>>1039498
>>1040566
>>1041776
>>1041777
>>1042076
I arranged a mockup APNG of Yoshi NES and DS in GB format to compare colors and styles. It's a graphical progression from GB, GB in GBC, the LDX patch, NES, and DS. I don't compare resolution upgrades as character positions would change. My NES style GBC mockup envisions a Yoshi DX.
>Your posts are
My posts are my chance to get autistic over a childhood game I continue to play. You of all people should relate.
>are acting like I said the hack you recommended wasn't beneficial. I didn't say that.
I know you didn't. I said "The Game Boy version's colorless which confuses what characters switch to what columns. The Yoshi LDX (SGB Enhanced) patch fixes this." You replied "it's really hard to get confused" with
>>1040566, so I detailed how worse palettes,
>>1041776, slow my reactions and limit what's possible for me,
>>1041777.
>I just said that even the original Game Boy version is pretty easy to play. I can glance and recognize all the sprites on the original version pretty easily.
The start at stock settings is pretty easy to play, but it's less easy on high speed, in A Type's later levels, when unlucky triple-drops RNG your stack higher, or on high speed, early in B Type's later levels, when you start 5/7 rows high, and you change your plan after an incoming drop.
Your average recognition time for those sprites is non-zero frames. Add those, thinking frames, execution frames (character descent continues between imperfect swaps), and input lag (the game's 2 frames, plus hardware polling) to get response time. That limits choices. Faster responders can do more stuff and play better.
If someone's response time colorless is over color, they're worse colorless. I am. On Wednesday, to reach and win level 26 took just short of 1 hour. Colorless, I'd be over 1 hour. I'd play more carefully than my GIF
>>1041777, or mess stuff up, like my plant reaction at 26 seconds.
>I just don't like when people exaggerate about things like graphics, even Game Boy graphics. Plenty of games, including this one, played pretty darn well.
I understand people exaggerate the shortcomings of games too much here, and challenging that is good. You correctly challenged c3019f's exaggeration. I didn't exaggerate. "Here's a flaw, here's the fix" isn't exaggerating, it's guiding. "Colorlessness ruins the game" would be exaggerating, "colorlessness confuses decisions" is the truth.
Yoshi GB does play well. LDX and NES are better. GB sprites are good, for GB limits. GB's very limited to 4 shades and a small canvas. LDX is GB with better color. NES is LDX with better color and no canvas clutter. They're upgrades, and NES Yoshi's my favorite.
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