>>132
>There is some autist called GC fag, well assuming he actually exists, that would argue that games haven't progressed since the GaymeCube.
Okay, let me actually EXPLAIN what the fuck my damn argument is.
I'm a guy who has bought dozens of vintage games. Something I have noticed when playing dozens of these vintage games is all the amazing technology all of these games have. However a byproduct of this activity is that I'm quickly noticing that the newest games coming out (1) regress in their abilities compared to previous games, (2) attempt to tout age-old tech that has been used effectively for years are something that could "never" be done before without the latest platforms, and (3) look and perform like shit compared to games from 20 years ago.
In these arguments, I have almost
never defaulted to use the Nintendo GameCube as my primary examples of games showing this tech off. I tend to refer back to games on the PSP (
Like Test Drive Unlimited having about 1000 square miles of total free roam or Dynasty Warriors 7 having entire battlefields), the PS2 (
Like Haven allows you to explore and entire planet and the space around it, or GT4 running at 1080i 60 FPS), the Dreamcast (
Like with Shenmue have an entire living world, or the amazing graphical details in Metropolis Street Racer), the PS1 (
Like Martion Gothic Unification have the same real time character swap feature that was almost "impossible" for RE0 to accomplish on the N64, or the geoforming that is present in games like Magic Carpet and Star Fighter), and even the Sega Saturn (
Such as the real time lighting shift in GT24) I also bringing up the Wii and 3DS on occasion. The only time I have ever defaulted to using GC games is whenever people have specifically asked for GC games that meet the criteria they demand. And I even then sometimes default to earlier systems or the PSP because of the GC's limitations around size requirements making it's limitations slightly different to that of the PS2.
In addition to those arguments, I am not and have never denyed that new technologies are possible. In fact, one sperg likes to keep posting about hardware changes and advancements that have been accomplished over the past 20 years, but he's too fucking retarded to see the irony of his argument that all this new tech should then be resulting in games that look, perform, and play better when the reality is that the "only" games that actually do look, perform, and play better are the games that already exist. On top of that point, and the previous points from earlier, I then keep getting stuck on the argumentative loop of asking what exactly it is about all these new games that's so fucking important that they require all this new technology and power. However by the time the argument always reaches that point, it's already over because the person just calls me stupid and runs off because apparently the reasons are so "obvious" that I'm just too much of a moron to see it.
This is also not including the fact that I often do refer to seventh and eighth gen systems in my arguments. In fact, I repeatedly make the point that part of the reason why I refuse to buy a new console is because I do not see any technological reason why it is that newer games would be "impossible" to run on a system like the Wii U or the PS3 (Or even the Vita).
Now with that being said, I do know that there is a "reason" why developers don't make games for those systems anymore. In addition to the systems being discontinued, and the questionability of any profit that could be gained from releasing games on those platforms specifically for holdouts like me, modern game engines struggle on platforms with anything less than PS4 specs because those are the platforms they were designed for. I know and understand that. However I find that to be an even more damning reason to hate modern games and developers because it implies that they only care about having access to the most wide-spread and most accessible tools available, and not caring that only a "small" amount of people will be excluded. I know maintaining a game engine is a big task. I'm not going to deny that. But there comes a point when I'm looking at "modern" games that could have been released on the original fucking Xbox demanding 16 GB of RAM. This is also ignoring how majority of that power is wasted on trash like frame generation, bluring, and trasn AA. And it becomes an even bigger joke when the games that "need" all this power are remakes, ports, and/or remasters of games that came out anywhere from 15-30 years ago.
So once everything is all said an done, my argument boils down to me hating everything about modern games and modern developers and wanting to see the industry crash. Because there's nothing to be gained using all of the modern, broken, buggy, bloated, and pointless tech. Especially with all the open source tech we have for games and engines over the decades. And even then, I'm still willing to give the concession that I'm open to trying these new games coming out so long as:
<They're compatible with W7
<They're released on a DRM-free platform that is not GOG or Itch.io
I will admit that I haven't articulated my arguments and points in the best manner, but what can I do at this point (Except be quiet) since there's an entire mythos about me that was created by spergs angry about losing arguments, and autistically lashing out at anyone and everyone who even dares to express a slight grievance about gaming?
Feel free to ask me anything else.