth >Deltarune Chapter 1&2 >HAKOSAN >Flynn Son of Crimson >CAPCOM FIGHTING COLLECTION >Habroxia 2 >Geometry Wars³: Dimensions >Dead Cells >Akinofa
>>1006606 >Games tagged playable right now All already on PC. And Steam except Hakosan, free at https://abagames.itch.io/hakosan. Never knew it existed, easy but fun 2D puzzle game with Atari graphics.
>>1006605 >only if you can't afford a PC >In 2028 it's this, but anon's talking about the PS5
>>1006606 >11 games wow, that's like 3/4's of the ps4 library
>>1006610 Great sound design. I'm immediately playing in rhythm even though there's no benefit from doing so.
>>1006606 Odin Sphere is looking to be very playable if you're running a nightly build, shame about the random graphical corruption though, should also mean Dragon's Crown Pro runs about as well.
(6.86 MB 640x360 WE.mp4)

>>1006606 Most of these aren't impressive and other PS4 emulators could already run them years ago. What separates ShadPs4 from Spine or RPCSX is its ability to run 3D games. It can run RE4 HD shocking well, for instance. Some newer footage of Bloodborne, this one doesn't have ReShade so the lighting is broken but you can see they've gotten the effects to work. >there's now a Nexus page for Bloodborne https://www.nexusmods.com/bloodborne
>>1006939 Was gonna say RPCS4 did it first but I forgot the legit RPCS4 is private and the fake RPCS4 is the first result on google
>>1006081 I don't actually use Arch Linux, I just linked to its wiki because it has an in-depth guide on the subject and most of the information applies to any Linux fork. Many such cases.
>>1007101 I emulated that 2 years ago on a decent machine and it ran like shit with tard-slow FPS, got disappointed cause there was a good game underneath the lag. Still runs like shit or we good now?
>>1007107 I beat >>1007101 with full frames, but I'm on a master race monster. I can't speak for you, but it's probably faster than back in 2022, that's long ago, but in April the user NineKain on a compatibility page says there's slowdowns. People suggest avoiding the Vulkan renderer, some don't notice any slowdowns with OpenGL.
(30.22 MB 640x360 chadps4.mp4)

Pretty big Bloodborne improvements, they've gotten some of the sound to work and fixed a lot of the rendering issues. This one isn't using any mods from what I can tell.
>>1007777 Witnessed
>>933408 The Last Guardian probably will be lower on the priority list for now it's playable on PS5 unpatched at 60 fps with some problems. Also there's custom firmware PS4 pro and PS5.
(209.21 KB 794x732 1451550090889.jpg)

I haven't touched any PS1 emulators since I got a real computer. It's been a long time. Apparently there's now something like like a dozen or more competing PS1 emulators? Retroarche+Beetle core, mednafen, PSXeven, Duckstation, ePSXe, Bizhawk and bunch more that seem to each require their own tinkering just to run particular games? How did this happen when PS2 emulation seems so centralized around PXSC2 which goes so far as the have built in automatic configuration changes when running certain games? Which one should I use? I'm planning on playing Ape Escape 1 right now.
>>1009879 I'v had zero issues with Duckstation, and as far as I know it's the most popular one right now. Also the current PCSX2 UI was made by the same guy who made Duckstation's UI so if you're familiar with one you'll get the other right away.
>>1009879 >>1009915 Yeah Duckstation is the way to go, honestly you should always just check the emulation wiki in the OP if you ever want to know which emulator to use if you've not been paying attention for a while. >Also the current PCSX2 UI was made by the same guy who made Duckstation's UI so if you're familiar with one you'll get the other right away. That UI is a godsend of PCSX2, makes it so much more convenient to use.
>>1009915 >>1009919 Danke. I should have read it it, though it seemed to me like there was debate even within the thread about which one to use. >>938813 > look no further than how they will endless refer to shitty plug-in PS1 emulators like Duckstation and PCSXR when they all lack the features, functionality, and coolness of PSXeven.
>>1009972 Duckstation is easily THE best PS1 emulator and anybody who criticises it can be safely ignored. He's recommending XEBRA, a buggy emulator less accurate than either of the two he's critiquing, and PSXeven, an obscure old emulator I've literally never heard of. It's not even listed on Game Tech Wiki.
>>1009972 >>1009975 From my understanding, PSX emulation in CY+9 roughly boils down to <PC >Duckstation for most purposes >Mednafen for Linux-native netplay or Beetle PSX HW if you prefer the Mednafen libretro port over the Swanstation libretro core <Phoneshit >Duckstation >Mednafen <hacked 3DS, Vita, chinese toaster etc. >PCSX-ReARMed If you're babby then Duckstation should just werk.
>>1009999 Pretty much that, Duckstation is not the absolute best but it's easy and does the job most of the time, and unless you're using a computer from the early 2000s / some really trash early atom netbook you're likely fine Mednafen is what you use when you want the "as close to the actual thing" experience, and that comes at a cost in terms of performance but still any post 2012 desktop shouldn't struggle.. Beetle PSX is the inbetween, it's slightly more accurate than Duckstation but also has all the not accurate enhancements Duckstation allows for if you want, so if you stumble on some obscure game that breaks in Duckstation this is your next stop. There are a few ROMhacks out there that won't work on anything but early ePSXe / PCSXR etc nothing you can't figure out on your own but you'll need to use those older much more annoying to use emulators if you really wanna play them. >>1009975 >and PSXeven, an obscure old emulator I've literally never heard of It's from the plugin hell era, slightly better than ePSXe 1.6.0 in some cases, not updated nor relevant past 2005 though
(208.52 KB 1366x1366 megapacka1to1.webp)

Taki Udon's DE10-Nano clone release FPGA is emulation, so it fits here. What's it about? Over the years Terasic, the makers of the DE10-Nano FPGA development board, have been hiking up the price for that boar. The DE10-Nano is the center piece of the MiSTer FPGA project, and so MiSTer was absurdly expensive. Recently QMTech have released their own clone board (here is a good video https://yewtu.be/watch?v=Fosp0mnU8X0) for around 100$. And now the minor e-celeb Taki Udon has released his own clone called the MiSTer Pi. https://retroremake.co/ You are probably thinking "that chinkshit copy cannot possibly be as good as the original" (I certainly was), but the above video explains is pretty well. The clones are using the same (or almost the same) chips as the original. The DE10-nano is really just a PCB populated with a bunch of off-the-shelf components. You could probably design your own and have it printed by PCB Way if you knew enough electrical engineering. The first batch will be sold in two rounds and the first round is already over. Some YouTubers already got theirs and the feedback was positive, so I'm cautiously optimistic. I'll still wait a bit until demand has normalized and I don't have constantly F5 the website in the hopes to get one.
>>1009975 >He's recommending XEBRA, a buggy emulator less accurate than either of the two he's critiquing Where's the bugs? Where's the "lack of accuracy"? Every time I've seen it "tested" by everyone else, Xebra has proven to be equal to Mednafen.
(326.01 KB 1920x1080 why though.jpg)

Suddenly and out of nowhere, there's an Xbox One emulator compat layer. https://archive.is/IRgqi I don't know why, I can't actually think of any Xbone games beside Sunset Overdrive, but hey it's being done. They claim to have gotten six games to work.
>>1011450 Gaylo 5 gamenight soon?
>>1011450 >Suddenly and out of nowhere First real exploit and game dump happened not too long ago so the one guy that had done any sort of work towards emulation came back. >Sunset Overdrive On PC already >I don't know why picrel , I guess
>>1011505 Xbox One only has 11 exclusives, mostly Kinect shovelware My God.
(3.16 MB 520x390 YOU WA SHOCK.gif)

>>1011505 >>1011466 Xbox Fitness gamenight, you mean!
>>1011511 I have bad news for you about the physique of Xbox addicts.
(18.65 KB 358x358 btaxyy4l_400x400.jpg)

(45.22 KB 800x572 1521451606039051155.jpg)

(902.53 KB 3264x1840 here's your controller bro.jpg)

(240.30 KB 1200x1732 pass the controller astolfo.jpg)

>>1004770 Issue is back after not seeing it for a while and on a much newer build. I'm guessing it's the chink controller. What controllers do anons recommend that have at least 5 unusued buttons that I can bind to hotkeys? 6 is what I currently have with the Vader 3 Pro, and that gives me, >Save State >Load State >State slot forward >State slot back >Pause >Fast Forward
Stenzek has lost his fucking mind
>>1012248 Thank you for vagueposting.
>>1012248 Again? What set him off this time
>>1012248 Would you care to elaborate? Haven't heard anything about him deleting the Duckstation repo or trying to bribe Jewsh with 30k dolans to shut down a largely inactive anti-semitic thread about himself on KF.
did you guys know you can play Killzone 2 online on RPCS3?
>>1012607 He's changing duckstation's license.
>>1012663 You know what, after what happened with Retroarch I can't say I blame him.
(88.89 KB 1091x796 1725805812335.png)

>>1012696 He's still using GPL code from Mednafen in his emulator and needs to re-write it entirely to make it 'legal'.
>>1012248 >>1012781 Hate how RA's hostile forking is making multiple PlayStation emu devs do this. Several PS4 emulators are closed source.
>>1012786 They're closed source since they don't want to waste their time with legal bullshit while making a Bloodborne emulator, I'm not going to argue that emu devs are either niggers or schizoids.
>>1012786 >RA's hostile forking What do you mean?
>>1012808 In short, a hostile fork is when a FOSS project is forked with no consideration or consultation with the project maintainers and might even be actively going against the projects goals. It's more nuanced but this is a quick explanation. DuckStation was forked into SwanStation which is literally the same thing but repacked as an RA core. There's nothing strictly "wrong" about this, licenses usually allow for it, but it's often seen as bad form. That said, RA did actually violate the license as well. The incident only furthered to damage the relationship between RA and emudevs, as they've done this before. MameHaze did a great write up about it on >reddit if you want to go looking for it.
>>1012814 If you're the only dev whats stopping you from making your own license that specifically excludes anyone from making your emulator into a retroarch core?
>>1012814 >MameHaze did a great write up about it on >reddit if you want to go looking for it. Thing to note here is Mamehaze has a bone to pick with the RA lead himself, and not for any good reasons either the really big tl;dr is that he thinks the way MAME does multi system emulation is strictly superior to RA if you know anything about running non arcade system in MAME you should be dying of laughter right about now and doesn't like that RA exists at all, the RA lead being the turbo autist he is especially back in 2013 jumped at his throat and autism ensued. And yeah I would absolutely expect a MAMEdev to hold a grudge for that long. That's actually the funny thing with RA related drama, the further you go along the more it's the person feuding with RA that turns out to be an even worse faggot than Danny, Stenzek being one of the worst one yet since he also managed to feud with pretty much every single person he's worked with including PCSX2 devs which were and still are walking on eggshells around him and any talk about him. >>1012696 Look at his behavior besides that, dude is psychotic and can't handle anything that doesn't go his way, he gets fucking upset at valid bug reports.
>>1012814 Duckstation has to be completely rewitten if he wants to 'legally change the license' from GPL, he's just being fucking retarded.
>>1012914 Danny's like /v/ plus /pol/ in a scene of devs like Reddit.
What's the best frontend? I've been using Launchbox, but I'm getting annoyed by how slow it is, and I don't like that it uses 1.5GB of RAM just to run in the background. Obviously something that's just supposed to be a list of games that I pick from shouldn't be doing that. I've used EmulationStation on a Raspberry Pi before, and it got the job done pretty well too, though the sorting options were a little less effective. I looked online and see many complaints that Launchbox is slow, so I almost just switched to EmulationStation, but I also saw posts saying that setting it up on Windows is a bit of a hassle. The whole point of this for me is a hassle-free way to look through my 6000+ roms and play games from my couch. I also wish I could find one with better sorting options, so that I could have multiple layers of subfolders sorted different ways. Basically, I wish I could have one "All" folder with everything sorted alphabetically, subfolders mixed in with games, because I want the subfolders in "All" to be various series. Then I want those series' folders to be sorted by release date, and to have subfolders within them for different releases of the same game. And ideally after that, there would be another layer for hacks of individual releases. I can't find a frontend that really gives me the sorting options I want. But really speed is the reason I'm making this post. The sorting thing is a little more of a bonus. Here's all I want... >lists games >shows cover art >has good sorting options >doesn't eat up absurd amounts of power for a glorified list of game covers >makes it so I can sit on the couch and pick games/switch games easily without having to get up >doesn't have complex and time consuming setup. If I have to open Notepad ++, it's becoming more hassle than just using plain old Windows Explorer I don't need fancy themes with videos that autoplay and fade as I scroll through games. All I want is to pick games based on cover art. The back/spine of the box, and the cart/disc art are cool, too, I suppose. But I don't care about all the custom fan stuff. I just want to sit on my couch and pretend I'm at the video store picking out a game to rent, and I don't want it to use as few resources as could be required to accomplish that task. And ideally I can sort those games very autistically, but that's pure bonus.
>>1013292 Why are you using a frontend at all for systems that have good emulators with their own good GUIs like Playstation?
>>1013293 Because I like to sit on my couch and scroll through my entire collection of games, ideally with cover art. It feels like going to the video store back in the day. Sometimes I pick a game I never played before just based on the box art, and sometimes the game turns out to be good. Sometimes just looking at the boxes as I search for a game to play is kind of fun on its own. These effects are all multiplied if I have people over and am playing with them. But yeah, all I care about is the ease of use, the box art, the sorting, and that it doesn't use up an absurd amount of resources considering how little I actually want it to do. Scrolling through a list of images shouldn't be resource intensive, even if it is like 6000 images. What I'd really like is one that has links to an online manual database, which can be accessed at a click. I'd download them locally, but the manuals are many times larger than the actual games, so that's just not practical. I mean I probably have the space, but that is not how I want to use it. But again, that's just bonus. All I really want is something that lets me scroll through boxes and pick games without using up absurd amounts of RAM.
>>1013292 Launchbox is the best frontend. RAM's meant for use, but Launchbox was optimized and doesn't hog RAM how early Launchboxes did.
>>1013526 I don't know shit about how tech works, but does emulation not use RAM? If I have a frontend, I want it to use few resources so that those resources can be used on the actual games instead. And my computer is a few years old and not the fanciest thing in the world. It works, but it's not like it have infinite resources to spare.
>>1013614 For some older systems, RAM might be negligible. He's trying emulate gamecube though.
>>1013619 Yeah. Would RAM not be a resource I want to save if I'm trying to emulate Wii, PS2, PSP, Dreamcast, N64, Saturn, etc? I can emulate those, but it seems like doing that while a technically unnecessary program is using up absurd amounts of RAM in the background isn't the best idea.
>>1013614 >I don't know shit about how tech works, but does emulation not use RAM? It does but usually the amount is negligible It starts using a lot of RAM when you do one or more of the following >precache game to RAM if the games are big >huge texture packs >systems starting from 7th gen and beyond in some cases Besides that unless you still only have less than 4GB of total system RAM you're just finemaybe PCSX2 would have issues since it does cache a lot of textures with some specific games
>>1013619 >For some older systems, RAM might be negligible. He's trying emulate gamecube though. Does the emulator use much more than the console? It has 24 MB of 1T-SRAM @ 324 MHz as system RAM, 3 MB of embedded 1T-SRAM as video RAM, and 16 MB of DRAM as I/O buffer RAM and an ATI Flipper GPU @ 162 MHz with 3 MB embedded 1T-SRAM.
>>1013713 Newer Dolphins do, older Dolphins don't
(357.69 KB 2877x1601 GMI.png)

(415.33 KB 1700x1600 IMG-20240912-WA0001.jpg)

What consoles could I emulate with the specifications of my Android smartphone?
>>1013722 Search emulators for Android then their names and "system requirements."
>>1013732 Please could you recommend me emulators that can run very well on my smartphone with the specifications that I have?
>>1013739 No. At least do the very basics yourself man. Come on.
>>1013739 Test them to find out yourself.
>>1013614 Look at RAM use before and after running a game on each emulator to know if you need those resources.
I heard someone finally translated Ape Escape: A Million Monkeys in recent years? Anyone know where to find the translated iso, or the translation patch?
>>1017936 Is it on cdromance?
>>1017982 Just the JP version, but thanks for reminding me that site existed. I only checked romhacking.
>>1017999 Isn't romhacking.net no longer accepting submissions?
>start up Folk's Soul Folklore on RPCS3 >see bugged texture transparency What do? Strict rendering mode and shaders set to Ultra don't do anything.
(64.29 KB 109x67 pain.webm)

>>1013722 >tfw using Google pixel 4 >tfw 2.84 ghz cpu >tfw too tired to do anything >tfw too tired to function in life as is.
>>1018164 Fuck around with RPCS3 builds until you find one that isn't broken and use Vulkan. >>1018145 They have a bot announcing releases on the news archive on the website still.
>>1018164 Welcome to RPCS3, the R stands for regression, don't forget to thank Elad335 for that.
>>1018182 >Elad335 What did he do?
Just started running Catherine Full Body on Ryujinx. Had an issue with giant transparent grey bars and a pink bar showing up during certain cutscenes whenever there were subtitles on screen. Fixed this by turning on graphics backend multi-threading. Then I experienced audio crackle during the the cutscene for starting the first level. Fixed this by changing audio from SDL2 to SoundIO. But now I'm getting outright bad lag that comes with severe audio crackle during some cutscenes and whenever I get close to the end of a level. Backend multi-threading requires a reset to apply, so I haven't tested if turning it back off will fix it, but there's really not that many graphical options for this emulator. Maybe my computer just can't handle the game? I'm well into safe temperatures and I'm not using more than around 40% RAM or GPU in taskmanager. >Inb4 wangblows Yes, I know. That's probably not the issue.
>>1028421 I experienced something bizarre. I had the game paused in the middle of a lag heavy cutscene while I made that post, and when I unpaused, it ran smoothly. Maybe it was just compiling shaders or something in the background?


Forms
Delete
Report
Quick Reply