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Artworks, graphics and screenshots Anonymous 04/09/2025 (Wed) 14:51:53 Id: 7ca668 No. 1087504
Since the screenshot threads die pretty often I figured we could start a thread encompassing the graphical aspects of the games we play and love. Artbooks, models, cinematics, adds... what have you.
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Half-Life 2 beta stuff
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I tend to take screenshots of the games i play and use them as wallpapers, i have maybe 20 or 30 of those in a folder.
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A little out of scope, but an ad campaign in Ireland for Wipeout 3. Both the ads and the photos have that 90s Aphex Twin feel, which isn't coincidental as The Designers Republic was behind it.
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>>1087545 Yes. This is also allowed.
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>>1087543 Nice. >>1087544 >I tend to take screenshots of the games i play and use them as wallpapers I do that a lot too with movies and anime, though not as much with games.
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A 2007 magazine feature about Borderlands, when it was still "Border Lands" and before it entered a massive restructuring from a straight sci-fi vehicle combat game into a looter-shooter.
>>1087550 This and Colonial Marines made sure I would never again give Randy a single penny.
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>>1087549 I took inspiration from people that put photos of them traveling as wallpapers and i thought "wait, i can do that too, easily" so now i take photos of any vista i like, tho it's not easy to find a good game that has a good photo mode.
>>1087572 I fucking hate when the photo mode shits on the shot you took by having a watermark at the bottom.
>>1087572 That c@ looks familiar. Have I seen you somewhere?
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>>1087576 i played for 6 months right before endwalker released i did used to shout in alliance raids to pump people up to be honest, i don't even remember my character's name at this point. >>1087574 >I fucking hate when the photo mode shits on the shot you took by having a watermark at the bottom. Yeah, both MonHun world and the first dragon's dogma has this watermark problem. I have some other shots i have to redo because of mouse cursors or "press X to skip" dialog fucking up the shot too, but i'm just too lazy.
As a serial screenshot taker, it seems my time has come! Have a few for now. First one was messing around with Diorama Mode in GBFVS:Rising. Rest are random screenshots from my collection. Sadly the Morrowind ones are from a save I permanently lost due to verifying game files to fix the disappearing keening bug, completely fucking up the 100+ mod mixed mod install I had to do. I still have all the paintings I made through a painting mod though, maybe I'll post those later.
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>>1087586 Something that impressed me about this game's art is its geographical consistency. You can see a lot Revachol, and how it's actually described in-game; the apartments on the hill of Grand Couron to the south, the skyscrapers of Revechol East on the eastside of the River Esperance, Jamrock's elevated highways. There's an impressive amount of thought put into these paintings.
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>>1087549 I was super hyped when they finally announced Yakuza 5 was getting a translation. I’d pretty much given up hope by then, especially since 'Of the Dead' sold like shit too. >>1087633 Dragon quest heroes also pulled that shit.
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>>1087753 BOOBCOPTER
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4 new shots, just took them.
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>>1088161 FF XIV?
>>1088165 That's fucking Monster Hunter you retard.
Some more pics. >>1088161 How the fuck are you getting pictures without your cat or that retarded handler you have chained to your leg photobombing you? I can't use the photomode at all in MHWilds because of those ingrates.
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>>1088256 Not my fault it looks generic as fuck.
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Some Live a Live soul vs souless comparison and an add for the Taiwanese handheld "Gamate" or "chāojí shéntóng" or "Super Child Prodigy"
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>>1088800 I’m not sure why, back in the day and even up until a few years ago, it was normal for game devs to hire mangaka for artwork and character designs. I really wish that was still a thing.
>>1088799 >>1088800 >>1088802 eeh I like both the old and new artworks, they have their own merits. >it was normal for game devs to hire mangaka for artwork and character designs That's still the case for several Japanese games (like that one Japanese-only Nintendo game project "Buddy Mission BOND" with Yusuke Murata as the lead artist) but having a veteran artist is not a guaranteed proof of quality either (see Nagi Ryou who worked on the Ar no Tonelico games on PS2 then the remake of YU-NO and Langrisser 1+2 in the last decade).
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>>1088385 >How the fuck are you getting pictures without your cat or that retarded handler you have chained to your leg photobombing you? funny you say that because one the first one i'm indeed blocking Alma with my own character and had to change the angle to do it, if they end up on a shitty place i just run a little backwards and try again, most of the time it solves the problem. I really wish they add a option to leave Alma at the camp tho, i don't like her walking around while i explore and hunt.
>>1088813 I don't understand why the handler has to go at all. In older games you just went out, and it was up to you if you brought a cat. Players should have the option of leaving the unnecessary at home.
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its warhammering time, rip 4chan, fuck the mods
>its all 80s and pc shit 00s consoleGODS are here to grace your tastes
More early Half-Life 2 concept art. >>1096017 Console wars will get you a trip to Caketown very quickly, be warned. Unless you're making fun of modern Xbox because everybody likes doing that
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>tried tw warhammer 3 fucking times >fourth time i actually got into it thank god, never like 4x style games but now im into it at least for warhammer
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C&C always had good designs
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>>1103926 Nice. I was just going to bump it before going to bed.


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