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Elin/Elona Thread/General: 8ternal League of Nefia Anonymous 11/25/2024 (Mon) 23:45:12 Id: f0b35d No. 1043639 [Reply]
Fuck /v/, this is /jp/ territory now. Remember when roguelikes were fun and not just a cynical means of nodevs avoiding having to handmake content? Remember when Elona consumed your life? Remember eating children and rounding up a monster sex slave harem during a run? Lafrontier certainly remembers, and not even (((Unity))) or ///Early Access\\\ can dampen the fun. >Elin Download: https://mega.nz/file/jRd1jKyY#ZylETgXk_FKFKtsIqpcq_7pCMpcQUyZvj6MHW8e3hOk this is last week's version, whatever >Elin Wiki: https://ylvapedia.wiki >Elin Player Guide-Compilation: https://ylvapedia.wiki/wiki/Elin:Player_Guides >Elona+ Custom-GX continued branch: https://github.com/JianmengYu/ElonaPlusCustom-GX >Beginner guide, FAQ and links for Elona+: https://rentry.org/8vkaw >New child mechanics guide for Elona+: https://unknown.spam/xccbd5of >Extra sprites/PCCs: https://elonaup.x0.com/sozai/index.htm
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Thanks OP for providing the MEGA to Elin, but has anyone got it running on Linux? I really want to check it out but I'm having issues opening it.
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>>1058977 Proton not working? It should be assumed the game is Windows-first. BTW latest patch from today. https://mega.nz/file/jvRE2YTS#YPKTkPTZREEbz2yhdVR18w5A9xVFRNWqU_bDQsLfKH4 how the fuck is Game-2U such a good resource for catching up
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bought it the other day because of the consistent dev updates. Very few early access games have this ethic.

TIGER & Other LCD Games Anonymous 07/06/2024 (Sat) 09:28:43 Id: 5b587c No. 986929 [Reply] [Last]
Damn I really miss these things. They need to make a come back as fully functional 1 bit graphic handhelds. Monochrome LCDs and basic bitch chips are really cheap now.
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>>1052936 Got any pics?
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Found some more pics.
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Game of the Month #16 (January 2025): Iridion II (GBA/PC) Anonymous 01/15/2025 (Wed) 11:21:10 Id: cd86ae No. 1061108 [Reply]
>What is this? This is exactly how it sounds: A game is chosen each month (which will be relatively or totally obscure on purpose) with hopes of bringing new avenues of playing potential to anons with narrow video game perspectives. The goal isn't necessarily to pick bad games, but obscure ones nobody, or as few people as possible, have played. You can play the game and then use that fact as bragging rights to others! You can use it to broaden your backlog horizons! or you can forget about it. It's up to you. THIS MONTH: Iridion II (PC) >Where do I get this? 7E2A1BD9 Alternatively, for the GBA experience: aHR0cHM6Ly9kbDFhLnJldHJvZ2FtZXRhbGsuY29tL2Rvd25sb2FkLnBocD9maWxlPUlyaWRpb24lMjBJSSUyMCUyOFVTQSUyOS56aXAmaWQ9MTI2NDMwJnBsYXRmb3JtPWdiYS1yb21zJmtleT0xNDEzMzk1MjQ4Ng== GUIDELINES FOR FUTURE GotMs: Poll for February 2025: [removed] If you do not like any of the games in the poll, you can either add a new entry manually, or reply to the OP with a different suggestion. Don't come crying to me if you don't like the game, blame democracy. If you DO suggest a game though, please, report all relevant information on the game (magnet/dl link, interesting mods, guides, tutorials on tech, speedrun etc.).

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Edited last time by Mark on 02/13/2025 (Thu) 17:41:38.
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>>1067624 Also if this is zoom then log onto matrix when you have time. No rush
>>1067627 I gotta do that darn it's been 3 months already
>>1067630 No worries, you're good.

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Final Fantasy VII Rebirth: on PC-98 edition Anonymous 01/26/2025 (Sun) 01:10:57 Id: 94ef1f No. 1065138 [Reply]
First things first. 6ADAE91E Now that that's out of the way, are people playing it (DRM-free day one)? Was it worth waiting for the PC release, if at all, after Remake?
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>>1065943 It all started really with FF 8. FF 9 was good, but made by a different team. The development though process of FF 9 though infected the whole industry. The only thing that Square cared about was presentation and visuals, and nothing else. Every plot from FF 8 onward (excluding FF 9) was a shitty soap opera of angry shitty teenagers, with game mechanics that were so bad that everybody simply stopped caring about those games. And the numbers show.
So where are big tiddy mods??
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The Next Step in AI: 3D Modelling Anonymous 01/27/2025 (Mon) 15:44:05 Id: 57a73d No. 1065601 [Reply] [Last]
Blender? Who needs that?! With this kind of technology, you don't even know how to make a square in Blender. Just plug in a picture of whatever you want, and the 3D model will be generated on the fly. Take a look. https://pinokio.computer/ https://pinokio.computer/item?uri=https://github.com/pinokiofactory/Hunyuan3D-2 Discuss how this tech will change the gaming industry. Will it be a positive force, or a negative force?
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>>1066053 8chan doesn't even have a lot of angry spergs, I can think of maybe four to seven yes the userbase is low enough you can point them out, don't gimme that 'boogeyman' BS but they're very loud and disruptive.
>>1066049 No anon you got it wrong. 8chan is jewish. 8kun/8chan original was masonic (with exception of imkampfy brought crowd being bunch of community controlling spergs that didn't knew they were under miscegenating mason administration). Twitter X is technically more like cuckchan /pol/. With only exception is when you have big political players playing scating sporting stunts with the political exclamation by seeing how many will react to whatever cuckchan /pol/ is sperging out today. The only difference between 8chan and synagogue is that local jew abandoned his yeshiva and playing an ostrich, allowing /pol/ to exist with its 1.5 anonymous posts per week.
>>1066111 >8chan is jewish. >Twitter X is technically more like cuckchan /pol/. So… also jewish. Got it. No difference.

There's a need for change on copyright laws to benefit mods Anonymous 01/27/2025 (Mon) 18:18:41 Id: 2fe0c7 No. 1065640 [Reply]
>Be russian modder >3 gopniks and you are working hard on a project >Basically bring Vice City into the GTA 4 engine >Work hard af for free, for years, since you love the game >Make a trailer to show your work >Take Two copyright strikes you >It didn't last a single day on Youtube >"wtf? mod is not even out yet" you think >Since Russia has been basically at war with the west they can't do shit >Say fuck it and release a complete build to play it I hate Take Two and Cuckstar. Rockstar has the greatest portafolio in the gaming industry, they're literally the owners of the biggest money printing machine in entertainment, 4 russians can't hurt their bottom line at all. They have a modding community Bethesa would kill to have (specially since Starfiled was mediocre at the very best) but they love to kill those projects and treat them like shit, instead of allowing them, or monetize them by buying them, like Valve kinda did back in the day. <What kind of changes do you think are needed in the videogame industry?

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>>1066055 >>1066059 Japan is actually a lot more hellish on copyright matters with the patents and such. However >Japanese media companies are aware that a lot of their artists on board started, or had some connection whatsoever, with the doujin scene so there are literally zero benefits for everyone concerned to attack something that cultivates the growth of artists >since "doujin" means by itself "fanwork" (only a dumb gaijin believes it directly translates to porn), the goods are supplied in limited quantities and most often fully funded from the creator's own pockets, so they hardly make bank.
>>1066092 Japan as a whole is terrible software development. They have pathological obsession of controlling their software and making it proprietary as fuck. So it's not a surprise no one buys their software except other japs or they just import a shitton of somebody's else software instead, the only real exception is vidga games because that's the only time when you would ever want 'proprietary' code. Even then those flaws jap coding rises it's head when they make a PC port.
>>1066092 That could be the intent but I still bought a made in abyss dungeon crawler online, friends in the dark I think it was, and I'm sure there's ways to buy digital copies of the doujin manga from artists, so there isn't always the scarcity factor.

/v/ specific gamenight servers Anonymous 07/15/2023 (Sat) 10:44:29 Id: 6dca4e No. 858461 [Reply] [Last]
In light of the fun TF2 gamenight, I wish to start some sort of collaborative effort to maintain a list of active /v/ servers, so that our gamenights can be easier to organize. If you have any specific server you're hosting, or know that the people hosting are old 8chan anons or otherwise cool guys, let me know and I'll add them to the pile. REDCHANNIT OFFICIAL SITE: https://redchanit.xyz/ Half-Life 2 Deathmatch (Courtesy of zombie9143): 198.72.135.130:27015 Minecraft Mikecraft 1.20.1 (Courtesy of segamastersystem): 51.81.52.43:25571 Matchaland 1.20.1: 199.247.69.220:25565 Boba changed Matchaland Minceraft to 1.20.2 vanilla https://matchaland.net/minecraft and here's its dynmap: http://199.247.69.220:8123/ Minecraft Beta 1.7.3 (zombie9143): 198.72.135.130:35600 /v/craft IP: mc.chimpout.club:25600 Open Fortress

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Edited last time by Zoom on 11/16/2023 (Thu) 10:23:32.
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>>1065151 This was like 9 years ago but you reminded me of the fun times TF2 Vintage (or was it TF2 Classic?) with old 8/v/. I gotta play with you fags again soon
>>1065179 good old times

Freedom Wars Remastered Anonymous 01/11/2025 (Sat) 02:17:05 Id: a92d71 No. 1059806 [Reply]
Freedom Wars Remastered released today. Is anyone playing this shit?
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Bandai Namco as a company itself didn't, but the guys at the Freedom Wars dev team were already employees from Bamco. >Director - Takashi Tsukamoto (worked on Sword Art Online & Dragon Ball game adaptations as well as God Eater) who became producer for the remaster >Executive Manager - Yuichi Sugiyama >Art Director - Kei Watanabe >Programmers - Yoichi Yui and Kazuhiko Kirinashi And so on. Only Junichi Yoshizawa, the OG producer, was an executive of Sony Computer Entertainment. Japan Studio was essentially a middleman between Playstation and third-parties, which is why its closure was nothing short of a disaster in terms of maintaining relationships and collaborating on game projects.
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https://survey.bandainamcoent.co.jp/jfe/form/SV_egKVXA4LzOke2HQ Apparently this thread isn't a complete wash. Scamco is realizing how badly it fucked up in its pursuit of muh ESG (didn't stop them from changing Types 1 through 8 to Types A and B 1-4 though) and after losing money on everything from Unknown 9, BLUE PROTOCOL and Synduality it's putting out a survey asking about what people would want in a hypothetical Freedom Wars sequel. Hmmm... SHIFT isn't going to be on the sequel most likely, only Dimps.
>>1065207 Just sent them my nastygram telling them that I'm not buying anything from any company who inserts pozzed content, and that they are not the only company I am doing this too (So as to make them aware that I am not singling them out).

The cross-platform singularity: the convergence of PC and mobile gaming Anonymous 07/06/2024 (Sat) 03:37:23 Id: fb9f05 No. 986877 [Reply] [Last]
I've been struggling to make a thread like this because of how to express such a niche topic that gets zero attention. But here goes: Over the past few years, a certain game Genshit Impact blew up and changed the mobile market completely. A key factor to its success was not only that it was chinkshit BOTW but it was playable outside of muh wife's boyfriend's Switch for "free." Suddenly, the field went from disposable side games played by turd worlders to being taken seriously overnight. And with it came the copycats, and with that came the need to grow and grab more dollars free of Grapple and Gulag's clutches. Thus the PC clients and controller support rolled out. The advent of Unity and Unreal to Eastern devs, combined with chinks and gooks growing up with always online games and expanding in soft power, while the Nipponese gravitate increasingly towards portability, has resulted in a glut of titles that are available on both PC and phones (sometimes web). As more and more of them come out, some of them, in the spirit of Ross Freeman, convert themselves into packaged games you can purchase on retail. Some mobile devs capitalize off their success on phones to develop real hardcore games. Meanwhile, hardcore games have slowly adopted the same live service trappings of mobile titles, and handheld game ports are making more money than ever. <battle passes <microtransaction shops, lootboxes, and gachas <deckbuilding <wikis and metas <"gameplay loops" <limited time collabs and crossovers All the talk about normalfag gamers suddenly discovering indie games is BS as Palworld and Helldivers 2 were both live service games that happened to have the aesthetic of hardcore games. This development is what flash games and handheld titles were leading up to. My thesis is that games will eventually be designed for both mobile and PC from the ground up, due to the rise of the East in influence, and the future of gaming relies on the direction this development takes, for the better or worse. Ideally all games will start out free, replacing traditional demos, but there will be an option to buy the game outright or play it with microtransactions. Alternatively, hardcore games will be ported to ARM as we are starting to see over the years, with Crapple and Microshit making a huge push with ISA translation. Pros >devs essentially have more creative freedom >low budget and barrier of entry, means a return to the PS2 era of development >shift to developing for multiple resolutions which helps with preservation as upscaling and temporal aliasing become more popular; something I've seen that is interesting is that some mobile games are designed at a 1:1 ratio so they can adapt to any screen >smaller gaymen devices are kewl

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>>1033293 And just like that, it got worse https://www.tomshardware.com/pc-components/cpus/qualcomm-accuses-arm-of-anticompetitive-conduct-as-its-license-is-terminated-due-to-repeated-material-breaches-of-arms-license-agreement They do have 60 days to come to an agreement, which I'm sure Qualcomm will fold like a lawn chair to ARM's demands.
>>1033873 Well the RedMagic phone is on the market, I think they just need Valve or someone to make a ProtonARM equivalent in order to really get shit going. Additionally Google is prepping Linux applications to work in Android https://www.androidauthority.com/android-linux-terminal-app-3489887/
The dev of Phantom Blade Zero speaks out on the boundary between live services and "buyout games" since, much like Granblue Fantasy: Relink, the game is a single-player adaptation of the ongoing CN gacha game Phantom Blade Executioners. >Q: Why did you decide so firmly to make a buyout game this time? >A: That's a great question, and perhaps a sensitive one as well, so I'll try to answer it thoughtfully and carefully (laughs). >First of all, we considered multi-platform connectivity and cross-play early on. We even discussed this approach. >The reason is that as long as it’s a service-based game, it can't support complex storytelling or world-building. It's contradictory. >Live-service games, even if they tell stories, tend to be formulaic or like ongoing serials. But they can’t tell deep, classic stories with a beginning, middle, and end—ones with twists, conspiracies, and suspense. Those kinds of stories simply can’t be told in a service-based game. >You need to keep releasing updates. We've been trying to do this for over a decade. In the beginning, we thought we could make live-service games while still delivering intricate, twist-filled stories like in "Rainblood: Town of Death." But in the end, we realized that the narrative could only achieve about 20% of its potential. >I feel like, when making single-player buyout games, your mindset is healthier (laughs). >How do I put it? It’s hard to describe whether it feels good or bad, but I truly believe that once you switch to making single-player games, both your lifestyle and mental state improve (laughs). >Why is that? Because when you work on a single-player game, all you focus on each day is the gameplay, the story—just the game itself. >I’m also more of a creative person, and when you keep doing something like that repeatedly, it just makes you feel healthier. Sometimes I stay at the office and don’t leave until 1 or 2am, but I don’t feel too tired because I’m genuinely happy. >Though if you calculate by ROI, it’s obviously not as profitable as mobile games, but having a healthy mindset and a better quality of life is valuable in itself. >I’ve made mobile games for over ten years, and I don’t know how other developers feel, but for me, my lifestyle became stifling. Because with mobile games, most of your time is spent not on creative problems. >You’re dealing with how to manage the player community, how to handle disruptions and drama, what to do if the server crashs, how to write an apology post. Or what if the drop rates are off? What if the gacha system has issues? What if a value is wrong and it messes things up? >You could have great visuals, an amazing story, and excellent combat feel, but most people don’t care. If something goes wrong with the gacha, drop rates, or compensation, all your other hard work doesn’t matter—it’s all wasted. >One player told us, “It’s like eating a feast, but if there’s a pile of crap in the middle, you just can’t eat it.” I think what they said is valid…

Which Pokémon region would be my home? Anonymous 01/24/2025 (Fri) 23:03:02 Id: 9d522e No. 1064809 [Reply]
People, I'm looking for a Pokémon region that is my home and where I can do my adventure. look for >region that is hell for fairy Type >region with very few fairy type pokemon >region where all starters are resistant and effective against fairy type >region where the Cover legendaries are all effective and resistant to fairy Type. >region where having a Fairy Type is the worst idea ever >region where fairy type pokemon are totally useless and serve no purpose
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>>1064809 Grimmsnarl is cool though.
>>1064809 Brazil
>>1064823 breed 5 more obviously

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Gensokyo Genocide: Touhoustein 2-D Anonymous 01/18/2025 (Sat) 18:07:17 Id: 0ce9be No. 1062455 [Reply] [Last]
Starting a new thread for a new game of eratohoK since the last thread is way too long to scroll through. For newcomers: it is war strategy + porn with Touhou characters and a lot of custom characters that we have added. It takes about a week to play a complete game. I will post updates as I play it, and write a little story to go along with what happens in the game. I am not accepting new characters for this one, but if the ones we added in the last game do anything interesting I will mention it. And there are autists who want to know how Harold and Vita-Tan are doing so I will keep an eye out for them.
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There is another revolt against Ayamari, this time by Medicine Melancholy in the Canadian northeast! Larry returns captured officers to Ayamari in exchange for enough soldiers to form another army, hastening his advance to the west. He takes eight cities without opposition, reaching the West Coast at Monterey and Los Angeles. Noriko manages to expand out one city. What is Ayamari doing? Nothing! Her armies must have been disbanded with the revolt and the loss of those soldiers, and the AI is too confused to deploy new ones. The next turn Ayamari deploys 100,000 of her soldiers in one unit. Larry goes to personally fuck them up. Ayamari focuses her other attacks on the insurgent Medicine, leaving her cities open for Larry’s taking. Larry eagerly takes them. Ayamari's armies in Canada are in the range of 20,000 soldiers. That is enough to fight Medicine, but not enough to fight Leisure Suit Larry. The game still offers the choice to “Skip to End”, presumably for Ayamari to win. At this point it is apparent that Larry will. Larry’s forces are moving north and south up California, rolling up through the San Francisco Bay area and south into Tijuana. One of his armies takes Portland, Oregon. Ayamari deploys 45,000 to Tucson to stop an equally sized Larry army, but Larry has the better officers (led by Tewi). Noriko has only 3 cities in Mexico. She refuses to surrender, so Larry is going to roll over her too. On the lovemaking front, Larry plays the game of Jumping Junko until he finally fucks the goddess so senseless that she lets him carry her away. He needed to raise her scores to 8,000 Favor, 20,000 Dependence, and 10,000 Submission. The “Skip to End” button disappears as Larry has 30 cities with 8500 Economy, compared to 70 with 30,000 for Ayamari.

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Larry next target is the region of Canada west of Denver. His conquest attempt is delayed by the need to repel Ayamari's counterattacks. The eastern branch army is redeployed to deal with these threats after taking Winnipeg, and the city is captured by Medicine Melancholy. Larry had another army in Canada that entered through Medicine Hat. There is a fierce round of battle as all but two of Larry's armies intercept Ayamari's attacks from the east. Then they win and continue onward. Larry forms new armies to continue east along all of the other roads that Ayamari had not attacked from. His forces strike into Texas, Missouri, Oklahoma, and South Dakota while Ayamari is preoccupied with fighting Medicine in eastern Canada. Ayamari gains another problem whne Jack Garland declares independence in Minneapolis and Green Bay. Larry’s smallest army was already on its way to Minneapolis. It may not be enough to defeat Jack Garland, but it gets help. Larry’s other armies roll through the South into Mississippi, Missouri and Tennessee. Larry now has more cities (62-48) and a larger Economy (21k-20k) than Ayamari, who is not capable of fighting back. Ayamari’s total army is down to 120,000. Larry still has over 600,000 soldiers, and they slowly advance eastward. They take Chicago, Nashville, and Tallahassee. They reach the east coast at Jacksonville, Florida. The “Skip to End” button reappears, for Larry this time, as he takes Jack Garland's cities, all of Florida, and heads east into Cleveland, Buffalo, and Pittsburgh. Larry's armies wear themselves down to fewer than their original number of 600,000 soldiers. Ayamari's army is down to 26,000 in total. Larry continues advancing with no opposition, reaching Philadelphia and Baltimore. Ayamari is down to 8 cities, and then 2 cities, and then 1. In the final battle, Leisure Suit Larry's daughters Lily and Marina slay their sister Marinda who had refused to leave Ayamari's side. The war is finally over! For real this time.
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Paternity Suit Larry caused 104 pregnancies in 75 women, of which 56 women produced 75 children. 22 of Larry's children died in battle, for a 29.3% death rate. Seija gave Larry five children. Ayamari and Marina each gave him three. Larry did impregnate one of his grandchildren (Marinda). The game gave Larry four generated characters, and all four survived the war. This was a surprise. They gave Larry eight children between them. There were 293 kills in the game, a large number. This game’s top killers were: 20 – Aya and Yuyuko 19 – Junko 18 – Leisure Suit Larry 14 – Hecatia, Shinki, and Suwako 13 – Eirin and Flandre 12 – Byakuren and Yumeko 11 – Chad Asskicker and Momiji 10 – Mai Teireida, Sanae, and Schieza Junko and Hecatia had an 11-kill streak together.

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Spirit science. Anonymous 01/23/2025 (Thu) 14:57:59 Id: 35dc74 No. 1064271 [Reply]
I am fairly sure there is only 1 game that includes this but I am curious. Do you know of any game that incorporates spirit science or something similar? I only know of 1 and only because thesnakerer made a vid about it. A part of my really likes the idea now and wish it wasn't relegated to a single pc-98 game. Like imagine a new game coming out and it starts you out as a cave man who slowly learns of the intergalactic war between mars and jupiter. Then you have to become psychic and achieve nirvana to save the universe from Satan. Sounds funny right? Then again if you know it is going to get insane later it probably wont hit as hard.
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>>1064271 >the intergalactic war <between mars and jupiter. nigga they're in the same solar system
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>>1064694 >What in the metric fuck is spirit science? A weird cult from the 70's. Bunch of new age bullshit all jumbled into one religion. >hardly qualifies as "science." I know it doesn't. Same thing as scientology, It calls itself the science of knowing despite being complete nonsense. >>1064700 The interplanetary war!
>>1064707 Actually that gives me an idea. What if you made a game about scientology? I know what would actually happen, you would get sued. It would however be quite funny to play as zenu doing whatever he did.

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Xbox Direct Anonymous 01/23/2025 (Thu) 18:00:49 Id: 6f3a90 No. 1064326 [Reply]
You ready for sassy niggers and corpo speak? https://www.youtube.com/watch?v=ySygveWfuKE STARTING NOW
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>>1064454 It would have been even worse if you tried the Mentor Difficulty you unlocked after beating the game.
>Ninja Gaiden 4 >Doom 6 Neat, I guess. >>1064370 The Oblivion remake has been rumored for years. It's probably true considering the basic rumor hasn't changed in all that time, but it looks like this wasn't the showcase for it.
>>1064454 The game is built around you literally having to be aware of fucking everything and preform at peak capacity while being under an onslaught of 500 ninja dicks. When it clicks, it's amazing, but there's a lot of ball-busting in between the clicking. NG2 was also the first game I threw a controller at also. >>1064387 Tecmo has to prove it to us, they can't just dangle nice sounding shit in front of us and expect us to be hyped about it. Don't forget Ninja Gaiden 3, DOA6, or Wo Long.

Metaphor: ReFantazio thread Anonymous 10/17/2024 (Thu) 00:46:09 Id: 629415 No. 1028446 [Reply] [Last]
I'm the OP of the original thread and since the last thread got ruined by autism. I decided to make a new thread focusing on discussing the game and making OC. Since I'm one of the maybe three people on this whole board playing, I'll give my impressions and speculations. >This game was rushed in aspects >The game does have Romance but it's half assed in the weirdest ways >Localisation is ass >Bong VAs are tolerable but JP is always better >Game isn't sjw but pretty critical of all the character's respective ideologies >It's genuinely critical of the MC's idealism >He and the party accept that they've been naive at certain realties >The rival throne candidates's views are also pointed at being flawed having pros >Some more incorrect then others (The eat the rich beast girl is given a nasty wake up over her fantasy Marxism for one example) >Game is much more traditional JRPG meets SMT meets FF style job system meets modified Persona links >The tolerance virtue is a lot more nuanced then what twitter sjws or RW twitter grifters would tell you >Some of the Not social links are clearly romantic in nature but Atlus cut them >Speculate they wanted to test the waters by not fully adding it but not fully removing it either >Think they'll cave with a "Throne edition" that adds full on romance and other stuff that was cut >They cucked out on giving true changeable gear >You can change weapons and buy armour

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>>1062984 Yes. If you manage MP well (so either spend an hour farming trash mobs with wizard/dancer/etc or use a cheat program to give you a full restore) you should be basically doing dungeons in 1-2 days. That usually leaves you 2-3 days per period of time to wrap shit up. But during the final stretch of the game you get a month basically to do that. And as it turns out a month is more than enough time to level a bunch of 3-6 bonds to max, do all dungeons, and get virtues to full. You might, like me, have a solid two weeks of nothing to do. Just don't waste time on virtues unless you're chasing a bond level and you'll be fine.
They really had no idea what to do with this game did they?
>>1062930 The thing is that even back in the day, the SMT devs would work on all sorts of spin-offs, like Majin Tensei and later Devil Survivor, the Raidou games or Maken X, a first person hack and slash, which the director of Metahor(Katsura Hashino) was also the director of, so it's not impossible for SMT devs to make non-SMT games. Maybe the director of the game, Katsura Hashino after working for over a decade on Persona 3,4 and 5 wanted something different that was closer to the older games he worked on like Nocturne and Digital Devil Saga, but his staff was composed of both SMT fags and Persona fags, and couldn't get the right balance. Of course this is 100% speculation on my part, I would have to find interviews, correctly translated in English, then do the same stuff for other key members of the team, which there is no guarantee they were that open with the public with what they did or how the work culture was like, to have a concrete answer.

Successor Naming: Consoles, Games, & Other Related Paraphanalia Anonymous 01/16/2025 (Thu) 23:13:51 Id: ad78ab No. 1061794 [Reply] [Last]
Do names matter? Do they really contribute to success or failure of a product?
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>>1062089 >why have no Japanese companies ever attempted their own ridiculous fun anime grand theft auto type game? Shenmue, Yakuza, and Way of the Samurai come to mind. >Side tangent but also why hasn't bandai or some other company that owns all of these crazy space anime ever made a space-style Grand theft Auto or Mass effect type game where you go around in a spaceship (or giant transforming robot) and collect a harem of alien girls and do mercenary and bounty hunting work like something out of outlaw star or cowboy bebop? Spectrobes? It could also be because the Japanese tend to prefer less open-ended narratives compared to people in the West. Need look no further than how the only "originator" of the RPG genre that has remained intact and thriving in it's transition over to Japan was the Wizardry series, meanwhile Ultima and M&M fell by the wayside over there. And how while the West focussed more open building upon the CRPG aspect of exploring a large open world where you can do "anything", the Japanese were more focussed upon dungeon crawlers and linear character-driven narratives (To the point that even "open-world" games are still linear in their progression). In addition, it's likely that you'll never get that kind of game because people are tired of sandboxes and open worlds. They take up too much of the player's time, and developers almost never take advantage of the game's design nor structure a coherent narrative around it.
>>1062089 Japanese pop culture doesn't glorify crime much compared to America's and open world stuff isn't as popular there. The closest you'll ever get is probably Yakuza/Shenmue.
>>1061954 >>1061954 A company like Microsoft is too big, that means nepotism and getting away with a ton awful decisions and which in turn means hiring awful managers that thrive in such environment and end up producing yhe biggest turds while getting golden parachutes for them. The whole pipeline is fucked and there's not much to do about it besides watching them fail and laugh. Xbox only thrived when it was mostly isolated as a division of Microsoft, created by a bunch of counter culture guys, once most of the original crew left, it was done. Just another part of corporate.

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Happy 2025 Anonymous 01/01/2025 (Wed) 17:54:16 Id: 4b46a4 No. 1056393 [Reply]
Happy new year fellas. How many games did you play/finish this last year? pic related are all the games I finished, ordered from my favorite (Hollow Knight) to the worst, the last two are the only ones I could legitimately consider shit. >inb4, why that many disney shovelware? Those are part of a nostalgic binge I've been doing of games from my childhood.
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>>1060848 Hebe and Heeb are the same thing roflmao
>>1060823 I have seen many people praise Shadow as having the better batch compared to Sonic. Shame about the stupid Ian Flynn rewrites and censorship tho.
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>>1060772 >but if the soundtrack is better I really don't like the new direction of the ost. I'll post some songs from the OG and the remake so you can see the difference. I'm not a music fag, so I don't know how to properly say what I feel, but my general feeling is that these song (a part of fucking erasing the identity of the original music) are overcharged, Rogueport: https://www.youtube.com/watch?v=9HkeLW6bgak https://www.youtube.com/watch?v=WtcEaDF7dqQ End of chapter: https://www.youtube.com/watch?v=HzllvLmPOUg https://www.youtube.com/watch?v=oIswHVWQ90c Boggly woods: https://www.youtube.com/watch?v=NaET6gE63so https://www.youtube.com/watch?v=nMxk8Sq8_MA Glitzville: https://www.youtube.com/watch?v=zfySjRU7Ync

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