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Best game mods by fans? Anonymous 09/22/2024 (Sun) 10:35:50 No. 4953
For me, it's Majora's Mask N64HD Project. Handmade HD textures done right by a huge Majora's Mask fan that started in November of 2016 and took nearly 5 years of work and another few years of improvements to finish. The total texture count is around 6500 and with the MLE expansions by ghostlydark it goes over 10700. It remakes the effect animations and is pretty accurate to the original. A trailer for MMN64HD on Zelda64Recompiled was uploaded last month for 4K, high-res textures, ultrawide support, and 60fps. It should inherit future enhancements to Zelda64Recompiled. https://www.youtube.com/watch?v=E79U0WqJyVE
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>>4953 >Zelda64Recompiled Super Mario 64 also got a decompilation and its most ambitious mod, Return to Yoshi's Island, is being made with it. Does shit that shouldn't be possible on Nintendo 64. Demo at https://api.romhacking.com/game/return-to-yoshis-island-64-demo/Return%20To%20Yoshi%27s%20Island%2064%20(Demo).zip
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There's a famous Gundam mod for Homeworld which turns it into the game Bandai Namco should have always made but never did. It's probably the only reason anybody in Japan knows what Homeworld is.
>>4953 Almost didn't realize this animated since my mbps is shit.
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>>4979 Call of Chernobyl update when?
Nexus Mods hosts 616,490 mods for 3,131 games from 141,832 authors, a lot of popular games are there.
>>4961 The best Mario 64 decompilation thing is the Render 96 Project. There are lots of games that I've never played, and if I want to play a new game, I can. What I want is the best version of the original game. What I want is the original version of the original game. And that's what Render 96 is. Underage babbies won't get it, but this is what Mario 64 looked like back then. When you saw it, after seeing the game cover and the ads and the paintings in the game, your brain filled in the blanks, and when you saw a goomba, it looked like the one in the painting, not the one that the actual model had. Render 96 isn't changing the game, it's restoring it. I also like the mods for Sonic Adventure and Sonic Adventure 2 that fix almost all of the problems the PC ports added, and then let you do things like add fan-translated subtitles since the original subtitles are based on the dub and not the actual original script. Very minor, but I just want the best version of the game. I can never shill hard enough Castlevania II Retranslation + Map, which does exactly what it says. Accurate translation, including the parts that are stupid on purpose, and a digital version of the map that was included in the Japanese manual. That map was very badly needed, and being able to press Select to look at it is incredibly useful. There are also options to do things like replace the fake blocks with real blocks, and let you jump off stairs, and other things like that, but I don't do those since that's changing the way the game was intended. I do like the option to add an opening cutscene that is a translated version of the story from the Japanese manual, with appropriate screenshots from the original game and this game to illustrate the action. That's a nice touch. For one that is new content and not just restoring a game, Sonic Robo Blast 2 is pretty cool. It's Doom modded into being the first true 3D Sonic game. They've been working on it for over 25 years and it's still not finished, which is a bit of a problem, but what they do have done is very impressive. You probably all already know about it by now. There is also a mod for this mod that turns it into a kart racer, Sonic Robo Blast 2 Kart, and it was very good, but a bit too simple in my opinion. It got a major update a few months ago that turned it into Doctor Robotnik's Ring Racers, and now if anything the problem is that the game is too complex, but I do like a pretty good amount of complexity in my kart racers. Just try not to be intimidated when you start. The tutorial is too long and throws too much info at you all at once, and frankly I think that's bad design and not needed. You don't need to know everything before you just go and play the first cup. I bet over time they'll do more updates that split up the tutorial so that more complex stuff is introduced after you've already gotten a chance to just play the normal game, and that alone will make things a lot better. Again, this is still getting updates and probably will forever, but it actually does feel like a full kart racer, and a very good one with an absolute ton of content, even if you don't add further mods to it. Because oh yeah, one of the biggest appeals of Robo Blast 2, Robo Blast 2 Kart, and Ring Racers, is all the mods you can add, or "Add-Ons," as they call them. People were mad at Ring Racers because it broke compatibility with all Robo Blast 2 Kart mods, but people have made a lot of new ones already. The only mods I cared about were new characters and new tracks. Ring Racers has absolute tons of tracks in the base game, and a lot of new Add-On tracks are already made. For the characters, Robo Blast 2 Kart had essentially every Sonic character ever from every medium, plus zillions of other random characters. I will admit it was fun to play as Inspector Gadget drawn and voiced by Mike Matei, and every time you win he says "I told you to shut up, but you wouldn't listen." That isn't in Ring Racers yet, and neither are a lot of the more obscure Sonic characters I liked playing as, but frankly, there are dozens of default characters (most unlockable, though, as the game has a lot of secrets) and hundreds of Add-On characters already, so I can't complain. Nobody ever made a SRB2K mod for the best Sonic character anyway, Sir Bartleby Montclair of Dresden, so I'm just waiting for someone to add him to Ring Racers, then it will be not just the definitive Sonic racing game, but the definitive video game in general. >>5029 Yeah but he asked the best mods, and that site won't have a lot of them since it's heavily censored.
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>>5021 Never, play it with the Improved Weapons Pack and the Doctor Xs Call of the Zone for IWP. Overhauls the whole thing and is a great inbetween between vanilla and Anomalies autism (which I loved because I'm an autistic masochist that loves inventory management)
>>5035 Is that the original render of the Bowser battle from the big leak that happened? The original was part of that leak and had a higher resolution than copies online.
>>5038 >Never It's ogre... East has fallen
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>>5058 Anomaly won Millions will be filtered
>>5046 Didn't see that but saw the fat retard bomb.
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>>5062 Shitty escape from tarkov wannabe mod
Garry's Mod. Used to go on YT and watch machinimas made in GMod.
Doom has a lot of awesome TCs, there's a thread with some good examples on doomworld. https://www.doomworld.com/forum/topic/113408-favorite-total-conversion-for-doom/
Don't forget /v/'s thread at >>>/v/937850.
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>>5236 The Zombies one from that DOOM thread's a good time.
>>5223 Whatever anyone else says, this is the correct answer to the OP.
the best game mod is mark mann
The mod that reveals 2B's ass.
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>>5091 Sasuga...
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>>4953 In Team Fortress 2's case, you get TF2Classic that is supposed to be the game in the early 2010's but not it doesn't accept many of Gamebanana's shit because of the 4 teams mod, I'll never understand why they couldn't keep Deathmatch mode, if you want that you must have Open Fortress, both offshoots have a decent amount of players but also there's a minority of rookies compared to Live TF2 so you'll get fucked over and over or just being a pushover in your team compared to the guys who have the game hooked up their veins 24/7. Lambda Fortress is what would happen if TF2 had a story mode plus you can play as some of Half Life NPC's in casual. Pre-Fortress 2 is dead, not even a single server with bots to play with. I'll never understand why Valve can't just put that shit into Steam, they had no problem with Fortress Forever and that game is also dead.
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Half-Life fans are crazy with their mods. They don't rival the Doom scene, but what does? I'd argue HL has eclipsed Quake for best mods. A lot of Quake's stuff are just maps.
Whatever mods make all the girl's chests and butts bigger and put all of them in sexy attire.
>>4953 gameshark
>>5794 Cheat devices in general. GameShark, Game Genie, Action Replay. I screwed around with cheat codes to make my character fly.
>>5886 but gameshark is a fucking shark
>>5683 And somebody made a recap on the development of the half-assed models, in fucking ukranian: https://www.youtube.com/watch?v=kCW8pGw48xM
>>6200 models need full ass
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>>6315 And proper rigging, if they're that lazy they should just borrow shit from default TF2 so anyone can do whatever they want in both Gmod and SFM.
>>6332 So that's why the Portal games are in first person perspective. The devs were worried that the players would be distracted by Chell's fantastic ass while trying to complete puzzles.
>>5895 Game genie is a fucking genie, how about that.
>>5895 >>6400 If Game Shark fights Game Genie, who wins?
>>6342 On topic, does Portal have a game mod for third person perspective so players can be distracted by Chell's fantastic ass?
>>6512 Console commands: sv_cheats 1 thirdperson


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