>>1030929
A thought just occured to me, do any of these people see the irony of including the
original items and locations as "memories" screws up how people are going to look at this remake as soon as five years down the line? Suppose that someone doesn't know what a
Silent Hill is beyond just reputation, they see nu
SH2 on the latest platforms, and then proceeds to go pick up the game and play it. When they encounter those items and locations, that the game dedicates time to just highlighting but doing nothing with, the player is going to be left confused about what the purpose behind those moments were. They could see them as either leftover content that the developers didn't have time to implement properly, the game bugging out (Like it does much of already), or mass speculation that there's some "super secret" shit you're suppose to unlock but never capable of doing for wahtever reason. In the former case, it makes the game come across as rushed, meanwhile the latter two gives the idea that nu
SH2 is buggy and broken.