Greentext at least one problem and find solutions to the problem.
1) Bland "brown and bloom" colors and graphics, uncreative, uninviting, and visually unstimulating, that reduce atmosphere, emotional impact, and uniqueness
2) Crunch culture where employees work long hours under intense pressure to meet deadlines and deliver products, causing burnout and decreased product quaality
3) Degradation of the hobby as gaming became international and developers adapted design to cater to broader demographics
4) Digital rights management that requires online server authentication, or negatively impacts game performance, or limits how you can use the game
5) Diversity, equity, and inclusion biasing hiring processes at the expense of skills which reduces studio performance, competence, and morale
6) Excessive DLC that fragments the gaming experience, locking content behind additional purchases instead of including it in the initial release
7) Exploiting, cheating, and hacking online like aimbots and wallhacks, offline players usually know each other which discouraged local cheating due to social consequences
8) Game-as-a-service models, subscription and cloud services for gaming where you (((own nothing and be happy)))
9) Hyper-realism instead of artistic and aesthetic style, making games look generic as they strive for similar fidelity and lose unique artistic identity
10) Input lag making games feel more unresponsive, particularly in genres like fighting games, first-person shooters, or platformers needing precise movements or combos
11) Kernel-level anticheat that violate privacy and increases the risk malicious actors exploit security vulnerabiltiies to infect gamers with malware
12) Limited physical releases where many modern games are digital-only, and companies assume digital distribution, the PS5 Pro even lacks a disc drive
13) Loading screen saturation that frequently interrupts gameplay, wastes time, and breaks immersion
14) Monetization, microtransactions, loot boxes, and gambling mechanics and how developers design games around compulsive spending of players instead of delivering quality content
15) Movie games requiring significant "Triple A" budgets and minimizing player agency by sidelining gameplay and how they interact with the game world
16) Pay-to-win mechanics that let players gain advantages by purchasing powerful items or upgrades, undermining fair competition
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