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/vr/ retro video games: Press Start edition Anonymous 04/16/2025 (Wed) 04:39:04 Id: d78cae No. 1093910
Doesn’t seem like there’s an active retro Vidya board so I’ll make a thread here and work from there. This thread is only for systems from the 6th generation and previous and their respective games.
>>1093910 >6th generation and previous As much as I like the 6th-gen, allowing discussion of it on /vr/ was a huge mistake that led to a massive downturn in post quality, not to mention it's really where the seeds of what we now recognize as "modern gaming" were planted. It needed its own board alongside 7th-gen, which it has a lot more common with.
>>1094041 That’s what this thread is for here. Both a beta test of the old /vr/ and if any adjustments would be made before a board would be made. If there needs to be a separate board for separate generations we will know soon enough
>>1094051 Fair enough. Anyway, lately I've been dicking around with old Windows games made around the 3.x/95 years. It's a very interesting era of PC gaming, as DOS was still the main platform for serious PC game releases, so a lot of Windows games released during this timeframe tended to be relatively simple. A lot are crap, to be sure, but there's a decent amount of gems in there, some of which are pretty unique and nothing quite like them has been made since (thinking of Metal Marines here, for example). It's a cool little rabbit hole to go down in. Not the easiest games to get running, though, short of setting up a machine on PCem or 86Box.
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>>1094111 There’s a reason games stayed DOS centric well into the Windows 95 era and only when Windows 98 became standard did everything get centralized. I’ve had hellish times getting things to run because they’re oddly fragile to any little change. Been dicking around with some weird fighters. A Soul Eater PS2 fighter and pic related for PS1
>>1094136 Oh, don't I know it. Adding features to my existing installation sometimes results in shit breaking (latest example: tried adding a gamepad, now MIDI doesn't work as it should, had to add extra hardware and move resources around to make it all work). Speaking of fighters, I'd like to get into them more, but I feel my DualShock 3 isn't ideal for them. I have a Saturn pad lying around that might work better, but I need to get an adapter to use it.
>>1093910 I never used a 4chan alternative before so I'm still adjusting to how different everything is, like I can't use a link to image post and all the text and icons are super small, and there's this bar that keeps telling me there's a 50MB limit for some reason. Definitely sucks /vr/ is now reduced to a single thread, but I suppose traffic ain't what it used to be. I recently came across RC Helicopter for PS1. It's such a generic ass name and box art, but then you start playing it and it's way more unique than some of the real crap you can find on the console. Even has variety because you gotta buy/upgrade different RC helicopters and do stuff around your neighborhood like throw away garbage or navigate the inside of a tiny room trying not to bump into the ceiling fan. It even supports the dualshock so you can use both sticks like a real RC helicopter controller. Highly recommend even if you're only emulating it. Mobygames says this and all the other generic ass looking games published by Agetec were budget titles, usually sold for $10 each or in 3-packs, which is bullshit because I paid $12USD for my copy. Fucking inflation.
>>1094289 You can copy/paste images directly in the Quick Reply window instead. >50 MB limit 4chan's limit is 4 MB IIRC, which is sensible for images but utterly asinine for WEBMs and shit.
>>1094178 Most fighters will be fine with a standard controller. Most Sony controllers actually work pretty well, a lot better than Xbox controllers due to its shitty d pad. Saturn gamepad is probably an even better choice for 2D fighters but arcade sticks are an option if you’re truly autistic
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>>1094289 Budget lines were nice. Sega 2500, the “Simple” line of games. Games made from the ground up with price in mind. With gaming getting more expensive and even indies going from 10 to 20 on average it’s something to think about
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What about retrogames, /vr/?
>>1097629 Is there any list for all 2500 releaes on ps2? I know only aboute the ones who got translated.
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What's the highest score you ever got in Crazy Taxi?
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When will the DS be retro?
Why is retroarch still heavily underdeveloped?
>>1099593 Because it's literally not developed. It's just combining other, better, emulators and packing them in a horrible GUI.
>>1099560 Part of me wants to say never, but there are some good pixel art/low poly visuals on the system.
>>1099560 Never ever. Just hope if 4chinz comes back, gookmoot does the sensible thing and creates /v2k/ so 6th and 7th gen systems can be comfortably discussed, but it'll never happen.
>>1099501 What the fuck, is this with default settings and arcade rules?
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>>1100315 >is this with default settings and arcade rules? Yep. Played on the Gamecube port on real hardware with a Retrotink 5X for upscaling. I chose the GCN version because the controller is so much better than the Dreamcast. Seriously my score went up by 10K the instant I switched over.
>>1100315 There’s a few strategies out there. Drifting and mashing break and accelerate seem to give you more points and better start stop speeds
>>1099723 /vr/ got a ton of traffic and board quality suffered due to 6th gen implementation. It sucks because you have Dreamcast which is more in line with 5th gen sensibilities but by PS2 you have games that have 7th gen structure. It’s hard to explain in words but it’s a feel thing
>>1100772 Yeah, that's why I say I like 6th gen games, but the fact is it was very much the transitional period between the more experimental 5th-gen and the modern gaming conventions that we've more or less settled on since. You still had a good mix of experimentation and older design styles, especially in the first couple of years, though once the likes of Halo and GTA3 became mega hits, you began to see more and more games that are not all too dissimilar to what we see today, just less pozzed and soulless, I guess. In any case, that's why ultimately 6th-gen ultimately shares more of its DNA with today's gaming landscape than with what came before it.
>>1099397 What is it about Ultraman, Gundam and Godzilla games being either the hype shit or hot fucking garbage
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Just downloaded a bunch of games from the """/v/""" recs wiki, mainly for the NES, Master System and Genesis, they look like a lot of fun. By the way, you guys should check out the SEGA Ages line-up for the Switch and 3DS (unless you're a sonicfag), they have a lot of enhancements and additional content, I recommend Fantasy Zone II W in particular since it's an all-out remake of the SMS original. >>1099560 If the DS gets considered retro so will the rest of the 7th gen, I don't blame people for not wanting the term to apply to it since a lot of awful shit debuted in that era.
>>1103114 The Sega 3D line all look really cute. The Sega Ages lines on Switch look nice too, maybe when they get a discount of some kind
>>1099593 Retroarch is a nightmare unless you only want to use it with a controller, you have to completely change your mentality when it comes to using emulators, i'm used to using the windows file picker to load up a rom from my romset folder and off it goes, nothing more. In retroarch however, you kind of have no choice but to learn to use the playlist feature, because otherwise you will be spending a lot of time painstakingly browsing through your files using the keyboard, one entry at a time to scroll, it's painful. It's a case of 'learning how to love the bomb', because it really does hold a lot of good cores hostage like Genesis plus gx which if you don't wanna touch RA, you have no choice but to use kega fusion which is even more outdated than 4chan's backend code, and is going to have trouble with some of the more fancy modern homebrew titles like pier solar for instance which won't load on kega at all. The worst offender however, has to be the whole retropad concept which is utterly cancer, i get that it's not easy having to manage controls for every system they emulate, but they really could've visualized it a bit better, as an example, say you want to bind the Z button on your keyboard (or controller) to act as the A button on the genesis pad: first, you open the menu, go to controls (not the one in the main settings, the one in quick settings), and then choose port 1 out of how many there were, and now comes to fun part, RA just spits out a gigantic list of every key it has available, so you end up with shit like: (Retropad - A (Keyboard bind - X) = A) what the fuck is that supposed to mean? which one is the "A" on the genesis pad? it's the last one yes, but it's confusing as hell for the first time, and the libretro wiki doesn't make it any easier either, it's just a mess. >inb4 playing with keyboard I detest controllers for anything before 5th gen, i find platformers far more comfortable having the movement with my right hand on the arrow keys, it's just something i've done my whole life, i agree only with using a controller if you're dealing with consoles that have analog sticks. Don't get me started on the android version too, there is simply no way to edit touchscreen overlays unless you either edit the .cfg file in notepad or use this online editor that has you use drag sliders to move the controls around and then export the file into your retroarch only to see one of the buttons doesn't quite reach your hand perfectly. It's clearly a project made by die-hard programmers, barely any UX has gone into the thing whatsoever.
>>1103346 My main use for RetroArch are for systems that have been solved and don’t need any setup (Genesis mostly) and systems that have their whole emulation scene tethered to RetroArch (Amstrad)
>>1103855 That's a good use, retroarch is pretty good for those systems, anything 5th gen and up is too cumbersome to deal with there, i've never been able to get N64 working at all in retroarch, no matter what settings i choose, i end up with broken effects anyway, mario golf is pretty bad for this. I would only use bizhawk because it's so much better UI/UX wise, but there's no shader or filter support, which really sucks for genesis games especially that made heavy use of transparency via CRT blurring
>>1104097 N64 I have hardware and an Everdrive so I’m good on that front. Yeah RetroArch can get funky with 5th gen and above. Even lesser 5th gen consoles like the 3DO and PC-FX struggle in my experience or their set ups are so fucked I just use other emulators. When emulating older computers I enjoy using a stand alone a lot of times for the authentic feel. It’s the appeal of the Amiga and MSX for me
>>1099560 I can understand people not wanting generation creep but I do think making an exception for DS/PSP makes sense. In Castlevania threads for example it's often a natural path for discussion of the GBA trilogy to bleed over into the DS trilogy and it's weird that you can talk about one but not the other.
>>1104252 Those generational continuations are always going to be a problem. Especially with sequels that are back to back or carry similar gameplay elements. It’s the nature of drawing a line at generations. I still think 1st-7th gen is too much for a theoretical /vr/ board though.
>>1104242 Emulating computers in retroarch must be even worse, its ui is bad enough as it is, but for computers where you have to fiddle with floppy/cd images and that controller centric UI, such hell. Thankfully, most old computers already have competent enough standalone emulators, no need for any of that even if some come with a very high skill ceiling like WinUAE for amiga where you have no choice but to learn the ins and outs of the amiga to know what to do
>>1099560 Not considering the ds retro is ridiculous gate keeping from men in their 30s and up not wanting to feel old. Of course the ds is retro.
>>1103346 I've been using RetroArch since like 2013, and I can navigate it with a keyboard just fine. I don't even use playlists, either. I just set it to look in my ROMs folder, go to the folder for the system I want to play, press S to bring up the search, type the first few letters of the ROM, and off I go. The retropad concept does kinda blow, though. To be fair, you usually don't have to touch it at all, provided you're emulating a system like the NES, SNES or PS1 AND you're using a DualShock/Xbox type controller. But for systems like Saturn or N64 that use more offbeat controllers, hoo boy, you better have controllers that fit them, because otherwise you have to deal with the nightmare that is retropad button mapping.
>>1093910 Oh shit /vr/ Finally
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>>1094289 RC Helicopter is great. After you get use to copter controls it's a sit down and beat game.
>>1103114 Yeah, I played some of the SEGA AGES like Phantasy Star I. I don't care, I went with the adjustments in the exp, meseta, and auto map. Played the other three PS games as well.
>>1104603 My biggest issue was that the scanning system they had for playlists was kinda broken, and there was a chance some of your roms wouldn't get scanned because it was a revision that they didn't have in their database, but with manual scanning now, you can just set it to add every .zip in a directory on the playlist and that works for me, more manageable, though i wish there was a faster way to refresh playlists and scan them again, it's not every console i feel like downloading an entire romset for since it takes too much space, so i gotta pick and choose sometimes.
>>1104929 Yeah, I tried to use them once, got annoyed at how it worked, then just went back to loading directly from my folders. I don't need cover art eye candy, anyway.
>>1103114 Sega 3D Classics Power Drift is the definitive version of the game. It has an exclusive mode with Sega characters replacing the generic racers, complete with remixes of other game's music but in Power Drift style. Unfortunately this special mode was only on the Japanese eshop version, the version included in the compilations released in Japan and the one western release don't have it.
Now that the dust has settled, was /vr/ janny really a tranny?
>>1110408 Without a doubt. Censoring all discussion of the Goemon fan translations in 2020 was a sign of his faggotry to come. His magnum opus was deleting over 200 posts in the threads about ROMhacking shutting down new submissions, not even any clear reason for which ones too. This leading to unprecedented levels of archive ghost posting was funny though.
>>1110408 He was such a looney troon he coded a hit indie game in two days
Would it have saved the Saturn?
>>1111348 Not in 1996. Would’ve sold another few million but by that point that damage was done even if the game was perfect
>>1111348 Saturn was a problem from SoA mostly, doubt a sonikku would have saved it
>>1110408 Probably. I'll never forget the time I caught somebody basing their opinions off incorrect shit they read on a wiki because they hadn't played the game, tore into them, and had my post deleted for toxicity. Bitch, if you can't tell people what you really think, what's the point of 4chan?
>>1112638 What game? I saw it too. People parroting the opinions of YouTubers was a decent problem too. Anyone who parroted Scott the Woz opinions was not to be trusted
>>1112811 Zelda 1, a game so notoriously easy to play at the time soccer moms that could barely pick up a controller were beating it. Some retard was talking about starting the game and walking straight to Ganon. Anybody who played it or even read the opening text scroll knows you can't do that. The sad thing is, my immediate reaction was I must be confused about something because nobody could make a mistake like that. Was there some new exploit I didn't know about? A feature of some obscure Malaysian Dendy bootleg? So I googled it. First fucking result lists things you need for Level 9, but 8 certain somethings were too obvious to mention. I realized the little shit cribbed his notes and was posting hot takes based off that
>>1113277 Damn. He had to say Zelda 1 when both Link to the Past and Ocarina of Time actually did have exploits that allowed you to beat the game in a few minutes. Maybe he just assumed all Zelda games had that
>>1114525 That was the cope I had at first, but no. He just thought the game was like Breath of the Wild and you didn't have to do dungeons
I'm playing Postal 1 for the first time and it's pretty kino. Shame what happened to the franchise
>>1099560 This is not literally /vr/
>>1115051 Running with scissors just does whatever the hell it wants. For better and for worse I do respect them fir it
>>1115328 It could be if we migrate here permanently. If this thread gets fast enough with enough demand I’ll make a /vr/ board and perhaps a /v2k/ or /v2000/ board for 6th and 7th gen
>>1116280 I had thought about making a /vr/ board earlier, but then decided that I didn't really want to moderate bullshit like that.
>>1116457 >I didn't really want to moderate bullshit like that Yeah.
>>1115051 >Shame what happened to the franchise I remember the day that 4 leaked. It was a warm sunny day and I was very very happy. I adored POSTAL 2 and Paradise Lost. ...then the early access came out and with it the horrible realization that it was complete shit. Updates came but the fundamental issues never went away. I will never not be mad about that fucking game.
I went and rebeat Dragon Warrior II, cave to rhone is brutal without the dungeon map guides the came originally came with.
is rudra no hiho supposed to apply a filter every time a textbox appears?
>>1120474 Apparently it uses SNES' high-res mode for text which might look shitty depending on your emulator and settings
>>1118587 Never played NES era Dragon Quest besides dicking around with the first game. Are NES RPGs always so grindy?
>>1120474 >>1120800 If you're using SNES9X, turn off Hi-Res Blending. It should always look sharp then, but you may see vertical dithering as a result, if it's being employed on text boxes, that is (never played that game).
>>1121683 There were a ton of NES JRPGs so obviously not 100% of them, but it's definitely more common the farther back you go. They had less cartridge space and had to stretch it farther. Love the NES's weird ARPG hybrids, though. The Guardian Legend, Crystalis, etc. For some reason they don't tend to have the same pacing problems
>>1118587 The hardest part of it is that stretch of overworld at the end where you're dealing with actual Rhone enemies. Though I think the re-releases nerf those enemies to be less instadeath-spammy. >>1121683 Nothing is as bad as DQ1 in terms of grind. DQ2 is notorious for being bullshit hard, but it's less because of stat gating and more because you'll get ambushed by 3 dragons that wipe out your party before you can do anything.
>>1121683 Yes. Grindy as fuck. They also have cheap bullshit too. Like in FF1, if you get hit with status ailment, it doesn't go away until you cure it with an item. Imagine a poisonous dungeon and you have to bring 99 antidotes just because every enemy loves to poison you. and Petrification is even worse than poison because your stoned character is useless after battle (the cures are expensive btw). Or how in the fire dungeon, you're forced to walk over damaging tiles of literal lava (and have to waste so many potions on the chip damage). I swear, NES rpgs were built with annoying sadism in mind. That said, it's fun to fly around in the FF1 airship once you get it.
>>1122423 NES RPGs are fun and charming but yeah they seem grindy as fuck. I honestly don’t blame people for going on Gamefaqs and cheesing a bit on those games.
>>1094289 rc helicopter is such a fun game
>>1121683 The only ones that aren't super grindy that I've played are Final Fantasy 3 and Metal Max.
>>1122758 FF3 can get VERY grindy at the end, in the sense that if you're not sufficiently leveled and stocked up with items, you're not going to survive the grueling trek that is the Crystal Tower and the World of Darkness, and all the bosses within. I could be misremembering, but I think you really wanna get to the end above level 60 or so, and I don't think you get to that level just playing through the game.
>>1123098 Level 60 is complete overkill for the final dungeon. ~50 is enough as long as you have enough hp. I typically do a run through the crystal tower where I get all the treasures, go back down to save and heal, then go back up to finish the tower. That's all the grinding I do for the dark world gauntlet, and in my opinion, it's not a lot at all.
>>1123688 Well, like I said, I could be misremembering. I just remember having to grind to get through all that, but then again, I was like 13 when I beat it.
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Are there any more charts like these, or updated versions of said charts? I was hoping there'd be an N64 one.
>>1125604 Dreamcast and GameCube need some updates when it comes to accessories. Nintendont compatibility is near 100% and Dreamcast could use more mention of the upcoming VMU memory storage and GDEMU
>>1125604 <no super monkey ball 0/10
>>1120800 >>1121736 yeah, looks like that fixed it, thanks maybe it's time to retire SNES9X anyway, this isn't the first time a game was broken on it
>>1129676 SNES9X is normally quite solid, though. As I understand it, its compatibility is nearly perfect, only having trouble with like a dozen relatively obscure games at most. Of course, if you want truly perfect compatibility, bsnes will have you covered.
>>1129696 There's also the widescreen HD version of bsnes too. Mode 7 games look stunning! https://www.youtube.com/watch?v=8WSO0DJR46w I've only tried F-Zero and Super Mario Kart in this version. Games like F-Zero look perfect, but some games like Super Mario Kart have graphical issues on some tracks. The ghost valley and rainbow road tracks have these red lines in the background that kinda kill the immersion.
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>>1129676 Well then back to ZNES it is. Reject accuracy, return to windows 98
>>1129696 disabling hi-res blending also fixed the assault suits valken translation not starting at all why is this shit on by default >>1131244 I really had to switch to it from an older version of SNEX9X because toxic seahorse's stage would crash it
>>1131671 I think a few early rom hacks were also made with ZSNES in mind and fuck up on Everdrive or newer emulators
>>1131671 Not sure how that would even happen. All hi-res blending is supposed to do is apply a horizontal blur whenever it detects a horizontal resolution of 512 pixels (known as "pseudo hi-res"). It's on by default because the vast majority of games do not use pseudo hi-res, but the few that do often switch to it on certain screens on the fly, commonly (though not always) so as to add vertically-dithered elements that were meant to be blurred together on composite signals, producing a transparency effect. Pic related is an example: the transparent window, without blending, looks like an ugly bunch of vertical lines. It is also commonly used to help render Japanese text in higher resolution, which is a case where you probably won't want the "blending". More on the subject here: https://snes.nesdev.org/wiki/Uncommon_graphics_mode_games#High-Resolution_and_Interlacing
>>1134803 Doesn’t SNES Jurassic Park do the distracting overlay shit anyway?
>>1137890 Yes. The point is that for it (as well as the HUD on the bottom) to look right, you need either hi-res blending enabled in the emulator options, or a shader that does the same thing. Goes without saying that you also need hi-res support enabled, or else the overlay will be completely solid, which will obstruct your view.
>finally clear sonic 1 with all chaos emeralds >the ending difference is just robotnik jumping in anger kek, my own fault i guess. it was fun though, so still a win in my book.
>>1138974 It took them a good amount of time to perfect chaos emerald rewards. Sonic 1 was fine challenge but pointless reward. Sonic 2 had super Sonic but the half pipe is fucking ass. Blue spheres will always be top tier
>>1140104 Fuck that half-pipe minigame seriously.
Is Jade Cacoon any good? I've been wanting to try out some lesser known rpgs from 5th and 6th gen consoles.
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>>1140367 Not sure but I’ve got another game on the backlog. Also American box art is way different
>>1140367 >>1140652 I fondly remember playing a demo of it for about ten times as long as the demo was meant to be played as a kid. Every time I've looked into maybe trying it, every review says the same thing: the gameplay, world, and art are all fun, but the plot is retarded. Go in for a ruse cruise and you should have a good time.
>>1125604 >no bass fishing games These lists are shit
>>1093910 Vr bros. How is it going?? Just finished sonic cd. Gonna finish sonic 1 then play 2 and then 3. Glad to see some of you guys here
>>1143037 I just finished sonic 1 for the first time. tough 2nd half but very fun
replaying one of my favorites right now. but i'm playing the psp version with the fan mod. knights of lodis after.
Where did the /vr/ userbase go? I personally haven't seen /vr/ threads on other chans, yet this thread is dead af. On one hand its good half the newfags from 4/vr are gone, but on the other hand we don't have nearly enough anons to populate 8/vr.
>>1146074 i think a lot of people havent really started seeking alternatives (to 4chan) yet. i only did just yesterday.
>>1145875 How is the Tactics Ogre series? More specifically, how does it stack up compared to other games in the genre. Keep in mind my only reference for "tactics" rpg are triangle strategy and disgaea.
>>1146250 This is it. The /vp/ thread is in a similar boat. We don’t have the numbers of the horde of /vg/ that populated Moe. Once this thread reaches a healthy pace then a board or two will be made
>>1146074 The problem with a lot of /vr/ threads is that a lot of them devolves into emulators rather than the games. I know there's an emulation thread on thus board so...
>>>/vr/ is under new management so if you want to post there feel free. Since it's a board and not just a thread the discussion of what is retro will have to be hashed out so everyone knows what the rules are. >>>/vr/187 The board will obviously not be terribly fast so the usual rule of putting some effort into your OP will be applied.
>>1147941 Suggestion: Make /vr/ for games up to 5th gen only, except 1 containment thread. This way the board isnt filled with 6th gen threads but the discussion of those isnt entirely forbidden.
>>1151647 That might work but then there's the question of should these games be brought up in music threads, emulation threads, and other threads like that or is just mentioning them outside of that thread not allowed?
>>1145805 Hell yeah man that's cool. Are you gonna play any of the other games??
>>1099456 This list is complete as far as I know. >https://w.atwiki.jp/gcmatome/pages/220.html
>>1151830 >should these games be brought up in music threads, emulation threads, and other threads like that or is just mentioning them outside of that thread not allowed? I mean this happened occasionally on 4vr too, "not retro but game x is like that" kinda posts happened but I dont think anyone was triggered by that. Ultimately its up to the BO to decide I guess.
>>1154645 >but I dont think anyone was triggered by that Yeah it would sort of depend on the day.
>>1154645 It would mostly be for shit like Oblivion, COD4 and any late 2007 game that technically counted but were just made to discuss 7th gen
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>>1147941 Well I've decided on what the board will consider retro for now. I've decided to err on the side that will allow more games to be discussed but nothing that seems like it clearly would not fit. Let me know what you think or if you can find any loopholes/unfair exclusions in it.


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