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Hey. This is the furry board. We'll see how this goes, alright? Sister-Wives of /fur/: 【Comfy】|【Vidya B】|【Fast】|【404- RIP】

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Drawthread #1 Toshiaki 07/24/2020 (Fri) 13:05:40 No. 839
Request what you like want to get drawn Rules and guidelines Start your post with "requesting" or "/r/". When requesting some, provide as much detail & reference pics as possible in the initial post.
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Oh I can add to this.
>>8084 Off by a few weeks, would say color hasn't improved in any significant way
>>10852 >>10853 >color hasn't improved in any significant way Want to hear some suggestions?
>>10860 Feel free to drop your wisdom, kind feller
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>>10862 First, focus less on your lines and more on your 3D shapes. If there's something, e.g. anatomy, you want to draw attention to, putting it right on the edge of your shadow is one way to do it. Second, think about your light sources before you start marking light and shadow. It's easy to go by feeling alone but that doesn't always work out right. When you have a spotlight and a direction, you can think about how the surfaces you're trying to light are angled. This tells you how broad you can make your bands of light and shadow, as well as how sudden the change in lightness is when you move along some direction. Remember that light has to be reflected into your eye so you can see it. If you want to get even deeper into it, don't just think about spotlights, but also the diffuse, ambient lighting that exists in most of your scene. It's also influenced by the colored surfaces that surround your object. Lastly, think about your palette. What colors you pick for your highlights, midtones and shadows is defined by the material you're shading, as well as the colors of your lights. (Ambient lighting can play quite a big role here.) Usually, you'll want your shadows a bit more desaturated. This is basically a question of experience, but you can pick up a lot of it simply by looking at things. I played around with your shadows a bit, have a look.
>>10867 Definitely added alot more "Depth" to the Cartoon bun. I don't think I applied much of what ya typed up to this here Amy, but your post does give me plenty to think about next time I decide to putz around with colors (though really seems more like stuff for "values" and shading, which I enjoy fucking around with, but painting over it with colors feels like a pain in the ass.)
>>842 Requesting a spoof of one of Sonic Advance's endings with Amy's dress flying up and exposing her panties and tits mid-air.

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sketches in progress
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>>10978 now make it all into a gif
>>10968 >>10978 Whoa, yet another drawfag? This board has got to have the highest artist-to-poster ratio this side of /loomis/ Nice work on the body anatomy.
>>11032 That's the very reason why I try to keep drawthreads pinned. It's exactly what I wanted to encourage and it looks like it's paid off.
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Here's an unfinished attempt at copying/doing my version of the attached sexyfur image. I didn't color the eyes or lips because I had spent three, maybe four days doing all this and stopped giving a shit (I also forgot her star on her left eye and her spiked armband). The goal behind this was to discover shapes and how it was made to "look 3D" in areas. Granted, I'm not a fan of how bernal makes most of his characters with dog snouts, especially since Sasha is a rabbit.I want my style to lean about 35-50% furry (closer to kemono) mostly because I find the more-realistic it gets, the less I find it sexy. As such, I have a few issues I need advice on. 1st thing: Guidelines. I get so freakin' worked up on how to do these right, and when I get everything defined, It looks all the same and annoying to figure out, I tried another copy with a very thin brush and I ended up dealing with the same problem. In addition to line issues, I get process anxiety because I get conflicting info on just how important are the damn guidelines, like some tutorials say that they are just roughs and you can change things up later, while others, "you aren't using your damn guidelines!" and that you should use them as your lineart. 2nd thing: Detail tunnel-vision. I get detail tunnel-vision a lot, some areas I will end up zooming into the pixel-level detail for shit that nobody would see because it bugs the shit out of me, but it's honestly feeling like I'm wasting my time over something so autistic. What could help deal with this? 3rd thing: Shape and lighting. I tried to make it look like there were two spotlights shining on sasha- one on her spread pussy and one on her face. but it's clearly scuffed. I'm starting to comprehend that shadows are what end up defining shape, But detail tunnel-vision isn't helping with this either. 4th thing: comparing myself to others. Okay really. I know, comparison is the thief of joy and I shouldn't be comparing myself for others for my skill level. But fuck. I have a large project that I'm set on doing and trying to get progress done on it just has me judging myself before I barely get my guidelines down and... I'm just tired of not getting shit done because i'm still afraid being clowned on and humilated for my work having obvious flaws that I completely missed. at least the sasha copy has been far-less stressful for me
Requesting Ivy getting her pussy stretched and belly bulged by Viktor's huge schlong both as an adult and as a kitten. Preferably as separate images.
/r/ someone draw Tsukino Monster Hunter farting
>>11876 I gotchu fren.
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