>>1034481
>MW 5, for what I've played, which isn't much, to be fair, is fast, chaotic and twitchy combat against large hordes of enemies.
Kinda but not really; it's a bit more arcade-y than previous entries but I wouldn't call it "fast, chaotic and twitchy". The basic gameplay loop of MW5 is adequate if a bit bare-bones; the problem lies in three main areas - first, the AI being utterly atrocious on every level and second, the fact that basically every mission in the game can be described as "go to point X on the procgen map and destroy generic objective Y and then evac to your ship at point Z when you're done. The third problem boils down to how bland and low-effort everything else about the game is. Seriously, while everything more-or-less works that's about all you can say about it. Customization? Yeah, you can customize your mechs a little bit. Markets? Yeah, you can buy and sell stuff. Sim elements? I guess there are some, technically. - et cetera.
Once that new game smell wears off, you start to realize how much is missing or poorly handled and this is exacerbated by the fact that modders have massively improved basically everything about the game. There are mods to completely overhaul customization and add new weapons and equipment and mechs, mods to dramatically improve the AI, mods to rebalance combat and make it more lore-accurate, mods that add literally dozens of new map types, mods that overhaul the GRAFIX, etc.
MechWarrior: Living Legends is a better MechWarrior game than MW5 (and I'll add Clans in there without even playing it) and MWLL is a fucking Crysis mod that's probably older than some of the posters ITT.
GOTT STRAFE PGI